WORLD OF WARCRAFT
HOT FILES
Orc Skin Diversity
Replacing 2/3 of the default orc skins with orc skins seen on Draenor and Azeroth not available to players.
QuestHelper (v1.3.7)
If you can't afford to contribute (It's okay! I still like you) then I also need your data. QuestHelper records monster positions, questgiver locations, item drops, and all manner of fun information that I use to build QuestHelper's database. There's no personally identifiable information involved - I can't get your username, your character name, your friend's names, or anything of that sort. The file I need is stored in the following location, assuming you're using Windows XP and didn't change the installation path:



Crogram FilesWorld of WarcraftWTFAccountACCOUNT_NAMESavedVariablesQuestHelper.lua



Some have reported that for Vista and Windows 7 their path is one of:



C:UsersUSER_NAMEAppDataLocalVirtualStoreProgram FilesWorld of WarcraftWTFAccountACCOUNT_NAMESavedVariablesQuestHelper.lua

C:UsersPublicGamesWorld of WarcraftWTFAccountACCOUNT_NAMESavedVariablesQuestHelper.lua



I've heard that on OSX, the path is:



/Applications/World of WarCraft/WTF/Account/ACCOUNT_NAME/SavedVariables/QuestHelper.lua



To make things even more difficult, it seems that Windows might try to "help" you by hiding file extensions. This makes 'QuestHelper.lua' appear as "QuestHelper". Warcraft makes backups of all these files, so there is a "QuestHelper.lua.bak" file in there as well, and without its file extension, it appears as "QuestHelper.lua", but it isn't really and it's not actually the file I want.



Be careful not to descend into the realm / character directories, we specifically want the SavedVariables directory. There are QuestHelper.lua files in the other directories as well, but they only store which flight routes your characters know, and aren't actually useful. On a similar note, I also don't want the file named SavedVariables.lua, which contains your UI preferences and is entirely unrelated, or the file named QuestHelper.toc, which is a small part of the QuestHelper code and not anything I need.



When in doubt, look at the file size - if it's less than 100k, it's probably the wrong file.



You can email it to me at:



[email protected]



This address is NOT the proper place to direct inquires about the addon. that should be done in the comments below. NO messages sent to this address are EVER read as it receives more than anyone could hope to read. The only thing that logs into that account is an AUTOMATED script to download all the attachments. Every once in a while I happen to glance at a few messages when deleting attachments, and there are consistently month-old pleas for help. These get deleted and not responded to. Do not email questions to this address. Seriously, stop doing it, I don't know why people keep emailing me here.



Many have asked how often to send in data. My personal preference is basically this: Send stuff in every month or so, or when you remember. Thanks!



Please note that the above has nothing to do with installing this AddOn. You install this AddOn the same way you would install any other AddOn, by unzipping it into the "Interface/AddOns" folder.



And, of course, a huge thanks to everyone that has sent me their data so far. It's very much appreciated.

READ THIS BEFORE POSTING AND ASKING FOR HELP



If you're confused by how to make it work, use the Curse Client. The Curse Client pretty much just works now. It is your friend. If you want to install manually, more power to ya, but if you just want to make it work, consider the client. Seriously. I really mean this.



It doesn't show me any objectives on the map: Type "/qh hidden" and see why they're hidden.



It reduces my framerate too much/uses too much CPU: You could try reducing "/qh perf" (for example, "/qh perf 50%".) Some parts of what Questhelper does just intrinsically use a lot of CPU. There ain't no such thing as a free lunch. This problem should be largely fixed in the current version.



It uses too much RAM: You could try "/qh purge" (please submit your data first!) but, fundamentally, the things Questhelper does also use a lot of RAM. There is not much I can do about this.



Pretty much any issue with it not running: "/qh hardreset" should reset it to "factory install conditions". Try it!

FAQ

How can I help?



Donations pay my rent and buy me food. I'm very attached to rent and food, I find them good things to have. Even a few bucks will help more than you'd expect - look at the top of this page for more information.



You could also submit your collected data to me, which is free and helps Questhelper's database. Check out the top of the page for that as well.

It doesn't work. What can I do?



Three things. First, if there's a major issue with QuestHelper, you can type "/qh error" and it will show you the first error it ran into. If you post that in the comments here, one of the people who helps regularly may be able to solve your problem. Please post the entire error, not just parts of it. We really, really want the see the whole thing, even if it's long.



If it just doesn't work, "/qh hardreset" will reset all your accumulated data and preferences, hopefully getting rid of weird problems. If you still can't see the quest tracker, "/qh treset" will try to force it into a visible position on your screen, with "/qh treset center" jamming it uncomfortably into the center of your screen. It can be moved from there by dragging the small gray box at the top-right of it. If you're not seeing quests at all, even on your main map, "/qh hidden" will tell you why and let you change it. The combination of these three fixes most problems.



If none of those help, disable your other plugins as a test to find incompatibilities.

My framerate is low. What can I do?



If you have any addons that enabled CPU profiling, turn it off, it greatly increases the amount of work WoW has to do. The command to do that is: /console set scriptProfile 0 /console reloadui



If that doesn't make a difference for you, there's a slash command, /qh perf, that can scale the amount of work QuestHelper does per frame. Example: /qh perf 50%

QuestHelper uses a lot of memory. What can I do to fix this?



QuestHelper intrinsically uses a chunk of RAM. You can currently expect about 15m of usage. There's really not anything anyone can do about this, but that small amount of RAM usage also shouldn't be much of an issue.

Why aren't my quests showing up?



/qh hidden will list everything that isn't being shown, along with the reason for it being hidden.

If I send you my data, should I delete my copy?



You'll save hard drive space and RAM, but lose any preferences you had saved. I don't recommend it, but if you want to, it's fine. You can type "/qh purge" ingame to get roughly the same effect without losing your preferences.

How can I get rid of that arrow over my character's head?



First, try right-clicking it and looking for a "hide" option. Second, try /qh arrow, /qh cartwp, or /qh tomtom, depending on which arrow it is. Try them all - at worst, you'll end up with extra arrows. The same command will disable it again. If you'd rather move it instead, you can drag it around by left clicking . . . unless it's been locked, in which case right click on it and unlock it first.

How do get that 3D arrow pointing where to go?



/qh arrow.



If you'd prefer integration with Cartographer Waypoints or Tomtom, try /qh cartwp or /qh tomtom respectively. I don't really officially support these options, but they seem to work.

The Icons on my map are huge! How can anyone see anything?



If you find the icons are too big for you, you may enter /qh scale X%, replacing X with some reasonable scale. I'd start with 80%, depending on how that looks you can try bigger or smaller numbers.

Author(s)



ZorbaTHut is the current maintainer of this project. Any bugs are probably either his fault or Blizzard's.



Smariot is the original developer of the package.



Nesher and Vipersniper both made improvements while Smariot was still maintaining it, and are worthy of praise.



Lonadar and Divinewind420 haven't actually written any code, but they've been helping out with customer support for many months now, and their assistance has been invaluable. <3

How to avoid getting your account stolen.



Simple explanation:



Don't run any programs attached to UI mods. Just decompress them into your addons directory. The major site installers, like the Curse.com installer, are probably safe. Be suspicious of everyone and don't give out your password.



There's a much longer and more detailed explanation here, which I recommend everyone read at least once.



Despite persistent rumors, Questhelper does not contain anything that can steal your password. Such a thing isn't even possible.

Usage



For the most part, you just install it and leave it alone. It should hopefully be smart enough to do The Right Thing, and not require you to meddle with it.



The task QuestHelper thinks you should do first is displayed on your minimap, which you can mouse over for a description. If the task isn't in your current zone, then it will point towards where QuestHelper thinks you should go to get there, such as a flight master or the zone border.

World Map



All the tasks QuestHelper wants you to do are displayed on the World Map. There are 'marching ants' connecting the objectives, showing you the order QuestHelper thinks you should complete them in.



You can right click on an objective to get a list of options for it.

Menus



Using the menus should, hopefully, be obvious. The only catch might be that they don't automatically disappear if you click on something else.



You can right click anywhere on a menu to hide it, or select the Close Menu command from the end of the menu.

Priorities



There are 5 different priority levels an objective can have: "Highest, High, Normal, Low," and "Lowest".



Most objectives default to "Normal". Objectives for timed quests default to "High". User created objectives default to "Highest". QuestHelper will try to arrange the objectives so that higher priority objectives get done first.



You can use priorities as hints to get the objectives in an order you'd prefer, without the need to micro-manage the route list.

Filters



There are 7 filters you can use to automatically ignore quest objectives, which you can turn on and off using the slash command /qh filter.



The first filter is "level", which by default is on. It will cause QuestHelper to ignore any objectives that your current party probably isn't high enough to complete. You can adjust the level offset used by this filter with the command /qh level "offset".



The second filter is "zone", which by default is off. It will cause QuestHelper to ignore any objectives that aren't in your current zone.



The third filter is "done", which by default is off. It will hide objectives for any quests that aren't complete. You can use this if you don't want to quest and just want to turn the quests you do have in.



The fourth filter is "blocked", which hides blocked objectives, i.e. ones that can't be done yet, such as quest turn-ins for incomplete quests. This is probably most useful if you prefer to hide the "ant trails", as the route it will compute will be somewhat of a lie.



The fifth filter is "watched", which hides objectives that you are not currently tracking via WoW's built-in quest tracker. This gives you a lot of control over which quests QH shows, but may limit you to fewer quests tracked at once.



The sixth filter is "group", which by default is on. It will cause QuestHelper to ignore group quests while you're not in a group. By default, it permits 2-player group quests, but not more. This can be adjusted with "/qh group".



The seventh filter is "wintergrasp", which ignores Wintergrasp PvP quests if you are not actually in Wintergrasp at the time.



You can force QuestHelper to show an objective that otherwise would have been filtered by typing /qh hidden and selecting "Show" from its entry in the menu.

Sharing



Sharing allows you to share your objectives with other party members, allowing you to combine your routes and work together effectively.



Note that sharing only tells your peers what objectives you have, your completion progress for them, and the priorities you have assigned to them. Information such as item drops and monster locations are not shared.



Each peer will take this information and calculate their own route from it. Assuming you stay together and work cooperatively, which was the whole idea behind this feature, your routes should end up being almost completely identical, and you can follow it and rest assured that nobody is getting left behind. Objectives shared by multiple users won't be removed until everybody has completed it.

Slash Commands



(May be very out of date. If you'd like to volunteer to update it, let me know.)



* /qh help: Lists all the QuestHelper slash commands.

o /qh help "command": Tells you about a specific command.

* /qh settings: Opens the Settings menu at the current cursor location. Note that not all settings can be changed through the menu.

* /qh track: disables/enables QuestHelper's Quest Tracker, which provides status on your nearest objectives, in place of the default Tracker.

* /qh hidden: Displays a list of all the hidden objectives, why they are hidden, and depending on the reason, will allow you to unhide them.

* /qh ftime: Toggles the display of the flight time estimates.

* /qh locale "locale": Sets the locale to use for displayed text., or lists possible locales if no argument is given.: Defaults to your client's locale the first time you run QuestHelper. The only locale that is complete right now is "'enUS"'. Missing translations will be marked with red text.

* /qh share: Toggles objective sharing on and off. When on, will share quest objectives and progress with other party members that are using QuestHelper 0.17 or higher, and also have sharing enabled.

* /qh solo: Will disable quest sharing and ignore anyone you might be partied with, basically assume you will receive no aid from your party members.

* /qh comm: Toggles the display of the data sent between peers. I use this for debugging, but some people just love to stare at streams of meaningless data. It's really quite hypnotic. . .

* /qh hide: Hides QuestHelper's minimap arrow and World Map icons and paths, and suspends the calculation of routes.

* /qh cartwp: Toggles using Cartographer Waypoints to display your current objective.

* /qh tomtom: Toggles using TomTom to display waypoints for your current objective.

* /qh button: Toggles the QuestHelper button on the World Map frame.

* /qh level "offset": Sets the level offset used by the level filter. Can be positive or negative. Invoke with no arguments to see the current offset and your effective level at various party sizes.

o /qh level 0: Only show quests at or below your own level.

o /qh level +2: Show quests up to two levels above your own level. This is the default.

* /qh nag: Prints counts of all the new or updated quests, objectives, etc, that you have found that aren't in the supplied database.: Note: To reduce memory usage, QuestHelper deletes static quest data that doesn't belong to your faction. So, if you play both sides, it will always think the quests you did for the opposite faction are new.

o /qh nag verbose: Displays the specific differences between your data and the static data.

* /qh find "category" "query": Allows you to create custom objectives by searching for known items, NPCs, and locations. The queries allow fuzzy string matching, and so should happly accept typos and partial matches.: Note that if you attempt to create an objective twice, it will instead hide it.

o /qh find item "item-name": Search for items.

o /qh find npc "npc-name": Search for NPCs or monsters.

o /qh find loc "zone-name" "x" "y": Search for a location in a zone. You may also use a comma, should you feel the need to.

o /qh find loc "x" "y": Search for a location in your current zone.

o /qh find "search-string": Searches in all categories.

o /qh find: Invoking the find command without any arguments will instead display all your current user created objectives, allowing you to easily turn them off.

* /qh filter "filter-name": Toggles objective filters on or off.

o /qh filter level: Shows or hides objective that you probably can't do. Note that this considers the the levels of everyone in your party, not just you. If you're partied with somebody higher than you, it might not hide a quest that it otherwise would have.

o /qh filter zone: Shows or hides objective that aren't in your current zone.

o /qh filter done: Shows or hides quests that aren't complete.

o /qh filter blocked: Shows or hides objectives that are blocked, i.e. require something else to be done first, such as turn-ins for incomplete quests.

* /qh scale "value": Scales the map icons by this amount of their default size. Will accept a number or a percentage, in the range of 50-300%.

* /qh perf "value": Scales the CPU workload for QuestHelper's route calculation routine. Will accept a numbere or a percentage, in the range 10-500% (although we don't recommend going above 100%).

* /qh recalc: Recreates the world graph and location and distance information for the active objectives. You probably don't need to worry about this.

* /qh purge: Deletes all your collected data. I'd prefer if you avoided using this any time other than immediately after sharing your collected data.: Requires that you to enter a randomly generated 8 character case sensitive alphanumeric password, to hopefully ensure that people read the message that gets displayed.

* /questhelper: Alias for /qh.

* /find, /qhfind, : Alias for /qh find.

* /qh find monster: Alias for /qh find npc.

* /qh find location: Alias for /qh find loc.



How You Can Help



Most importantly, check out the top of this page, under "We Need Your Support".

Translations



Translations can be easily edited at http:smariot.no-ip.org/translate. More translations are good!

Development



There is a Git mirror for this project's code: git://cams.pavlovian.net/questhelper.git



Note that you'll need to copy several files from a released version to make it work, most notably the ChatThrottleLib plugin, the Art directory, and every file starting with "static". These are all dynamically generated and not included in the repository.

Future Releases



Everything in here is "planned" and not "guaranteed". Do not yell at me if things get delayed or shuffled. Pushing versions back happens extremely frequently if unexpected new bugs crop up. You may also notice there are no dates listed - that's intentional, if I knew how long it would be I'd have fixed it by now. This is just to give you an idea of what my next major plans are.



Right now, most of the work is going on behind the scenes. You won't notice any significant QuestHelper improvements because I'm adding backend code to support eventual major improvements, and to keep the entire thing from melting down. New features are coming, but don't hold your breath.



Major features that may be upcoming:



* /qh find

* better settings dialog for preferences

* limited achievement support



Tasks



Things I'd like to do that may take a long, long time:



* Rewrite pathfinding to be aware of mountains and other obstacles.

* Track drop rate of quest items, estimate the number of kills you'll need to complete

* Better path optimization, prioritizing "easy experience"

* Addition of "quest-like goals", including achievements, vendor recipes, unadded flight paths, weapon/skill training, repairs/vendors, reagent/ammo restocking, and so forth

* Automatic tracking of followup quests

* Remembering quest priorities after logout

* "Too Tough For Me" button, temporarily ignoring a quest until you've leveled
Auctioneer (5.7.4568)
Auctioneer Suite



Auctioneer Suite provides you with the tools and data necessary to make those difficult auctioning decisions with ease.



From purchasing to posting, the Auctioneer Suite provides time-tested tools to allow you more time to actually play your characters or play the market. As you will soon discover, it is much more than a simple "Auctioning AddOn", the Auctioneer Suite also shows in-depth information for all game items, such as those used in quests or recipes, enchanting, milling, prospecting and more.



Numerous other addons will also use the Auctioneer statistics you gather via scanning. This is especially true for many of the popular crafting AddOns, such as Little Sparky's Workshop.

Looking for Ultra Lightweight and Fast?



Try the "Auctioneer" download from our primary site, rather than the "Auctioneer Suite" we upload to Curse and WoWInterface. All of our downloads are accessible from our primary site at http://AuctioneerAddOn.Com/dl . This version offers a small footprint, with only the basic "Post" frame and tooltip information to assist in your purchasing decisions.

When updating, this time...



Be sure to remove all old files- follow the instructions at http://wiki.norganna.org/Installing .



Please, do not post errors here; instead, kindly visit http://forums.norganna.org/4/ , our Support Forum, and be sure to search before posting- many questions and errors reported are duplicates.



For the fastest service, various questions are addressed in the Auctioneer FAQ, http://wiki.norganna.orgAuctioneer/FAQ . We have gone to great lengths to ensure that the most common issues have been addressed

Questions, comments, concerns, alphas/betas (when available), bug reports, the occasional bit of praise?



Visit http://AuctioneerAddOn.Com

Basic Auctioneer Suite Details



The Auctioneer Suite contains Auctioneer, all of its modules, BeanCounter, Enchantrix and Enchantrix Barker, and Informant to help provide a comprehensive view of item data, whether at the Auction House or out questing. Some highlights are:

Appraiser



An intuitive auction posting frame.



* Remembers your preferences for bid/buyout prices, stack sizes, and number of listings to post per item.

* Allows queuing of auctions, so you can instruct it to list hundreds of auctions and alt-tab while it does so for you

* Allows you to specify the value price of your choice and remembers your selection

* Displays competing listings, the age of the data, and allows you to sort these listings and refresh them easily.

* Provides a scrollable list of all auctionable items in your bags; allowing you to quickly post all of your goods.

* Provides a "Match Competition" setting which will automatically undercut your competition when posting auctions, within your parameters

* Provides the ability to change to a "Simple" view; a bit like the Auctioneer Classic posting interface.

* Allows you to change column width by Right-Clicking and dragging to the column width of your choice.

* Allows you to post multiple auctions with the single click of the Batch Post button.

o Alt+Left-Click == Refresh Pricing of all Batch Postable Items.

o Shift+Left-Click == Trial or List Posting. Does not actually queue any items to post but prints the exact pricing that will be used on the Auction House in an easily readable format in the "chat window". This allows a user to verify their settings and make adjustments if necessary.

o Ctrl+Shft+Alt+Left-Click == Post all items that have the "Allow Batch Posting" checkbox selected (located at the top of the item information pane).



CompactUI



An alternative to the standard auction browsing interface.



* Displays more auctions per page

* Displays more data per auction

* Allows you to change column width by Right-Clicking in the column heading and dragging left or right to resize the column to your liking

* Provides a percentage comparison with the Market Value Statistic of your choice

* Allows auctions to be color coded by price level

* Allows multiple sorting options not available on the standard interface



Statistic Modules



There are a variety of fully customizable statistic modules included with Auctioneer that can provide a variety of pricing information- all based upon your needs.



* "Market" - a custom designed formula that merges the various statistics into a usable price. This is the default setting and is highly recommended.

* Auc-Stat-Histogram - Returns Median and IQR values, based upon a Histogram of pricing data. Essentially, a median value, based upon all prices ever seen; no data is ever discarded.

* Auc-Stat-iLevel - Statistics modules that groups all items of same rarity, type, and iLevel together (e.g. all green weapons of iLevel 180). Useful for pricing random "of the ..." items.

* Auc-Stat-Purchased - Statistics module that tries to infer purchase prices based on items disappearing before they could have expired. (Requires more frequent scanning of the AH)

* Auc-Stat-Sales � Uses data from BeanCounter to display historical statistics on actual purchase and sale prices. Note that this statistic is installed along with BeanCounter, and cannot be installed separately.

* Auc-Stat-Simple - Statistics module that performs simple averaging of data, converted daily to exponential moving averages of the orders 3, 7 and 14.

* Auc-Stat-StdDev - Statistics module that keeps the last 100 price points for an item and performs a standard deviation on the data list to exclude outliers from the sample space and provide a normalized mean.

* Auc-Stat-WOWEcon - Statistics module that uses the WOWEcon AddOn's data (if separately installed) to provide the price to other Auctioneer modules.

* Any other stat module that you or others wish to create can be easily added to auctioneer functionality!



SearchUI



An Auctioneer Utility that prompts you when it sees auctions that fit your criteria for buying and, or, bidding.



* Uses Searchers that you can customize for various desired deals such as:

o Resale - Prompts you for deals based on discount from the market value, AH fee, and expected relistings

o Disenchant - Prompts you for deals based on disenchanting armor and weapons

o Prospecting - Prompts you for jewelcrafting deals from prospecting ores

o Vendor - Prompts you for auctions listed below vendor sell price

* The "RealTimeSearch" will continually reload the first and last page of the AH, within reason, as per your configuration, to find the newest bargains and auctions that are just about to come to an end. Both great times to find some amazing deals.

* Piggybacks on your AH scans if allowed to do so



BeanCounter



An associated addon that tracks your bid, postings, and mail to help you determine your overall and item-specific profitability.



* Creates journal entries when you bid, buy, post, or retrieve AH mail.

* Provides a searchable interface that can display all activity or only certain items

* Allows you to change column width by Left-Click and dragging the column to the size of your liking



Enchantrix



Enchantrix displays values for disenchanting, milling, and prospecting; plus suggested values for selling enchants. Enchantrix can also automate disenchanting, milling and prospecting. Some baseline pricing is built in, but Enchantrix also uses values from Auctioneer to provide up-to-date prices for your server/faction. Enchantrix also includes controls to let you customize the pricing by enchant material (fixed prices and weighting).

Informant



Informant displays additional information about items in their tooltips: buy price; sell price; item level; what quests, classes or professions use the item; the value of the item produced by a recipe; etc. Informant can also tell you what vendors sell a given item.

What Can Auctioneer Do to Help Me?



Once a user moves to the Auction House (AH) and beyond just buying and selling from/to vendors, the whole game changes. No longer is the user dealing with the static prices of the vendor to support their character's income. We are now dealing with the fluid and hectic nature of a dog-eat-dog market economy. In such an economy, which is in a constant state of flux, it can be difficult to select the correct pricing points for your item at the AH. Sometimes, the prices and value of your items can be wildly different compared to the vendor price due to many factors, the value of items that can be made from your item, the use of a particular item in a quest, the suitability of a particular weapon or armor to specific classes, and the disenchantability of an item to enchanters. Primarily, the driving factor of the price fluctuations, as in the real world is supply versus demand. When supply is high, but demand is low, competition drives the prices down, and conversely then supply is low, but demand is high, the market is driven into a sellers market. The Auctioneer Suite can help you alleviate this lack of market knowledge over time by watching the market evolve. When you go to the Auction House (AH) for the first time after installing Auctioneer, you will see a row of 3 buttons along the top of the main "Browse" frame, click the "play" button to begin your first scan of the entire AH. Auctioneer will begin recording statistics for every item it finds, including the bid, buyout, and more. Once the market analysis has completed, you will notice additional information about the items in the tooltips when you mouse over them. What happens when you go to sell items via the Auction House?



If Auctioneer has enough data, when you try to put an auction up for sale, it will attempt to provide you with intelligent pricing points based upon the market data it has accumulated through scanning. When you select an item in the full or simple "Appraiser" frame, Auctioneer will suggest a minimum price, a buyout price and display relevant data about it's decision making process in the right, receipt window, including how it has arrived at its prices. When you place an item in the SimpleAuction, "Post" frame, Auctioneer will suggest a minimum bid, a buyout price, and display relevant data, including the deposit and more.

What happens when you go to sell items via the Auction House?



If auctioneer has enough data, when you try to put an auction up for sale, it will attempt to provide you with intelligent pricing points based upon the market data it has accumulated through scanning.



When you select an item in the full or simple "Appraiser" frame, Auctioneer will suggest a minimum price, a buyout price and display relevant data about it's decision making process in the right, receipt window, including how it has arrived at its prices.



When you place an item in the SimpleAuction, "Post" frame, Auctioneer will suggest a minimum bid, a buyout price, and display relevant data, including the deposit and more.

What are the available pricing models, or statistics, again?



There are numerous pricing models from which to choose, they are discussed in the FAQ, located at http://Wiki.Norganna.Org/Auctioneer/FAQ .

Conclusion



We hope this helps people to understand the Auctioneer Suite a bit better. Visit our main site for indepth information and help - http://AuctioneerAddOn.Com .



Please visit http://FishEye.Norganna.Org to view the current changelog.



Happy Auctioneering!!



Nikk and the rest of the Team at Norganna's AddOns
Bagnon / Banknon patched
This addon combines all your bags into a single moveable frame. It also creates a separate frame for your bank inventory that combines all bank containers. These frames can be customized in various ways, such as excluding bags or changing the background color of the bag frames. All in all it's a nice mod that doesn't seem to eat up a lot of resources, but for users who have comprehensive interface mods (e.g. Cosmos) you probably already have an addon that does the same thing.
For The Horde UI (v1.02b)
I came across this compilation the other day, tried it out... and loved it. Of course every UI compilation is confusing in its own way so I couldn't quite set up everything I wanted, and did have a few problems, though it really is a great UI.
Atlas (v1.3)
Atlas provides a simple in-game instance map browser. Typing the command '/atlas' or clicking the mini-map icon will open the Atlas window.
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  • added 2 days ago

    Staff Picks - 26 April 2017

    posted by BlindJudge Feature
    Another week, another set of staff picks and we have a few good survival mods + a handy tweak to the controls of Skyrim.

    SirSalami has decided that he would like to cook his meat in front of all the patrons within a pub/tavern, I have decided I would like to cook my meat in the privacy of my own blocky home, and Robbie922004 has decided he wants to survive by being 100% accurate in battles within Morrowind - okay tenuous link there, but still, gave it my best shot. Terrorfox on the other hand has chosen a mod to allow him to use mouse, keyboard and controller at the same time. If you have any ...(continue reading the full article)
  • added 1 week ago

    Staff Picks - 19 April 2017

    posted by BlindJudge Feature
    We’re back and have some brilliant mods for you to take a look at. SirSalami goes back to try out a mod for Morrowind, I check out Elianoras latest Fallout 4 abode, and Terrorfox… well, he just wants some kind of freedom within his Fallout 4 world, our community pick this week adds a lot more content into Skyrim and looks like a great expansion.

    Remember, we love to hear the communities picks so keep them coming by using this handy form.

    Please fill out the form completely and ensure that you add some details about the mod and why you have chosen it (similar to how our community members hav ...(continue reading the full article)
  • added 2 weeks ago

    Staff Picks - 12 Apr 2017

    posted by BlindJudge Feature
    We have some cracking mods again for you this week. Terrorfox1234 has gone back to his chill out game of choice and found a mod that will really appeal to those of you who have played modded Minecraft, SirSalami has a mod that now enables the use of shields to block those heavy attacks and I have found my perfect Red Rocket Settlement mod. Our community still continues to provide us with great choices, this week we have a pick for a fixed UI within FONV and a quest mod with an awesome name. Check them all out.

    Remember, we love to hear the communities picks so keep them coming by using this han ...(continue reading the full article)
  • added 3 weeks ago

    Staff Picks - 5 Apr 2017

    posted by BlindJudge Feature
    Welcome to this week's staff picks, today we bring you a number of different companions, another way of organising your settlements, a mod that allows you to finally buy items that you can see within a shop and some awesome community picks that will extend your game time. Check them out and let us know what you think.

    Remember, we love to hear the communities picks so keep them coming by using this handy form.

    Please fill out the form completely and ensure that you add some details about the mod and why you have chosen it (similar to how our community members have below).  

    Just remember that ...(continue reading the full article)
  • added 1 month ago

    We're Hiring: Web Developer Positions

    posted by Dark0ne Feature
    We're happy to report that both positions listed in this article have now been filled. As such, please don't send us your CV unless you are interested in us keeping it on record for when we are next looking to hire.

    We’re looking for two mid-level to senior web developers to join our team at our new office in Exeter, UK. The ideal candidate will be multi-skilled with experience working on high traffic websites.


    The Role

    You’d be joining our established web team which currently consists of 3 programmers whose primary responsibility is the Nexus Mods website and everything around it. Our stack ...(continue reading the full article)
  • added 1 month ago

    Blog Piece: We're getting an office, and we're hiring

    posted by Dark0ne Feature
    Hello! long time, no...boring you with my long blog pieces.

    We're about to post up a news article about us looking to hire two new web programmers. Unlike our previous hire-calls, however, this one is different because it comes with the caveat that the job is based in Exeter, in the south west of England. Why? Because we're setting up an office. Our first office.

    Revealing such news comes as bitter-sweet to me. For the past 15 years Nexus Mods (and the names it previously operated under) has been run from bedrooms, dorm rooms, campus computer rooms and home offices. It's been a success story up ...(continue reading the full article)
  • added 1 month ago

    Staff Picks - 22 Mar 2017

    posted by BlindJudge Feature
    This week we're back with some more staff and community picks. I am really pleased to see a submission for a game other than those from the Bethesda series with Minqmay picking one from Legend of Grimrock. SirSalami has this week turned his attention towards a really nice armour mod, Terrorfox1234 has chosen one to help with your sometimes incredibly stupid companions and I have gone back to my childhood and chosen a mod to put posters on the walls.

    We love to hear the communities picks so keep them coming by using this new and handy form.

    Please fill out the form completely and ensure that yo ...(continue reading the full article)
  • added 1 month ago

    The Sunday Discussion - Robbie922004

    posted by BlindJudge Interviews
    This week I got to chat with Robbie922004, a mod author who primarily creates mods for Skyrim, though has been known to tinker in Fallout 4. Robbie started his Steam game collection even before owning a gaming PC and began creating mods, like many, to fix things that he discovered weren't quite up to his taste in the vanilla game.

    Hey Robbie and welcome to the Sunday discussion, would you mind letting our community know a little bit about you?

    Thanks very much for having me. Unsurprisingly, my name is Robbie. I’m 24 years old, and I’m from Maryland in the United States, on the East Coast for ...(continue reading the full article)
  • added 1 month ago

    Community Picks - 15 Mar 2017

    posted by BlindJudge Feature
    This week we turn entirely to the community to let us know some of their top picks for the games they are playing. We will be interspersing the Staff Picks every now and again to show some of these submissions, so please continue to get them into us using this new and handy form.

    Please fill out the form completely and ensure that you add some details about the mod and why you have chosen it (similar to how our community members have below).  

    Just remember that other mods on the site may do roughly the same thing, so keep your eyes peeled and understand that these are just personal picks. T ...(continue reading the full article)
  • added 2 months ago

    The Sunday Discussion - FadingSignal

    posted by BlindJudge Interviews
    This week I am really pleased to bring you the Sunday Discussion with FadingSignal. This popular mod author has provided us with a number of high quality and incredibly popular mods over the last few years, with 'True Storms' deemed a necessary mod by many of our community. Last week CDante named FadingSignal as one of his top mod authors and this week I have managed to have a chat with him. So without further ado, please give a warm welcome to FadingSignal.

    Hey FadingSignal, welcome to the Sunday discussion and many thanks for agreeing to talk to us. As with the previous interviews, would you ...(continue reading the full article)

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