About this mod
A simple script which checks every 250ms if the playership (Albion Skunk) has been hit, and resets hull/shield if so.
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Detail:
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A simple script which checks every 250ms if the playership (Albion Skunk) has been hit, and resets hull/shield if so.
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Caveat:
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***NOT TRUE GOD MODE***
As the script only checks every 250ms (every one quarter of one second) it is still possible to get squicked if you are hit by something(s) so powerful it/they can destroy the Skunk that quickly. So if you are taking large amounts of incoming fire and a powerful missile or other highly-damaging projectile hits you, you're toast. It is, of course, possible to shorten the check time but I don't know if that will affect performance. For now I have set it to 250ms as this seems to be adequate for my own usage.
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Installation:
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Unpack into extensions folder if doing things manually. Else, just rely on your installer of choice.