XCOM 2
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Created by

Sectoidfodder

Uploaded by

werewolpertinger

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About this mod

Shows Aim Assist modifiers to UI hit chance, and hit chances for reaction fire and enemy shots.

Permissions and credits
> Shows hidden Aim Assist bonuses to your hit chance in targeting UI. 
> Shows hit chances for reaction fire and enemy shots in flyover popups (does not yet count aim assist). 

v1.5 [02/29/16]: Fixed code from v1.4 update leaking into and screwing up hit chances for some normal shots.

v1.4 [02/24/16]: Fixed hit chances for multi-target abilities (face off, faceless melee attack) and muton counterattacks. Mis-titled the upload so it's still named v1.3.

v1.3 [02/19/16]: Fixed flyovers not showing on reaction shots. 

v1.2 [02/18/16]: Improved shot details panel behavior - it will default to be open (ini adjustable) at the start of a new mission. If the player manually closes/opens the panel mid-mission, the change will persist for future shots. 

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Aim Assist bonuses: 

Lucky - bonus to all shots based on game difficulty. 
Adjusting Aim - bonus to any >50% shot, based on previously missed >50% shots in the same turn. 
Last Stand - bonus to any >50% shot, if your squad has three or fewer soldiers remaining. 

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Various settings are adjustable from "Steam > steamapps > workshop > content > 268500 > 624406557 > Config > XComMod_EHCD.ini". 

This mod overrides UITacticalHUD_ShotHUD, UITacticalHUD_ShotWings, UITacticalHUD_Enemies, and X2Action_ApplyWeaponDamageToUnit. Will not work with other mods that do the same. 

This mod on Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=624406557

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TODO:

> Find a way to factor Aim Assists into flyovers.  May need to find a way to show flyover BEFORE shot is taken, since Aim Assists depend on pre-shot gamestate.