WORLD OF TANKS
Accurate Serverside Crosshairs by Killatomate
World of Tanks » UI - Crosshairs
Added: 12/04/2012 - 12:23PM
Updated: 12/04/2012 - 12:43PM

499 Endorsements

4 Latest version

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16,971 Total D/Ls

171,321 Total Views

Uploaded by Ellessar456

Description

Last updated at 12:43, 12 Apr 2012 Uploaded at 12:23, 12 Apr 2012

Description


This mod replaces the blue serverside crosshair with an accurate high contrast crosshair in the color of your choice and activates serverside crosshair by default. Crosshair mods such as "Reload Timer" still work.


Why use the serverside crosshair?


The clientside crosshair is very inaccurate. there are huge differences in serverside accuracy calculation and also the turret lags far behind the clientside crosshair on the screen. The serverside crosshair is simply more accurate. But the main reason for using serverside crosshair is server-lag. the serverside crosshair takes lag into account while the clientside crosshair doesnt. (very important when firing on the move or turning the turret!)
if you peek around a corner and fire at the enemy using the clientside crosshair, your shot often will hit a wall next to you, even though you had a clear shot at the enemy. thats because the server fired you gun from the position you were 2 seconds ago (still behind the wall).
If you have the serverside crosshair on the enemy, you will always hit him (unless you have paketloss of course).

When turning the turret at max speed the gap between clientside crosshair and actual turret orientation becomes huge. even more with lag and paketloss. and even more when turning the hull. today i did a u-turn in my Lorraine and the difference between client crosshair and serverside crosshair was 90° (!) over a period of 5 seconds.

While the clientside crosshair is often totally off, the serverside crosshair is displayed with only a minor error of 40-100ms


Support for colour-blind players


Most game developers do not take into account that many players have trouble seeing certain colors. The amount of players with color weaknesses is higher than one might think. Most players dont even know they have a weakness.
Red/Green weakness: aprox 15% of players
Blue weakness: less than 1% of players
I dont have a blue weakness but still i had trouble to see the blue default crosshair. That's why i have created this mod. All players should have equal chances. The optional "Crosshair Pack" offers crosshairs in 8 colors and good contrast so that all players get the chance to play with a perfectly visible crosshair.


Installation instructions


-copy and paste "gun_marker_blue.dds" to "res_mods\0.7.1.1\gui\maps\ingame\aim" (if folder doesnt exist, create it)
-copy and paste "avatar.pyc" to "res_mods\0.7.1.1\scripts\client" (if folder doesnt exist, create it)
-start the game and change "Reticle" settings according to the screenshot (removing clientside crosshair)


changing crosshair color and shape:

-open the "crosshair_catalog" image file and pick a shape and color
-go to the "crosshairs" folder and copy the crosshair of your choice to "res_mods\0.7.1.1\gui\maps\ingame\aim", then rename it to: "gun_marker_blue.dds"