The Witcher 3
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AndreaColombo

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AndreaColombo

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About this mod

It is a well-known fact that Euphoria is the best/strongest mutation. The time has come to make Bloodbath a tad more competitive.

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Bloodbath Rebalance
v1.0 for game v1.24
v1.2 for game v1.30*

*Note that I have not updated my game to 1.30 yet as I'm waiting for CDPR to fix the modKit first. I have merely downloaded the 1.30 version of playerwitcher.ws and used it to update this mod, but could not test it. If you encounter any issues, leave a message and I'll try to address them.


Premise:

If you've been looking around for post-B&W character builds, you will have noticed their common denominator: the Euphoria mutation—and with good reason: Euphoria is clearly the best for pretty much any build.

After a while I've grown tired of Euphoria builds, though; not because they aren't good, but because it felt like Euphoria was absolutely mandatory or your build would suck. I felt the need for variety without sacrificing too much in the way of power, so I picked my second-favorite mutation—Bloodbath—and decided to make it more competitive.


What it does:

I went about this by making a comparison table between Euphoria and Bloodbath that would help me identify the weak spots in the latter relative to the former, and this is what I came up with—

I had prepared a fancy table but for some reason my BBCODE won't display, so here's the next best thing:


  • Euphoria: Grants a bonus equal to 0.75% of your current Toxicity to both Sign Intensity and Attack Power [4 decoction + 1 potion = 230%]
  • Bloodbath: Grants a bonus that only applies to Attack Power, up to a maximum of 250%
  • Solution: Increase the maximum bonus provided by Bloodbath from 250% to 300% to make up for the lack of sign intensity boost
  • Euphoria: Provides an immediate bonus upon increasing your Toxicity score
  • Bloodbath: Requires you to build up your bonus by landing hits (5% per hit up to 250% after 50 hits)
  • Solution: Make Bloodbath's bonus build up quicker (10% per hit up to 300% after 30 hits)
  • Euphoria: Bonus lasts for as long as Toxicity lasts, regardless of whether you're hit in combat
  • Bloodbath: Bonus is lost when hit in combat, forcing you to build it up from scratch again
  • Solution: Prevent Bloodbath's bonus from being lost upon taking damage

Installation:

Simply download the archive and unzip it in your Witcher 3/Mods folder.

If you don't have one, create it.

Compatibility:

This mod was built using 1.22 files and was tested extensively with 1.24.
To prevent Bloodbath from losing its bonus upon taking damage I had to comment out a few lines from playerwitcher.ws, a file touched upon by several other mods. It should be possible/fairly easy to merge them using AnotherSymbiote's excellent Script Merger.

Known issues:

Bloodbath's description still incorrectly states that your bonus is lost if you take damage, even though it is no longer true once the mod is installed.

Note:

The screenshot I'm using as a cover picture for this mod/page was taken from a game modded with KNG's More Blood and ramccoid's Blood, both excellent mods I recommend.

Bloodbath Rebalance does not alter the amount of blood spilled by your enemies or the quality thereof.