The Witcher 3
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CaptainCrunch

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CaptainCrunch

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Updated to work with version 1.30
Also edited alternative sing versions
Unfortunately the Yrden sign is behaving weirdly. It does work but only casts one Yrden sign, not the whole circle. I have no idea why it is doing this since update 1.22. If anyone knows how to resolve this, please let me know.




I was pretty sick of the limitation by stamina when casting signs.
I'm playing a Witcher for fuck's sake.
I want to cast signs in battle more frequently.
So I edited the xml file and cut the stamina cost for each sign in half.

There are three alternative downloads.
One that cuts stamina use down to 0 so casting signs is no longer bound to stamina (which was a pretty stupid idea anyway imo).
Another that cuts stamina use down to 25%. That's the one I use and at least on second hardest mode it is no game breaker. I still die pretty frequently ;)
And I added a version where stamina costs are vanilla but the regen rate is doubled.

Install:
Just use NMM or extract the folder into Mods folder of your game.

Solution for Yrden bug

For people, who are still interested in the cause of the "Yrden bug":
In newer versions of the Witcher 3 "geralt_skills.xml" underwent some changes. Particularly, Yrden sign got new parameter - "range". So, the simpliest way to fix the bug is just to add the line: <range type="add" min="2.7" />

It should looks like this: 
<!-- Yrden -->
<ability name="magic_3">
<tags>magic_3</tags>
<stamina_cost type="add" always_random="false" min="51" max="51" />
<stamina_delay type="base" min="0.5" />
<stamina_delay type="mult" min="2" />
<trap_duration type="base" min="10" />
<trap_duration type="mult" min="1" />
<SlowdownEffect is_ability="true" />
<min_slowdown type="add" min="0.20" />
<max_slowdown type="add" min="0.40" />
<range type="add" min="2.7" />
</ability>

A huge Thank you to Gondzza for finding that out and telling us
I'm too busy to update myself so feel free to update this mod with Gondzza's fix and upload it to Nexus so everyone can enjoy