The Witcher 3

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ExtremeDotneting

Uploaded by

yuram1inbox

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About this mod

New mod that allow you to play Witcher 3 with first person view.

Permissions and credits
Mirrors
Russian readme available on github.

FIRST PERSON CAMERA REWORKED - mod for playing The Witcher 3 from the first person

The mod takes into account the errors of the mods First Person Improved and modFirstPerson .

Makes control more convenient and fixes some problems, such as displaying swords, crossbows, camera shifts during different actions (for example, attack or sprint), use of the witcher's instinct.

Differences between FPCR and Gervant First Person
Gervant First Person is a mod written by another developer around the same time as this mod.
In contrast to the FPCR, the GFP mod is more elaborated for first-person gameplay, due to which some animations have been simplified. Use FPCR if you want control responsiveness closer to the vanilla version or GFP for a more complete first person experience.

Installation instructions
1. Unpack the mod archive to the root of the game folder.
2. Add to the file `C:\Users\<your user name>\Documents\The Witcher 3\input.settings` lines from `add_to_inputsettings.settings`, each at the beginning of its category.
3. Add the lines from `add_to_inputsettings.xml` to the file`\The Witcher 3 Wild Hunt\ bin\config\r4game\ user_config_matrix\pc\input.xml`.
3. Use Script Merger if you have other mods installed.
4. Start the game. Go to the mod settings `Settings -> Mods -> Gameplay` and click on the top` ## PRESET_VALUE_DEFAULT`.
5. In the settings, you can also enable first person view in dialogs, but it works with bugs. It's the same with boats.
7. I recommend installing the patch from the Gervant First Person mod so that objects near the camera (sword, Roach, NPC) do not disappear.

If you have a bug with the crossbow visibility - you can hide it permanently with modinvisibleCrossbow mod.

Usage
Press the `P` button to turn on / off the mod.

Used third party mods
- modInvisibleweapons  - used the code from here to remove swords if they are not in hand (otherwise they will be in the frame).
- modinvisibleCrossbow - makes the crossbow invisible so that it does not climb into the camera when walking.
- modFirstPersonHorseCamera - the code from here is partially used for riding a horse.
- modFirstPerson - used only in dialogs.
- First Person Improved - the code of this mod helped me figure it out.
Gervant First Person - used visibility patch from here.