All the oils can now be aplied on both swords. All of them now works vs all enemies. Every type of oil has now new unique ability.
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File credits
Mod by Philozoraptor.
Idea about 1000, 2000, 3000 uses was inspired by Everlasting Oils mod by Camreth.
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Changelogs
Version 1.1
Basic version removed. Now there is Everlasting versions with 1000/2000/3000 uses for vanilla and version for BCE.
All the oils now work with all oil related alchemy skills. All oils will now give you bonus vs all enemies, so you dont have to switch oils to get bonuses for skills.
Mod no longer supported - only useful for people who want to use the mod files for whatever reason.
All the oils can now be aplied on both swords. All of them now works vs all enemies. Every type of oil has now new unique ability.
New oil bonuses: Animal oil: chance to bleed Cursed oil: chance to slow + yrden intensity Human oil: bonus dmg as before, now works universally Hybrid oil: chance to stagger Insectoid oil: chance to poison Magical oil: armor penetration and sign intensity Necrophage oil: chance to poison and stagger Specter oil: chance to confuse and bonus to axie Vampire oil: chance to confuse, bleed and bonus to axie Draconide oil: chance to burn and bonus to igni Ogre oil: bonus dmg and chance to stagger Relic oil: chance to stagger, confuse and slow down + bonus to Quen
Oils that have effects of 2 or more other oils have reduced values.
There are 2 version: one fit for vanilla with everlasting amounts of uses (1000/2000/3000) and version for Better Combat Enhanced with 100 uses and slightly nerfed effects (mostly of rank 3 oil).
Version 1.1: Oils now work correctly with all oil related alchemy skills.
Use Nexus mod installer to install or unzip the file and move it to your mods folder.