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Created by
eclipse666 aka SpazmoJonesUploaded by
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About this mod
An attempt to smooth out the RNG during UFO interceptions by doubling the interception time and halving all damage.
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This is an attempt to lessen the impact of "bad luck" RNG during UFO interceptions by doubling the interception time and halving all damage. This prevents your interceptors from getting destroyed by one or two unlucky shots and also makes aborting at low HP a little less risky.
The damage adjustment is done after all the standard calculations so armour and other factors work normally. The dodge, aim and tracking modules have their effects doubled as well. The chance to destroy a UFO has also been adjusted to take into account the halving of damage.
Thanks to amaciel81 for coming up with this idea.
1.0a initial release
1.0b Now also doubles the length/effect of dodge, aim, track modules. Chance to destroy a UFO has also been updated to take half damage into account.