The Witcher 3

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flAked

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flAked

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About this mod

Fixes motion sickness related issues, currently FOV on foot/horse and witcher sense tweaks.

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Anti Motion Sickness by flAked

Suffering from severe motion sickness myself, I started this mod to fix related issues.

Currently this mod does the following:


    • Changes the on foot and sprinting FOV to 80
    • Changes horse FOV to 80
    • Changes quick slot aiming FOV to 80
    • Changes all mount animation FOV to 80
    • Removes effects on witcher sense
    • Removes all zoom and camera movements on witcher sense
    • Removes camera movement when sprinting
    • (Optional: Boat FOV 80)


  • Installation
    :

    A. Use NMM
    B. Extract the contents of the zip file (the folder "modAntiMotionSick") into GAMEDIR\Mods.
        If you don't have a "Mods" folder, create it first.

    Optional: Boat FOV
    Extract the optional zip file into "GAMEDIR\bin\config\r4game\legacy\base" overwriting gameplay.ini


    Notes:
    Activating the witcher sense should not alter the camera in any way, if you walk up terrain for a while and then deactivate it, it will alter the camera slightly.
    The horse FOV change isn't applied when you load a game sitting on a horse, only on remounting. ActivateHorseCamera is an internal function and can't be changed by a script. There are fixes on Nexus that change the FOV in OnEnterState, however this results in a wobble FOV change once you de-mount again.
    One can alleviate this problem by changing the blend parameter for ActivateHorseCamera, but it is still nauseating. And because thise mod is all about AntiMotionSickness, I opted for the workaround solution to just not save on a horse or wait to have itself fixed on the next mounting.


    Howto change the FOV:
    Open the following script files with an Editor under the mod directory "\content\scripts\game\.." and search for the "FOVChange" string. You will find the original game FOV for every setting as well. Make sure to comply to the format (80.0f or 80.f is a float value and needs the point).

    • player\r4Player.ws: FOVChangeSprint and FOVChangeWalk 
    • player\states\aimThrow.ws: FOVChangeAim
    • player\states\vehicles\horseRiding.ws: FOVChangeHorse
    • player\states\vehicles\useVehicle.ws: FOVChangeVehicle

    Changelog:
    0.6 Updated for 1.11 patch (for the old optionals see my other mod down below)
    0.5 Fixed diving camera distance when using witcher sense under water
    0.4 Removes activation "swoosh" sound on witcher sense, adds FOV change comments
    0.3 Added FOV fixes for aiming, sprinting, mounting. Removes sprinting camera movements.
    0.2 Fixed camera movement when running

    Let me know what sort of issues you have and I might be able to fix them.

    Also check out "No Witcher Sense Zoom FX" for a standalone mod just for the witcher sense modifications.



    "Made with the Witcher III Modding Tool, developed and released by CD PROJEKT RED for use with The Witcher III: Wild Hunt. © 2014 and ™ CD PROJEKT RED. All rights reserved. Check out the Witcher III Modding Tool here: [http://redkit.cdprojektred.com/]”