The Witcher 3

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HQX

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HQX

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About this mod

This follower system spawns fully interactive follower into the game. Ciri, Yennefer, Triss, Keira and Lambert follow, fight and react to commands and requests in custom interaction scenes.

Permissions and credits
Changelogs
HQX Follower System (next-gen compatible)

What you get:
This follower system spawns fully interactive follower into the game.
Ciri, Yennefer, Triss, Keira and Lambert follow, fight and react to commands and requests in custom interaction scenes.

What you need to do:
Follower system setup (required)
  • Download and extract HQXFollowerSystem.zip into TheWitcherDirectory > mods folder.
  • a) Either use the install_HQXFollowerSystem.bat file in mods > modHQXFollowerSystem to install the mod. b) Or Move the folder DLChqxfollowersystem from mods > modHQXFollowerSystem > DLC into TheWitcherDirectory > DLC
  • Use Script Merger to detect and solve any conflicts with other installed mods.

Additionall follower call shortcut (optional)
  • Open Documents > Witcher 3 > input.settings file and add
  • IK_NumPad0=(Action=HQXFollowerCallAll) 
  • IK_NumPad1=(Action=HQXFollowerCallCiri)
  • IK_NumPad2=(Action=HQXFollowerCallYenn)
  • IK_NumPad3=(Action=HQXFollowerCallTriss)
  • IK_NumPad4=(Action=HQXFollowerCallKeira)
  • IK_NumPad5=(Action=HQXFollowerCallLambert)
  • under [Exploration] 

Change NumPad0-5 to your prefered buttons

How to get rid of it:
Before you can delete the mod you need to tell one follower to leave you forever. In order to get rid of lost entitys in the world areas you need to visit them for a few seconds. If you have been to Toussaint go there first. The follower system will tell you wich areas are also affected.

What you need to know:
  • The mod supports gamesaves and remembers follower states and decisions.
  • All follower interactions are in englisch.
  • The follower spawn automatically in custom locations on the map. Ciri, Yennefer and Triss are in Kaer Morhen. Lambert and Keira are near Keira's old hideout.

Furthermore:
This mod is not intended to be used during the mainquest. There would be no big problems but the charactere are doubled.
SPOILER: This mod fills the emptiness after the main quest and complements the main storry in a given manner :SPOILER


1.0.6:
  • changed follower shortcuts 
  • changed update message

1.0.5:
  • next-gen fix

1.0.4:
  • fixed lost entity bug (no more checks for quest locations)

1.0.3:
  • rebuild system
  • added keira and lambert
  • added horses for the follower (not working for triss)
  • fixed random respawning after death
  • set immortal as initial state
  • fixed wait function
  • fixed teleport function
  • fixed some torch issues
  • changed some dialog options

Whom you should thank too
  • Sarcen: for the modeditor
  • rmemr: for the dialog encoder and extensive additional information
  • skacikpl: for the research on npc spawning and entity creation