XCOM: Enemy Unknown

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eclipse666 aka SpazmoJones

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SpazmoJones

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About this mod

The Omega 13 is a device which can transport soldiers back in time in order to correct a mistake (inspired by the Galaxy Quest movie). The more soldiers you have on the mission the more expensive it will be to use.

Permissions and credits
This new second wave option for Long War beta 15e final (or newer) changes the "Restart Mission" function on the tactical pause menu to "Activate the Omega 13".

The Omega 13 is a device which can transport soldiers back in time in order to correct a mistake (inspired by the Galaxy Quest Movie). By default it costs §20 per soldier, so the more soldiers you have on the mission the more expensive it will be to use. You would typically enable this option when playing in Iron man mode with the "Bronzeman" second wave option enabled.

The idea behind this mod is to make restarting a mission less like cheating, and more like a viable strategy. Restarting too many missions will end up costing a lot of cash, so use the Omega 13 wisely. If you use it the words "[OMEGA 13 USED]" will appear on the mission summary screen next to the number of soldiers lost, and the cost will be subtracted from your cash balance once the skyranger has returned to HQ.

Due to some technical difficulties, you will only be charged for the first mission restart per individual mission. This means you can use the Omega 13 as many times as you like on the same mission and you'll only be charged once. Time travel is tricky stuff.

The cost per soldier can be modified in the patch file. The default is §20. Cost is in credits only because the game does not support negative meld and elerium balances.

INSTALLATION
============

I recommend you install this mod using Long War Mod Manager (http://www.nexusmods.com/xcom/mods/620/) as it will auto configure the second wave option for you.

Alternatively you can install using PatcherGUI 7.1 or better (otherwise you'll get an error). It has been tested with Long War beta 15e final - it may not work with other versions. Once you've done this you must also add the new second wave option as described below:

ADDING THE SECOND WAVE OPTION
==============================

To enable the new Omega Second Wave option, please edit your XComGame.int file (normally in <SteamApps>\common\XCom-Enemy-Unknown\XEW\XComGame\Localization\INT) and search for the section containing the second wave options, which looks like this:
[UIGameplayToggles]
m_strTitle="The Second Wave: Additional Gameplay Options"
m_strWarning="Note: These gameplay options will significantly alter the challenge of the game."
m_strCanNotChangeInGame="You may use the console command SetMedalPowerA ## to turn these on or off in XCOM HQ."
m_arrGameplayToggleTitle[eGO_RandomDamage]="Damage Roulette (#0)"
m_arrGameplayToggleDesc[eGO_RandomDamage]="Weapons have a much wider range of damage. Adjusted for Long War to be less extreme than vanilla."
m_arrGameplayToggleTitle[eGO_RandomFunding]="New Economy (#1)"
m_arrGameplayToggleDesc[eGO_RandomFunding]="The funding offered by individual council members is randomized."
...
m_arrGameplayToggleTitle[28]="Perfect Information (#28)"
m_arrGameplayToggleDesc[28]="You will see enemy to-hit values."
Add the following 2 lines to the end of this list:
m_arrGameplayToggleTitle[35]="Omega 13 (#35)"
m_arrGameplayToggleDesc[35]="Restarting a mission using the Omega 13 time travel device will cost credits for each soldier. Requires Bronzeman option if Ironman mode is enabled."
The updated file will then look something like this:
[UIGameplayToggles]
m_strTitle="The Second Wave: Additional Gameplay Options"
m_strWarning="Note: These gameplay options will significantly alter the challenge of the game."
m_strCanNotChangeInGame="You may use the console command SetMedalPowerA ## to turn these on or off in XCOM HQ."
m_arrGameplayToggleTitle[eGO_RandomDamage]="Damage Roulette (#0)"
m_arrGameplayToggleDesc[eGO_RandomDamage]="Weapons have a much wider range of damage. Adjusted for Long War to be less extreme than vanilla."
m_arrGameplayToggleTitle[eGO_RandomFunding]="New Economy (#1)"
m_arrGameplayToggleDesc[eGO_RandomFunding]="The funding offered by individual council members is randomized."
...
m_arrGameplayToggleTitle[28]="Perfect Information (#28)"
m_arrGameplayToggleDesc[28]="You will see enemy to-hit values."

m_arrGameplayToggleTitle[35]="Omega 13 (#35)"
m_arrGameplayToggleDesc[35]="Restarting a mission using the Omega 13 time travel device will cost cash for each soldier. Requires Bronzeman option if Ironman mode enabled."

CHANGING THE SECOND WAVE OPTION NUMBER
========================================

The default option number is 35 (the last one currently available). If you want to change this number to avoid conflicts with other second wave mods then search this patch file for each occurrence of:
ALIAS=OMEGA13SECONDWAVEOPTIONNUMBER:<%b 35>
and change the 35 to the new option number. There's more than one change required! You'll need to re-apply the patch after making any changes.

CHANGING THE COST PER SOLDIER
=============================

The default cost is §20 per soldier. To change this value search the patch file for each occurence of:
ALIAS=COSTPERSOLDIER:<%i 20>
and change to 20 to the desired cost. There's more than one change required! You'll need to re-apply the patch after making any changes.