The Witcher 3

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BlackRaven90

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BlackRaven90

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About this mod

Elder Blood Lighting Mod v2 Alpha is complete different to the old version have fun with testing

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Changelogs
ELDER BLOOD LIGHTING MOD

Lighting Overhaul for the Witcher 3 Wild Hunt

IMPORTANT! Version 2.0 is uploaded and a Alpha Test Version. For detailed Information about the Alpha look at the forum Thread what files are modifed etc 

How To Test the Alpha Version !!!

Wich env files are modifed ?
For the alpha only the Base files
Novigrad sunset and Novigrad City
Wite Orchard sunset
Skellige Sunset
Velen Sunset
Kaer Morhen 

Wich weather will show us the right env´s ?
Sunny Days with Clear Weather, Light Clouds, Mid Clouds

Rain, Rainstorm and Snow Weather at this moment are not modifed and showing the vanilla Lighting

If you want to force a weather use the console commands
changeweather(name) - change the weather to name like
changeweather(WT_Clear)
changeweather(WT_Light_Clouds)
changeweather(WT_Mid_Clouds)
changeweather(WT_Heavy_Clouds)

If you play the normal game without forcing a weather it can be possible that vanilla env´s like novigrad rainstorm overlay the normal and it takes a bit time the normal weather change



Work in Progress for 2.0.1 !!!


Changelog about all changes you can find here

"CHANGELOG.md"

After Update 2.1 i want to make rest of the special env used by weather or special areas


New Features iv2:
- Lighting Overhaul from all Base Locations W.I.P
  Novigrad | Kaer Morhen | Velen | Swamp-zone | Skellige | White Orchard

- All .env files in v2 are complete different and new to the old version
- My personally Color and Lighting Style
- Velen and Novigrad now using no longer toussaint lighting as based

Installation:

Download the latest Version and copy/paste modElderLightingMod to your Witcher 3 Wild Hunt / Mods Folder
Location.

Recommended and Optional Mods:
In use with EBLM for optimized look !

Optional:4KClouds by boostin4kix
If you dont like the vanilla Clouds use this

Recommended:Grass Mod for Novigrad by paganmetalfan
I´m personally using the E3 Grass (non BaW) Version

Recommended: The Witcher 3 HD Reworked Project by HalkHogan

Recommended: AQUA by ramccoid
need to set a lower Priority as HD Reworked Project in your Load Order

Optional: WEATHER by ramccoid


R
emove:

Delete modElderLightingMod in your Witcher 3 Wild Hunt/Mods Location

F.A.Q
Is this mod compatible with STLM or Realic Weather ?
No this mod is not compatible with other Mods that use .env or Weather files like STLM or Realistic Weather

Is it compatible with KNGR´s Ultra Grass Mod and the Pollens Mod ?
of course but you need change the priority like modKNGUltraGrass420 to mod_KNGUltraGrass420 but do not change the DLC name only the mod... name go ingame and check DLCGrass from my Mod to off and make sure DLCKNGRGrass is set to on

for Pollens Mod set my Mod from the priority higher it is required to load the lighting before the Pollens mod

Can you make the Lighting more like the E3 Graphics ?
No i dont want  bring back the E3 Lighting i make these Lighting for my personally Taste.

All is complete looking different what did i do wrong ?
Each Monitor looks slighty different, so these lighting is created for a Colortemperatur from 6.5k make sure your dont have an setting like Cold 1 or Warm 1 , 2.  and your monitor dont use an Preset like : conversation
Cold Colors brings blue color tint and the warm colors more yellow.

You also can check your brightness and gamma level if its to bright you can see this easy on the sky


 
Last Words

This mod has taken amounts of time, so I appreciate all your feedbacks like Endorsements, vote´s , kudos or whatever.
And last but not least have fun and enjoy the game ;) 

Regards BlackRaven90



Credits:

Special Thanks goes to 

CertainlyStenchy for :
Base Assets about Toussaint Lighting what i´ve used and modifed like this and to include his Toussaint Grass in Velen/Novigrad Mod.

kokoloko and gundamzeppelin : thanks for testing my WIP files

CDPR for all of these Nice Game 

Thanks to 

Sarcen: this mod was created with his Mod Edior without this tool It would not be possible
rmemr: thanks for the Realtime in-game Environment Parameter UI What really helped
Video Preview´s for each Location