The Witcher 2
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Demoniko

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Demoniko

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About this mod

Compilation of gameplay improvements, error fixes and visual changes

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Changelogs
READ INSTALLATION INSTRUCTION!

Installation:
1. Extract archive and copy mod folder into UserContent folder*.
2. Add the following line in UserContent.ini to Packages section**: Mount=w2_enhanced
* DO NOT COPY MOD FILES INTO CookedPC FOLDER - IT WILL BREAK YOUR GAME!
** Mod can't be enabled with User Content Manager, because it was not created with REDkit and I do not know how to make cook.hash file without it
*** If you install mod and load save made without mod all you talents will be reset and all your major and minor mutagens will be removed

Uninstallation:
1. Remove mod folder from UserContent folder
2. Remove mod line from UserContent.ini
* If you uninstall mod and load save made with mod you will lose all your mutagen enhancements due to game implementation of mutagens

Changes:
1. Item changes
1.1 Weight of all recipes, quest items, schematics, books, junk and ingredients removed.
1.2 Slightly increased weight of all other items
1.3 Removed Minor and Major mutagens
1.4 Reduced all bonuses to max weight by roughly twice or more
1.5 Act 3 dark swords now have +1 to adrenaline on hit
1.6 All Dark silver swords now have 1 rune slot
1.7 Mahakam rune sihil (imported from W1) now have higher damage
1.8 Melitele's Heart now have better stats
1.9 Vitality steal from dark swords now only works when you complete a set
1.10 Changed stats of some mutagens
2. Stat changes
1.1 Replaced talent Impregnation - instead of increasing mutagen effects it now gives vitality regeneration while intoxicated
1.2 Added new stat - vitality regeneration while intoxicated (similar to vigor regeneration while intoxicated)
1.3 Reduced maximum weight Geralt can carry to 100
3. Shop changes
3.1 DLC items moved to Act 1 Mysterious Merchant (no longer available at the start of the game)
3.2 Some quest items can now be sold in shops
3.3 Other quest items can now be placed in player storage
3.4 Most quest related ingredients are no longer tagged as quest and can spawn in some shops
3.5 Price ratio now changes based on item quality instead of a static 50x difference between merchant price and player price.
4. UI Changes
4.1 Improved character stats screen
4.2 Added ability to localize user content package names and descriptions (in config.ini use some generic strings like "my_mod_name", "my_mod_description" and localize them in XX_user.w2strings files)
5. Visual changes
5.1 Built-in Extreme Quality Flora mod by EatChildren
5.2 Built-in Return of the White Wolf mod by Wednesday17
5.3 Increased delay before dead bodies dissappear to 5 minutes
5.4 Non-empty containers now always glow, no need to use medallion
5.5 Fullscreen dark effect is only shown when you do not have a full set (the one that changes colors). If you have a full set only screen border effect and background sound effect is played
6. Gameplay changes
6.1 Medallion cooldown reduced to 2 seconds from 10
6.2 Combat mode wears off after 2 seconds instead of 10
6.3 Non-quest items with zero weight (ingredients and junk) are now auto-looted from corpses (no longer needed to loot manually). You still need to loot other items manually. Auto-loot only works in close range to prevent getting loot from monsters killed by other monsters somewhere on the map
6.4 Quen no longer completely removes vigor regeneration. Vigor is regenerated while Quen is active at a slower rate (10 times slower in combat and 2 times slower out of combat)
7. Mod fixes some russian tooltips that were poorly translated (hence larger ru_user.w2strings file)
8. Fixed a bug with game talent reset - mutagens were not removed properly (talents are reset when loading a game saved without mod or in act 3 quest)

Original mod thread here - http://forums.cdprojektred.com/threads/35815-Small-mod-for-W2-EE

Disclaimer:
I didn't ask permission to include Extreme Quality Flora & Return of the White Wolf, but this mod was originally intended only for my friends, I decided to share it with everyone.