XCOM 2

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PrometheusDarko

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PrometheusDarko

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About this mod

This mod rebalances the weapon modifications available, making early game upgrades more viable and powerful without breaking late-game balance.

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This mod rebalances the weapon modifications available, making early game upgrades more viable and powerful without breaking late-game balance.
Balancing of early-game weapon upgrades:

  • Basic Laser Sight increased to +10% crit.
  • Advanced Laser Sight increased to +12.5% crit (UI only shows 12%)
  • Basic Scope increased to +10 aim (+15 in no-cover)
  • Advanced Scope increased to +15 aim (+20 in no-cover)
  • Superior Scope increased to +20 aim (+25 in no cover)
  • Basic Hair Trigger increased to 10% chance Advanced Hair Trigger increased to 12.5% chance (UI only shows 12%)
  • Basic Repeater increased to 10% chance Advanced Repeater increased to 12.5% chance (UI only shows 12%)


Also adds Prototype Weapon Upgrades, a new tier, rare, but powerful. These have the same stat changes as Superior Upgrades but add new abilities to the soldier wielding them.

  • Prototype Laser Sight - Grants the Sight Target ability which adds 15 aim to all allies firing against the target.
  • Prototype Scope - Grants the Headshot ability, which guarantees a crit.
  • Prototype Hair Trigger - Grants the Rapid Fire ability.
  • Prototype Stock - Grants the Ever Vigilant ability.
  • Prototype Expanded Mag - Grants the Hail of Bullets ability.
  • Prototype Auto-Loader - Unlimited free reloads.
  • Prototype Repeater - Grants Chain Shot.


Notes:
This mod is under constant development. Some abilities/stats may change as needed.
This mod is not an attempt to make the game "easier" but rather to increase the viability of early-game upgrades, increase upgrade variety, and provide rare but meaningful late-game choices in the form of "Prototype" upgrades.

Want to buy me a beer? You can send me a donation HERE if you feel like it.