About this mod
Adds a new map based on the crashed supply ship at the lake ("Overlook")
- Permissions and credits
Adds a new map based on the crashed supply ship at the lake ("Overlook")
- extract the file "patch_clean_overlook.upk" in your install folder <...>/XCom-Enemy-Unknown/XEW/XComGame/CookedPCConsole
- create a backup of the DefaultMaps.ini found in <...>/XCom-Enemy-Unknown/XEW/XComGame/Config
- open DefaultMaps.ini and append the following 2 entries:
Maps=( MapFamily="CSupplyship_OverlookA", Name="CSupplyship_OverlookA", DisplayName="CSupplyship_OverlookA (Landed Transport) |5", MissionType=eMission_LandedUFO, bInRotation=True, TimeOfDay=eMissionTime_Night, ShipType=eShip_UFOSupply, eRegion=eMissionRegion_None, CouncilType=eFCMType_None, NewMap=True, InitialChance=20, InitialGain=1.04, DynamicAliens[0]=eChar_None, DynamicAliens[1]=eChar_None, StreamingMaps[0]=( MapName="CIN_DropshipIntros", Loc=( X=0, Y=0, Z=0 ), Rot=( Pitch=0, Yaw=0, Roll=0 ) ), StreamingMaps[1]=( MapName="patch_ship_overlook", Loc=( X=0, Y=0, Z=0 ), Rot=( Pitch=0, Yaw=0, Roll=0 ) ), StreamingMaps[2]=( MapName="patch_clean_overlook", Loc=( X=0, Y=0, Z=0 ), Rot=( Pitch=0, Yaw=0, Roll=0 ) ), StreamingMaps[5]=( MapName="patch_hide_randomized_objects", Loc=( X=0, Y=0, Z=0 ), Rot=( Pitch=0, Yaw=0, Roll=0 ) ) )
Maps=( MapFamily="CSupplyship_OverlookA", Name="CSupplyship_OverlookA", DisplayName="CSupplyship_OverlookA (Landed Terrorship) |5", MissionType=eMission_LandedUFO, bInRotation=True, TimeOfDay=eMissionTime_Night, ShipType=13, eRegion=eMissionRegion_None, CouncilType=eFCMType_None, NewMap=True, InitialChance=20, InitialGain=1.04, DynamicAliens[0]=eChar_None, DynamicAliens[1]=eChar_None, StreamingMaps[0]=( MapName="CIN_DropshipIntros", Loc=( X=0, Y=0, Z=0 ), Rot=( Pitch=0, Yaw=0, Roll=0 ) ), StreamingMaps[1]=( MapName="patch_ship_overlook", Loc=( X=0, Y=0, Z=0 ), Rot=( Pitch=0, Yaw=0, Roll=0 ) ), StreamingMaps[2]=( MapName="patch_clean_overlook", Loc=( X=0, Y=0, Z=0 ), Rot=( Pitch=0, Yaw=0, Roll=0 ) ), StreamingMaps[5]=( MapName="patch_hide_randomized_objects", Loc=( X=0, Y=0, Z=0 ), Rot=( Pitch=0, Yaw=0, Roll=0 ) ) )