About this mod
Shows Aim Assist modifiers to UI hit chance, and hit chances for reaction fire and enemy shots.
- Permissions and credits
> Shows hit chances for reaction fire and enemy shots in flyover popups (does not yet count aim assist).
v1.5 [02/29/16]: Fixed code from v1.4 update leaking into and screwing up hit chances for some normal shots.
v1.4 [02/24/16]: Fixed hit chances for multi-target abilities (face off, faceless melee attack) and muton counterattacks. Mis-titled the upload so it's still named v1.3.
v1.3 [02/19/16]: Fixed flyovers not showing on reaction shots.
v1.2 [02/18/16]: Improved shot details panel behavior - it will default to be open (ini adjustable) at the start of a new mission. If the player manually closes/opens the panel mid-mission, the change will persist for future shots.
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Aim Assist bonuses:
Lucky - bonus to all shots based on game difficulty.
Adjusting Aim - bonus to any >50% shot, based on previously missed >50% shots in the same turn.
Last Stand - bonus to any >50% shot, if your squad has three or fewer soldiers remaining.
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Various settings are adjustable from "Steam > steamapps > workshop > content > 268500 > 624406557 > Config > XComMod_EHCD.ini".
This mod overrides UITacticalHUD_ShotHUD, UITacticalHUD_ShotWings, UITacticalHUD_Enemies, and X2Action_ApplyWeaponDamageToUnit. Will not work with other mods that do the same.
This mod on Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=624406557
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TODO:
> Find a way to factor Aim Assists into flyovers. May need to find a way to show flyover BEFORE shot is taken, since Aim Assists depend on pre-shot gamestate.