XCOM 2

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Ithikari

Uploaded by

Ithikari

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About this mod

A minor mod that changes texts to be more consistent and realistic.

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Changelogs
Please note: I'll be changing a lot of the texts. Which this does include ranks, nicknames, operation names etc. Stuff like New Recruits on the map is going to be changed to "New Freedom Fighters" etc. This should not affect other mods which does not change text (So far I've had no issues with True Concealment. SMG mod, Muton, leader and Advanced Project). If issues do occur, please try toggling mods off, saving, then toggling them back on.

I fixed the chance of getting operation names like Burning Flame and Deathly/Dying death and made it more consistent, you'll still get wacky zany operation names.

I also changed ranks to make it more like you're Freedom Fighters and not Military.

Future plans:
- Different type of Operation Names to add more variations and also make it harder to see the same combination twice.
- A side Operation Names which'll be mostly humorous. (To be done last)
- A side side operation names which'll involve CAH like names. (To be done last)
- Shortening objectives list so it'll be "Eliminate Hostiles" instead of "Kill all remaining Soldiers" pretty much to clean up clutter.
- Changing the name of various things to make the game feel more like you're a Fighting for Earths Freedom and not a contract group.
- New Continent names. Our Alien overlords have decided they need new names.
- New City names and descriptions.
- Diversity in name generator as most Countries do have mixed ethnicities.
- Change briefing descriptions for certain missions.
- Change icon names. Gain intel to Recon, Rookies to Recruit Freedom Fighters etc. Done.
- Fix grammatical errors from original game. (There is a lot to be done, seriously.)
- Removing the floating apostrophes after names. Should no longer occur.
- No yelling. (Getting rid of unnecessary sentences that are just capital letters and making them lower case.)
- Renaming of PCS's and weapon attachments.

Installation:
1. Copy your XComgame.ini file in \XComGame\Localization and save it elsewhere as backup.
2. Copy XComgame.ini in downloaded folder and replace it.
3. Launch game.

V.3 Changelog.
Scientists no longer exist. They've now been renamed to Physicists. Texts about Scientist should only appear in regards to the Aliens and the Advent Project.
Corrected the spelling of Dissident.
Added new ranks to Psi class:
"Newbie"
"Initiate"
"Acolyte"
"Anarchist"
"Extremist"
"Fanatic"
"Freedom Fighter Leader"
"Hero" 

V.4 Changelog.
Some sentences have been changed.
Fixed some grammatical errors from game.
Organizer has been renamed to Mastermind.
Recruits as an award on the map has been changed to "New Freedom Fighters"
Gather Intel replaced with Reconnaissance.
Gotten rid of Opword and secondopword to decrease file size and because it was no longer needed.
Removed from NMM until further notice, still can be downloaded manually.

V.5 Changelog.
Added more names to District and Slums name Generator.
Removed Independence as a first name and replaced it with independent. 
Removed New Earth as well, you'll no longer see New Earth Rock as a Haven name.
Added some Ethnic names to the American name generator to add diversity in U.S citizens.
Changed "Your destruction" in mission text to "The Destruction"
Gotten rid of floattng apostrophes in multiple lines (The word Aliens should not have an accent). Should no longer see a text going "The aliens'"
Shortened some success and failure mission sentences when appropriate. i.e Instead of Word of your recent success in [Region Name] it's now Word of your success at [Region Name]