X: Rebirth
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csfelfoldi

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csfelfoldi

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About this mod

Adds station building sites to Maelstrom

Permissions and credits
BiM - Build in Maelstrom


A simple mod that adds 12 station build Locations to Sigma Sector in Maelstrom.

To install:

Always backup your saves before installing mods!

Extract the files to your X-Rebirth extensions folder usually:

Steam->steamapps->common->X Rebirth->extensions

To uninstall:
Remove the files from the extensions folder. Will not break save files as far as I tested.


The locations are relatively far away from other entities such as Highways or the single station in the Sector so you don't end up with collisions when building. If you have such problems leave me a note here in the posts.

FAQ and Tips:

Can I remove this mod without ruining my save files?
Yes you can. A lot of scenarios were tested in this regard as for now it seems it's a safe mod in that aspect. But as always make a backup of your save files before attempting to use this mod.

Additionally stations already under construction or finished/extended stations stay in the zone after removal.

Weren't there already build locations in Maelstrom?
There is none to my knowledge. I found a code for one in Inviting colossus but couldn't see it in game.

Are my other mods compatible with this one?
Any mod that changes entities inside zones can have an affect on this one as well as they change the same zones.xml file. In theory only mods that affect build nodes should be incompatible but be safe and make a backup first if you have mods like "no stardust" "remove highways" etc.

Aren't Xenons a big threat?
Yes they are, make sure to clear the sector before attempting to build anything as a Branch 9 makes short work of your freighters. Xenon should periodically appear in the sector but as far as I can tell when out of sector your assets are realtively safe after the sector is cleared. However keep some guard ships assigned to the stations like Balor's and Taranis's.

There is a low variety of resources :/, what should I build?
It's is true that only hydrogen and ice are available in the first 2 sectors and Sable Vortex the home sector of the Xenons is pretty hostile while having everything else expect ions and plasma. In the Xenon sector you can clear a zone then set a miner to mine while you are out in the other zones to clear some more enemies or you can just mine in Omicron safely and when full send the ships to your stations to unload. Do not set the station Managers to manage the full system as they might send their miners right on top of the Xenon keep them locked to the Sigma Sector.

An alternative is to go down the water/spice/spaceweed/spacefuel/narcotics/medical supplies route which will only require water/energy and wheat. Wheat is available at the station at the jumpgate. Remember that Spaceweed and Spacefuel are illegal wares.

Any known bugs?
Theres one I know of when you don't get build nodes if right after mod installation you Load in the same sector they should be in. Workaround: leave and renter zone or dock undock a capital ship.

Will NPC traders come to my stations?
Yes and No. There are some inside the Sector but the Galaxy wide trade is set off by default in the game so most ships don't trade across systems. I might make an add-on for this later allowing ships to trade across systems but it might make the mod unremovable from the extensions folder without breaking your save files.

Wont the build positions collide with other entities causing bugs?
It's possible I set all the nodes to be relatively far away from entities like Highways but just the sheer scale of some of the stations might cause some bugs. I couldn't test them all in all locations. If you get one give me a notice and I'll change the node's position. Always check after you order your station if it would fit if you can already see your station wont fit cancel the build order right away.

Wait if you change the build node's position how will that affect my already built stations?
It wont affect stations you'll get a new node inside your zone. If I implement new nodes I'll try to make them so they wont collide with old stations built there.