Tactical Ballistic Weapons by Josh Davis
XCOM - Enemy Unknown » Weapons
Added: 10/11/2012 - 07:22AM
Updated: 10/11/2012 - 07:26AM

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Uploaded by jdavis1366


Last updated at 7:26, 10 Nov 2012 Uploaded at 7:22, 10 Nov 2012

This file is a Texmod package file to reskin the ballistic weapons to more tactical looking counter parts. All firearms themselves have been blackened and given low-reflective properties, though accessories such as scopes and flashlights maintain some color and reflectiveness. Menu icons and armory set piece weapons at all found LODs have also been altered to match the new look given to the operative weapons. Specific changes include:
- Assault Rifle:
- Darkened and flattened, excluding optics
- Red tape removed from magazine
- Optics changes to a pale gold hue to match the majority of box style reflex sights.
- Shotgun:
- Darkened and flattened, excluding flashlight, additional shells retain original color
- Sniper Rifle:
- Darkened and flattened, excluding optics
- LMG:
- Darkened and flattened
- Magazine textured to resemble M249 100rd cloth magazines (woodland)
- Pistol:
- Darkened and flattened
- Frag Grenade
- Changed color and flattened to be more in line with M67 Fragmentation Grenade, to include removing red stripe and coloring fuse, spoon, and pin to match body.
- Added M67 nomenclature to body.
- Rocket Launcher
- Changed color and flattened to be more in line with M136 Anti-Tank Weapon
- Added yellow 'live ordnance' stripe to launcher

Extract ballweap.tpf from ballweap.zip and utilize Texmod to display the contain in your game. An excellent tutorial on the installation and use of the Texmod program, which this mod requires, is available at: