XCOM 2
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Hammerstein

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Hammerstein2k11

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About this mod

Hidden Potential - a spiritual successor of the original Second Wave option

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Hidden Potential - a spiritual successor to the original Second Wave option. 

Does it bother you that every soldier has the same stats ? Well it bothered me too, so let's remake one of the best Second Wave options. 

The stat growth at each level should be randomized now, with the original stat growth being the median value and possible caps removed. There are some exceptions for balance reasons though:

There are exceptions for the first rank for Snipers and PsiOps, because both get such a huge amount of stats at that rank, a bad roll would cripple them. Sniper has a chance at a small bonus on top of the normal growth on the first rank. PsiOps already has random stat growth for PsiOffense, so I left that untouched and only removed the cap, so with really lucky rolls you can grow your own Professor X ;) 

Grenadiers posed a problem since the last 4 levels gave them only +1 Aim per rank. I wanted their range to be between +2 to +6 for the last 4 levels. Cause of the way the stat formula works they have a chance to roll 0 at Lt. and Major rank. 

INSTALLATION: download the file into your Xcom 2 > XcomGame > Mods folder and unpack it.

Version 0.1 Everything should work on a fresh campaign. I still await some feedback how this plays in the end game and if any stat tweaks are required. Currently you get one guaranteed point of Aim at every level (exceptions are Grenadiers, see above, and Sharpshooters with a guaranteed 2 points), since the chance to get 0 points when you level seemed a bit too harsh to me, if the final stats end up too high I will readjust this. 

V 0.2 Minor bug fix for Specialists 

V 0.3 cleaned up the .ini a bit 

V 0.4 fixed a possible filename problem 

V 0.5 test build - code seems ok, but the game still refuses to bypass the default values. You can use the .ini from this build to replace the original .ini - this is confirmed as working. But I want to re-integrate this into the launcher asap. 

V 0.6 working build, tested in SDK and game. Rewrote the whole ini again, with a lot of help from the awesome people at Nexus

v 0.7 Introduced random hacking stat growth for the Specialist. Balanced Sharpshooter stats a bit, the range is now 79-104 compared to the vanilla 91.