A MEDIEVAL TALE
Now available for STLM 2.2
The STLM preset is not like the bright or the dark presets, but somewhere in the middle. It also seems it's slightly more performance heavy at around a 5-8fps hit in certain areas.
This is a Fantasy inspired preset that comes in 3 different flavours.
Bright: This makes the colours more vibrant and brightens up the world (see images)
Dark: This darkens the world and makes it feel more harsh (see images)
STLM 2.2: This is somewhere in the middle of Bright and Dark
The fps loss is around 3-5 for Bright and Dark and 5-8 for STLM preset
In game settings bright preset:
Motion Blur: off (personal preference)
Blur: off (personal preference)
AA: On
Bloom: Off
Sharpening: Off / Low
Chromatic Aberration: Off
Vignetting: Off (personal preference)
Light Shafts: On
For the dark preset all settings are the same except you can enable Bloom if you wish.
Installation
Just simply unpack and copy contents into the x64 folder
NOTE: If the game fails to launch, try renaming the d3d11.ll to dxgi.ll
My other works:
Medieval Grit
http://www.nexusmods.com/witcher3/mods/1973/?
Now available for STLM 2.2
The STLM preset is not like the bright or the dark presets, but somewhere in the middle. It also seems it's slightly more performance heavy at around a 5-8fps hit in certain areas.
This is a Fantasy inspired preset that comes in 3 different flavours.
Bright: This makes the colours more vibrant and brightens up the world (see images)
Dark: This darkens the world and makes it feel more harsh (see images)
STLM 2.2: This is somewhere in the middle of Bright and Dark
The fps loss is around 3-5 for Bright and Dark and 5-8 for STLM preset
In game settings bright preset:
Motion Blur: off (personal preference)
Blur: off (personal preference)
AA: On
Bloom: Off
Sharpening: Off / Low
Chromatic Aberration: Off
Vignetting: Off (personal preference)
Light Shafts: On
For the dark preset all settings are the same except you can enable Bloom if you wish.
Installation
Just simply unpack and copy contents into the x64 folder
NOTE: If the game fails to launch, try renaming the d3d11.ll to dxgi.ll
My other works:
Medieval Grit
http://www.nexusmods.com/witcher3/mods/1973/?