XCOM: Enemy Unknown
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Zyxpsilon

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Zyxpsilon

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About this mod

SquadLoadOuts & Deploy Formations -- with onscreen Numeric tags.

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'' 7.. <- 531246 -> ..8 ''


Know exactly how & where each of your Troopers will deploy when (a vast majority of) your missions begin!

This involves extensive custom assets to rework the SquadLoadouts process and a few tricks with supplemental textures that give proper Infos (or Hints) about the whole idea straight into your gameplays.

**ONLY** Compatible with LongWar Beta15 (_( +A.. +B.. +C.. +C2.. +D2.. +E4.. Stops here -- see below!!)_) ... so don't even try using that mod with Vanilla EU or EW installations -- it would screw up your files. (So, as a disclaimer - you've been warned!)

PS; This is a direct stand-alone version of something that is also distributed within the Re-CLR_LW4 project upload.

Note; LW-Beta15D2 has introduced another version with similar intentions by SpazmoJones except that a relatively small symbolic grid is being shown directly beside Troopers' names. My reference numbers will still be there. Although, they might need a slight adjustment to the "Underlines" (use just one space instead of three after UNIT) written in the INT file!!

Enjoy!

NOTE ... Version 1.1

Since the targeted SWF "gfxObject" has been somehow resized by Beta15F for whatever unclear reasons beyond my control :) -- a new update is now necessary... Download that one to keep up with the latest changes.

NOTE ... Version 1.1 above has just been proven compatible with the newest Long War #1 !! :)

-- Zyxpsilon.