The Witcher 2

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Travis Lee

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travinator98

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About this mod

Geralt has returned to Temeria, only to be seized by guards accusing him of murdering King Foltest and be thrown in a dungeon..

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Permissions and credits
This is my first playable version of this section of the story (it will be multiple sections, spanning a small pseudo open-world in the style of Fable; i.e. separated with loading screens into individual areas, so as to make this ambitious task manageable by this large one man team).

THIS IS AN ALPHA! THERE WILL BE BUGS! (though I believe I've worked out all the game and most of the immersion breaking ones. A few of the game's later scenes are not entirely directed; however, they are fully functional in the times I have tested them.

 IMPORTANT NOTES: Aryan La Valette is NOT reprising his role from within the main story; I merely used his character Template because it had a vast selection of mimics and animations to use as opposed to some of the other templates. SO DO NOT TREAT HIM AS THE ORIGINAL. (cut me some slack here; the character templates are NOT easy to use or edit). There will be bugs, but please try to look past them; however, I would most certainly like feedback on any bugs encountered in your playthrough so I can try to iron them out in the next build of the map. Also, any feedback on your experience in the map; such as, what was good what was not, would be greatly appreciated!

Thank you for playing, and good luck on the Path witchers!

Changelog v1.1.0 ALPHA
-Numerous collision error fixes.
-New wing of the intro dungeon (note, this has no purpose as of yet; it will be fleshed out soon (I was working on other things))
-New dialogues with the village "Ealdorman" (one dialogue option runs a static camera sequence. Be aware this doesn't often work properly; that will be fixed soon (I recommend not picking the dialogue option for "This town looks prosperous for it being so small" just in case))
-New quest "A Monster on the Main Road" (has a few collision errors in the dungeon at the end)
-Multiple new dynamic events, some stemming directly from quests and the player's interactions with the world
-Multiple new Random events to spawn across the game world, ranging from a small wraith spawn to a massive bandit raid
-New dying system (BETA) based upon the work of the now abandoned "Witcher 2 armorer" mod.***
-Five new scabbard variations added into the game world (randomly chosen) based upon the textures by "broken181" (THESE ARE NOT MINE I AM NOT AN ARTIST; ALL CREDITS GO TO BROKEN181!!! (check out his work; he does a great job))
-Three armour variants added per set (Red, Blue, Green, Gold, or Black, depending on the armour; each has at least three; these are mine)
-Dynamic travelling merchants can now be unlocked after completion of the "Monster on the Main Road" quest, if the correct path is chosen
-New monster hunting mechanic in which trophies may be sold to the village "hunter" for a respectable amount of orens. This nullifies the use of equipped trophies so the slot may be freed for other items
-New armour enhancing pieces slotted in the "trophy" slot, including "light plate pauldrons," "heavy engraved pauldrns," and "heavy pauldrons" to give further customization to the player

***The dying system is in BETA, which means it is liable to be buggy. The dying menu can be accessed through the dialogue tree with the alchemist; this is where all dying can be done, however the armour must be in the player's inventory or equiped first. This scene might be a placeholder, as I'm looking into rebuilding some of the "witcher 2 armorer"'s scripts to be able to be compatible with the new armours, however, for the time being I wanted to release this to see how it did. *If the armour textures do not appear or change please let me know! This is an error that might occur due to a lack of the .dds files' presence on your computer and I can quickly fix, but it the REDkit will package them with the new version, that will be easier for everyone*

How to download:
Despite the fact I have removed the "download with NMM" it insists on still being there, so You cannot use that. Download it manually, unpack the HoM folder and copy it into the "user content" folder found in "documents/games/witcher 2"