About this mod
This mod strengthens the hulls of Large and Extra-large Ships as well as fixes the engine legacy bug, causing Titurel to be slower than intended.
- Permissions and credits
Updated to 4.00 / 4.10+ Home of Light
Game version needed: 4.00 / 4.10+ - using it in any older build may cause errors!
Mod is savegame compatible and can be removed / added any time.
IMPORTANT:This mod does not contain Titurel Engine Fix extension. If you would like to add it, please scroll down to the proposed mods section.
I have been toying around with the hull rates since the early release of 1.30 into beta and I wasn't happy with any ratios I've set. Finally, few days ago I have found a combination that seems to be working very well in the current game build, have been having tons of fun since then.
With few exceptions, I tried to keep Large ships below 3,5 mil hitpoints and XL ones above 6,0 mil.
[h1]Main Mod[/h1]
- Large Ships::
- Industrial Ships:
- Mining Ships:- I felt these needed a bit of a buffage. New hulls will work very well, especially if you are planning to try mod that allows to obtain small/medium ships as escorts.
[list] - Boann new hull 3.2 mil (old hull 1.6 mil - 2x increase)
- Midir* new hull 2.8 mil (old hull 1.4 mil - 2x increase)
- Sequana* new hull 2.5 mil (old hull 1.1 mil - 2+x increase)
- Fedhelm* new hull 2.8 mil (old hull 1.2 mil - 2+x increase)
- Onil new hull 2.0 mil (old hull 0.6 mil - 2+x increase)
- Mining Ships:- I felt these needed a bit of a buffage. New hulls will work very well, especially if you are planning to try mod that allows to obtain small/medium ships as escorts.
- Freighters: - brought them all just above 3.0 mil (apart from DeVries models), they are a bit tougher, but still very susceptible for masses of small ships.
- Rahanas [bulk/container/energy/liquid/hybrid] new hull 3.3 mil (old hull 1.3 mil - 2.5+x increase)
- Hermod new hull 2.5 mil (old hull 1.1 mil - 2.2+x increase)
- Lepton new hull 1.8 mil (old hull 0.6 mil - 3x increase)
- Styrvok new hull 3.2 mil (old hull 0.9 -1.3 mil - 2.5-3x increase) [bulk/container/energy/liquid/hybrid]
- Sanahar new hull 2.5 mil (old hull 1 mil - 2+x increase) [container]
- Vulture new hull 3 mil
- Industrial Ships:
- Combat Ships::
- Carriers: - still feel these ones might need a bit of power, but sadly, they have lots of flaws in their design. I will apply some more shields for them later on.
- Light Sul new hull 3.8 mil (old hull 1.6 mil - 2.3+x increase)
- Heavy Sul new hull 5.5 mil (old hull 2.2 mil - 2.2x increase)
- Frigate: - another one with some design flaws, I highly recommend the mod that totally revamps it
- Balor new hull 2.0 mil (old hull 0.5)
- Balor new hull 2.0 mil (old hull 0.5)
- Destroyer:
- K new hull 5.8 mil (old hull 2.9 mil)
- Stromvok new hull 3.0 mil (old hull 1.4 mil - 2+x increase)
- Carriers: - still feel these ones might need a bit of power, but sadly, they have lots of flaws in their design. I will apply some more shields for them later on.
- Other Ships:
- new in 4.0 Zepp new hull 650 000
- new in 4.0 Zepp new hull 650 000
- Industrial Ships:
- Construction Vessels: - All construction ships belong to capital category and have close to none defences, they got minimal level hull from the capital bracket (apart from DeVries edition).
- Construction Ship Albion / Omicrion Lyrae / Home of Light editions new hull 6.0 mil (old hull 1.4 mil - 4.2+x increase)
- Construction DeVries edition new hull 4.8 mil (old hull 1.4 mil - 3.4+x increase)
- Freighters: - My favourite category of all. Given some special treatment for Titurel, useful especially if you are planning wandering off a bit from the storyline when gates to OL are still closed.
- Scaldis new hull 6.0 mil (old hull 2.2 mil - 2.7+x increase)
- Titurel new hull 6.3 mil (old hull 1.8 mil - 3.5x increase)
- Lyranea - 6 mil (old hull 3.6 mil)
- Lyramekron - 7.5 mil (old hull 6.8 mil)
- Super Freighter [/color] - new hull 5.7mil (old hull 1.1 mil - 5+x increase) Geometry has been added in last game patch, but cargo modules are still only placeholders. 3 versions present.
- Alnatross - 6 mil
- Alnatross XL - 6.3 mil
- Crane - 5.5 mil
- Construction Vessels: - All construction ships belong to capital category and have close to none defences, they got minimal level hull from the capital bracket (apart from DeVries edition).
- Combat Ships:
- Sucellus - love this ship, will be defo buffed somehow with shields! new hull 6.8 mil (old hull 2.7 mil - 2.5+x increase)
- Gangrene Chaser - 7.2 mil (old hull 4.3 mil - 1.6+x increase)
- Taranis - 7.8 mil (old hull 2.1 mil)
- Olmekron - 8.4 mil (old hull 5.2 mil)
- Arawn - 14.4 mil (old hull 6 mil)
- Fulmekron - 13.3 mil (old hull 8.2 mil)
- Xenon I - 44 mil (old hull 22 mil) 2+x increase
- Phoenix - 3.2 mil
Hope you will have fun!