Increases the turn limit by 4 for most non-story missions and 2 for UFO missions.
This should be enough to allow for a wider array of tactics, while still keeping the pace up.
Requirements
This mod does not have any known dependencies other than the base game.
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Increases the turn limit by 4 for most non-story missions and 2 for UFO missions. This should be enough to allow for a wider array of tactics, while still keeping the pace up. This mod does not disable achievements.
Many of the kinks should have been ironed out by now, but if you stumble upon any bugs, please report them in the comments.
A campaign reset should not be necessary, but it is recommended. If you decide not to restart, it's a good idea to back up your save before you enable this mod. You can find your saves at C:\Users\ Profile name \Documents\my games\XCOM2\XComGame\SaveData
If you wish to install this mod manually, rather than using NMM, add the folder in the zip file to \XCOM 2\XComGame\Mods. If you're missing the Mods folder, make one in the XComGame folder.