About this mod
Fixes the compile issues which occures when starting the game with scripted mod(s) present.
- Permissions and credits
Installation
- Unpack ScriptCompileFix.7z into the The Witcher 3 Wild Hunt\Mods folder. This folder can be found where you installed the game. If you don't have the Mods folder, create it.
- Copy the Mods.settings file into Documents\The Witcher 3 folder.
- You have to insert a record for every mod you want to use into this Mods.settings file. You can use any text editor for this.
Example
This is the original Mods.settings file:
[modBaseScripts]
Enabled=1
Priority=9999
[<insert the next mod name here>]
Enabled=1
Priority=9998
Let's say you want to use a mod that makes Geralt look like Batman (and this mod goes into the following folder: The Witcher 3 Wild Hunt\Mods\modMakeGeraltLookLikeBatman).
Then you have to modify the Mods.settings file to look like this:
[modBaseScripts]
Enabled=1
Priority=9999
[modMakeGeraltLookLikeBatman]
Enabled=1
Priority=9998
If you want to use more mods append their data at the end of the Mods.settings file. It is important that modBaseScripts has the lowest priority (highest number) so it will load last. The lower the Priority the sooner a mod is loaded in the game.
Uninstallation
Delete The Witcher 3 Wild Hunt\Mods\modBaseScripts folder and everything you added to the Documents\The Witcher 3\Mods.settings file.
Thanks to CD Projekt RED for creating this great game.
Thanks to skacikpl for making a guide which this fix is based on.