The Witcher 3
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SheepDarklord

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SheepDarklord

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About this mod

A mod which allows the user to set equipped items, signs, potions and more for different enemies and enemy types then activate them using a hotkey or at the start of combat. Spend more time fighting and less time managing your inventory!

Permissions and credits
Combat Presets

The number of times I've had to open my inventory to equip different setups for different enemies at the start of combat was really starting to suck the fun out of actually playing the game for me. I felt like I spent more time in the inventory screen than in actual combat sometimes. With that in mind I created this mod, so that hopefully players can set up their own presets for different enemies and spend more time playing the game and less time hunting for the right oil/potion/bomb to equip.

Current Features
  • Mod is activated when combat is started or via a hotkey.
  • Mod automatically applies the correct settings for the boss monster (or the majority of monsters if there is no boss) in the current engagement.
  • Mod allows users to specify which bombs, potions, and sign to equip; and  allows the user to specify which potions to drink (it won't let you drink enough to kill yourself though) and which secondary weapon to ready. It also allows the user to set a sign to be cast at the start of battle, however only the basic versions of the signs can be cast this way (i.e. no alternate casts). Settings can be specified for different enemy groups (e.g. Necrophages, Relicts etc.) and for individual enemy types (e.g. Drowners, Nekkers etc.). Settings for the enemy types will override settings for the enemy groups if there is a conflict.

Features being worked on/known issues

  • GUI application to configure settings (currently not very user-friendly). This feature could take some time as I'm not a GUI programmer. If anyone knows how to do this and wants to take it on you're more than welcome.
If you have any more ideas for features please post them in the comments section and I'll do my best to implement them.

Installation
Witcher Mod Manager
  • Install the file in the normal way. After WMM version 0.9, WMM can handle all configuration required.

Manually

  • Download the file manually and extract the contents of the folder to your Witcher 3 install folder. If you've
    installed the mod before you'll be asked to overwrite some files. It's safe to overwrite everything
  • Copy the contents of the user.settings.part.txt file to the bottom of the user.settings file in
    the My Documents\The Witcher 3\. Do the same for the dx12user.settings.part.txt file.
  • Edit the DX11 and DX12 file lists text files to include the text "modCombatPresetsConfig.xml;" at the bottom. These files are found in [The Witcher 3 install location]\bin\config\r4game\user_config_matrix\pc.

If you use a lot of mods try using the Script Merger tool to resolve any
conflicts that might occur.

MAKE SURE YOU ENABLE THE MOD THROUGH THE MOD MENU

Setup and configuration

Note: Witcher Mod Manager handles all the configuration, so you don't need to do any of this unless you installed manually.

To set up the hotkey, you will need to open your input.settings file which can
be found in My Documents/The Witcher 3/. Under the [Combat] heading, paste in
the text below:
IK_U=(Action=CombatPresets)

After this, open your
<Witcher 3 install>\bin\config\r4game\userconfigmatrix\pc\input.xml file and
paste the following text into the file above the
<!-- [BASE_CharacterMovement] --> line
<!-- modCombatPresets begin -->
<Var builder="Input" id="CombatPresets" displayName="CombatPresets" displayType="INPUTPC" actions="CombatPresets" />
<!-- modCombatPresets end -->

This will let you customise your CombatPresets hotkey from the in-game
keybindings menu
You will also find some other options in the
Options -> Mods -> Combat Presets menu in-game

Changing Presets

To configure the mod is complicated at the moment (I want to work on a GUI which will handle it but it could take some time). You will need to go into the mod files and open the CombatPresetsConfig.ws file, which is located in modCombatPresets/content/scripts/game/mod. Further instructions can be found in the file. You will also need the readme file which can be found on the readme tab.

Compatibility with other mods

If you are having problems running this mod alongside other mods, first try using the Script Merger tool by AnotherSymbiote which can be found on the Nexus. Honestly I recommend running this tool anytime you install a new mod as it can fix most compatibility issues you might come across. If that doesn't fix your problem post here and I'll look into it.

Bug reporting

If notice any situations where this mod is not running as intended, please
use the bug report feature. I need the following information:

  • How you installed the mod (manual or WMM)?
  • What other mods are you using?
  • Does the problem still happen when you have no other mods installed?

Credits

CDPR for the game and mod tools!
JupiterTheGod (I think) for the city detection code
HermesZum for the batch script idea

Translations

  • EN - Me