About this mod
Normal Quen: Negates only half of incoming damage. Takes only half damage to durability to a maximum of half of shield max health. Alternate Quen: Aborsbs only a tenth of the incoming damage.
- Permissions and credits
MAIN:
Normal Quen: Negates only half of incoming damage. Takes only half damage to durability to a maximum of half of shield max health. Alternate Quen: Aborsbs only a tenth of the incoming damage.
OPTIONAL:
Changes from Vanilla:
Normal Quen: Negates only half of incoming damage. Takes only a fourth of damage to durability. Which means that it has 4 times the durability it had in Vanilla but negates only half of the damage.Alternate Quen: Absorbs only a tenth of the incoming damage. Which means health draining ability is lowered to a tenth of Vanilla's power.
Why (for those interested):
A spell cast with one hand and held even when rolling can't be much powerfull so normal quen can't protect you from a mace striking your face if you are gladly rolling and swinging your sword. On the opposite side alternate quen required you to be concentrated to be held and prevented your vigor to regenerate while held but put you in the situation of having to thank monsters for being the best doctors you could ever wish.
If you have suggestion to improve balancing or lore friendliness (did I say english is not my main language?) please contact me and I'll be glad to listen to your ideas and make a better mod.
To do:
-Check if there are descriptions for this skill to be modified and modify them.
-Make health bar change color to golden while it is active because it suits and because it can help you to check if quen is active in a blink of an eye.
-Fix all the others signs in order to make them a bit more lore friendly and less overpowered.
Thanks for reading.