XCOM 2
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Lostvampire

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INI Changes for use Xpadder and the Xbox-Controller Keys for Xcom 2

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Update V 11.2  --- For lastest patch from 11.03.2016 ---
==> Near FULL Controller Support reached....it is under testing right now....All is possivle via Gamepad except HQ targetting....
(Testing will take some times do not want to release a bugged version, ill test it carefully) ==> Release with V 12.0 hopefully...



- Combining the FreeCameraRotation Mod with a new X-Padder setup and INI-changes will bring back X-Com 1 controller setup.


Installation V11.2:

- use standard-key-config in game!!!
- get xpadder: http://xpadder.com/  --- install it as the autor advices you
- config your gamepad
- open X-Box-Controller-Support - Xpadder-Profile and necessary INIChanges - PATCHED - V11.2-28-V11-2.rar
- chose my profile from rar-file (xPADDERprofile/XCOM2_XCONTROL_2016-03-11-Patch_V11.2.xpadderprofile), extract it to where ever you want and load it into x-padder (do not wonder about the little less keybindings, this is normal and done by the INI file !!)
- extract the content of "XCOM 2" directory to ...\steamapps\common\XCOM 2\      (overwrite all files)
- extract the content of "My Games" directory to ...\Users\...\Documents\My Games\      (overwrite all files)
==> Set XComInput.ini as write-protected (in ...\My Games\XCOM2\XComGame\Config)
- choose XBOXC Mod @ startup (this is an old version of FreeCameraRotation Mod needed for rotation with D-PAD)



Key-Config in V11.2: (news in orange)

- A-Key: will do all actions in the game, hoover over a button => A-press will activate it, select a button/menu with D-Pad => A-press will activate it
So A-Kay is ENTER and LeftMouseButton, this will work verry good after some changes and brings the normal usage back to us!!!

==> Buye, sell or give something in production will need hoovering over the button and use X-Key (LeftMouseButton)
==> the "Avatar Missions" have to be accepted or switched via hoovering over the region for selection and accept button with X-Key
==> To level up a soldier after a Mission also needs hoovering the cursor over the "LevelUp Button" and X-Key for proceed
==> Add an engeneer to a facility, add a soldier to the shool needs hoovering the cursor over the "field" and use X-Key to activate

- A-Key: in combat for soldier movement, you have to press it for over 0,2 seconds thete is no other way use A-Key for movement after patch
- Back-Key: hitting it short will RELOAD your weapon, hitting it longer than 0,3 sec will end turn. ==> Fixed and working with 11.2
- Enter action menu is done by right trigger (like shooting in other games)
execute the action is done by A-Key as you are used to
- Switching action buttons (key 1,2,3....) is made by using Right/Left-Soulder buttons
Target change is made by D-Pad left/right (little longer pess > 0,2 sec)
- Change player also made by L/R-Shoulder buttons
- Zoom in and out is done by D-Pad Up/Down if pressed longer than 0,3 sec (This will even change the floor, so adjust floor after zooming)
- Mouse move made by R-Stick
- Focus on selectet target/player made by L-Strick-Click
- R-Stick-Click is mapped to Key "1"
 ==> So you will enter the World-Map and Mission-Control clicking R-Stick
- Y will lead to "covering fire" (Feuerschutz)
- Rotation will be done by D-Pad left/right (do not hit it longer than 0,2 sec, otherwhise it will change the player)
- Navigate through the Base via mouse courser and change facilitys quickly with Left-Right-Shoulder Keys
- Camera view made by L-Stick


...Try it, its like using a normal configured Gamepad like in X-Com-1.

Only thing that you have to live with is:
-  Move a soldier to the Mouse-Cursor-Position will need pressing A for over 0,2 sec.
   (if this is a no go for you, mapp X-Key in X-Padder to RightMouseButton)
-  Switch Targets via D-Pad-L/R will need pressing the keys over 0,2 sec.



ENJOY !!!