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Fangrim

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Fangrim

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About this mod

Merges JupiterTheGod's "Autoloot Herbs" mod with his "Autoloot (No Stealing)" into two separate keymappable actions, with separate AutoLoot distances.

Permissions and credits
Hullos all!

Updated for patch 1.2.2

Now based on version 1.7.4 of JupiterTheGod's mod - hope this works for you c0dejunKie ;o)

First of all, I'd like to thank JupiterTheGod for his great work on the original mod, and for his permission to share my tweaked mod with you.

Please check out JupiterTheGod's original mod for pictures ;o)

Why did I tweak his excellent mod?
JupiterTheGod's original mods has several options - e.g. AutoLoot herbs only, chests only, etc.

I wanted to be able to harvest herbs in a much larger radius than chests, but that was not possible with his mod.

So I tweaked his mod, so you now have two keybindable actions: AutoLootRadius and AutoLootHerbsRadius

I use it to harvest all herbs in range, and to loot all chests very close to me - this way I can get to the impossible/hard-to-loot chests without having to find a sweet spot for looting, while still having to run around and explore. A chest loot distance of 5 is only a few steps away from you.

Not enough radius for you to loot chests in entire cities, buildings or rooms at once, but enough to loot everything you're very close to. Best of both worlds ;o)

I have two mouse buttons set up for this: One with both Herbs and Chest loots, and one with Loot Herbs in wide radius only (when in cities with lots of guards around).

The two mods I merged are "AutoLoot - Herbs Only" and "AutoLoot - No Accidental Stealing".

Each command has two separate distance settings, so you can set herb harvesting to e.g. 150 (my default) and harvest every plant in sight, while having to get really close (default distance 3) to chests before looting them.

This makes exploration a bit more exciting (as you won't simply harvest every chest in a city with one click ;o).

Change the distances in these two config files located in your mod directory:

modAutoLootMerged\content\scripts\mod\AutoLoot\AutoLootUserConfig.ws and
modAutoLootMerged\content\scripts\mod\AutoLoot\AutoLootHerbsUserConfig.ws

To bind the AutoLoot in Radius features to a key (these instructions are copied from the original mod page):
Open the Documents > Witcher 3 > input.settings file.
       Under the [Exploration] category add:
 IK_H=(Action=AutoLootHerbsRadius)
 IK_U=(Action=AutoLootRadius)
       also add the same thing under the [Swimming] and under the [Horse] category.

replace the IK_H and IK_U with any other key you want, eg. IK_A, IK_LeftTrigger;

NOTE: You can set the two bindings to the same key - you will then harvest both herbs and chests with one click - like this:
 IK_H=(Action=AutoLootHerbsRadius)
 IK_U=(Action=AutoLootHerbsRadius)
 IK_U=(Action=AutoLootRadius)

You can edit filters in my mod, the same way you can with JupiterTheGod's mods. Please read the description notes made by JupiterTheGod on his original mod page - everything is the same, except for what I have mentioned above.

My files are named the same as his, with the "Herbs" files changing the "Herbs Only" command, and the rest changing the "No Stealing" command.

Changing filters works the same in my tweaked mod:
If you want to change filters, you just do it as mentioned in the instructions in the original mod.

If you want to merge one of JupiterTheGod's pre-made mods, simply copy the 4 files in his "mod\AutoLoot\" directory over mine.
Do not copy the other files from his mod.

Please disable JupiterTheGod's AutoLoot mod - they are not compatible with each other (they change the same game files ;o).

This mod changes the following game files:
containers.ws
btTaskDeath.ws
playerinput.ws

Any other mods changing these files will either not work, or this mod won't.
If you already have JupiterTheGod's original mod installed, this will work as a replacement.
Use ScriptMerger if you have any conflicts.

Update 3.0.122:
Updated for patch 1.22.

Update 3.0:

Redid the mod using version 1.7.4 of JupiterTheGod's mod.
Added version with stealing enabled.
Removed old version with popup, it wasn't working as intended.

Update 2.1:
Changed yellow loot colour from #CCCC00 to #808000 for easier reading (thanks to AEon2001 for the tip)!
Added optional version with chest loot popup.

Update 2:
Updated to patch 1.21.

Update 1.31:
Forgot to update player.ws to 1.2 version. Fixed! (Thanks to Biship for pointing this out!)

Update 1.3:

No changes to mod functionality, but remade it with the new patch 1.2 files for maximum compatibility.

Update 1.2:
Stupid me forgot to add a file - I have so many conflicting mods running,t hat I have to edit files on some mods to make them work with others. In this case, playerInput.ws was used in another mod, and I stupidly forgot to add it to my own mod.

I've been using this mod for a week now, totally forgot that I had fiddles with playerInput.ws in another mod!

Worked fine on my game, but not on anyone else's ;o)

Sorry about that!


/Fangrim