Wasteland 2
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Dreamtourist

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dreamtourist001

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��Dreamtourist's Wasteland2 Weapons Overhaul Mod



Features

(player&enemies)

Reverses&Balances the damage mechanics of energy weapons.

Reduces AP costs of handguns&blades.

Per shot DMG of heavy weapons match their assault rifles equivalents.

Increases CritRate of shotguns and CritDMG & MaxRange of sniper rifles.

(player only)

Also includes edits to armors, trinkets & weapon mods.



Download

Version 11 for Patch 3 (59820)

[url=http://www.nexusmods.com/wasteland2/mods/20]Part 1 of 2 with Shotgun Fix - for player[/url]

[url=http://www.nexusmods.com/wasteland2/mods/20]Part 2 of 2 - for enemies[/url]

Version 11

[url=http://www.nexusmods.com/wasteland2/mods/20]Part 1 of 2 - for player[/url]

[url=http://www.nexusmods.com/wasteland2/mods/20]Part 2 of 2 - for enemies[/url]

Version 8

[url=http://www.nexusmods.com/wasteland2/mods/20]NexusMods Wasteland 2 Link[/url]


Version 7

[url=http://www.nexusmods.com/wasteland2/mods/20]NexusMods Wasteland 2 Link[/url]


Version 3


[url=https://www.mediafire.com/?ty68x7nf5ou7hom]Part 1 of 2 - for player[/url]


[url=https://www.mediafire.com/?gu02hbh8etj3e88]Part 2 of 2 - for enemies[/url]


Version 1


[url=https://www.mediafire.com/?h5ddh6rp1julyf8]Mediafire Link[/url]



Installation

*You may want to backup your "ItemTemplates.unity3d" & "MobTemplates.unity3d" files, so that you can uninstall this mod later. You may also need to backup your "Main_en.txt" file, if your installation of the game has one already.

*Avoid keeping backup files within Streaming folder, as that can lead to missing body parts bug ingame.

Extract the 7z archive into game's data folder (where Localization & Streaming folders are located)



Uninstallation

Use the "ItemTemplates.unity3d" & "MobTemplates.unity3d" files you backedup, to replace the files changed by this mod. Also make sure to delete "Main_en.txt", or replace this mod's version of the file with your backedup version.



Details

Version 11 for Patch 3 (59820) with Shotgun Fix

Pump Shotgun & Sawed Off now correctly provide CritRate 20%



Version 11 for Patch 3 (59820)

Remade mod using latest files



Accidently gave Pump Shotgun & Sawed Off Shotgun on the "for player" version, the wrong CritRate values.

Thank you to HikariNiwa for finding&posting about the error.



Version 11

Increased the critical damage multipliers of all sniper rifles by 1

Increased the maximum range values of all sniper rifles by 10

Hunting Rifle (AP 7; .30-06 Cal; Cap 5; CritDmg 1.5x; Dmg 12-16; Jam 2%; Pen 3; Range 28m)

>Hunting Rifle (AP 7; .30-06 Cal; Cap 5; CritDmg 2.5x; Dmg 12-16; Jam 2%; Pen 3; Range 38m)

R270 (AP 6; .30-06 Cal; Cap 7; CritRate 5%; CritDmg 2.2x; Dmg 15-27; Jam 4%; Pen 3; Range 25m)

>R270 (AP 6; .30-06 Cal; Cap 7; CritRate 5%; CritDmg 3.2x; Dmg 15-27; Jam 4%; Pen 3; Range 35m)

M40 (AP 6; .30-06 Cal; Cap 7; CritDmg 1.5x; Dmg 17-21; Jam 3%; Pen 3; Range 32m)

>M40 (AP 6; .30-06 Cal; Cap 7; CritDmg 2.5x; Dmg 17-21; Jam 3%; Pen 3; Range 42m)

G43-W (AP 6; .30-06 Cal; Cap 5; CritDmg 1.5x; Dmg 24-32; Jam 4%; Pen 4; Range 30m)

>G43-W (AP 6; .30-06 Cal; Cap 5; CritDmg 2.5x; Dmg 24-32; Jam 4%; Pen 4; Range 40m)

Karabiner (AP 5; .30-06 Cal; Cap 10; CritRate 7%; CritDmg 2.4x; Dmg 20-30; Jam 3%; Pen 4; Range 24m)

>Karabiner (AP 5; .30-06 Cal; Cap 10; CritRate 7%; CritDmg 3.4x; Dmg 20-30; Jam 3%; Pen 4; Range 34m)

Bullpup Sniper Rifle (AP 5; .30-06 Cal; Cap 6; CritDmg 1.9x; Dmg 35-45; Jam 4%; Pen 5; Range 23m)

>Bullpup Sniper Rifle (AP 5; .30-06 Cal; Cap 6; CritDmg 2.9x; Dmg 35-45; Jam 4%; Pen 5; Range 33m)

Bowling - Bullpup (AP 5; .30-06 Cal; Cap 6; CritDmg 1.9x; Dmg 35-45; Jam 95%; Pen 5; Range 23m)

>Bowling - Bullpup (AP 5; .30-06 Cal; Cap 6; CritDmg 2.9x; Dmg 35-45; Jam 95%; Pen 5; Range 33m)

M24 (AP 6; .30-06 Cal; Cap 8; CritDmg 1.8x; Dmg 42-56; Jam 4%; Pen 5; Range 30m)

>M24 (AP 6; .30-06 Cal; Cap 8; CritDmg 2.8x; Dmg 42-56; Jam 4%; Pen 5; Range 40m)

Bolt Action Rifle (AP 1; .30-06 Cal; Cap 20; CritDmg 1.0x; Dmg 150; Jam 0%; Pen 10; Range 40m)

>Bolt Action Rifle (AP 1; .30-06 Cal; Cap 20; CritDmg 2.0x; Dmg 150; Jam 0%; Pen 10; Range 50m)

SR2000-Argent (AP 6; 7.62mm; Cap 15; CritDmg 1.8x; Dmg 36-48; Jam 2%; Pen 6; Range 26m)

>SR2000-Argent (AP 6; 7.62mm; Cap 15; CritDmg 2.8x; Dmg 36-48; Jam 2%; Pen 6; Range 36m)

Sabra Marie (AP 5; 7.62mm; Cap 10; CritDmg 2x; Dmg 10-98; Jam 2%; Pen 6; Range 26m)

>Sabra Marie (AP 5; 7.62mm; Cap 10; CritDmg 3x; Dmg 10-98; Jam 2%; Pen 6; Range 36m)

SV-V (AP 6; 7.62mm; Cap 10; CritDmg 2.3x; Dmg 40-56; Jam 2%; Pen 6; Range 32m)

>SV-V (AP 6; 7.62mm; Cap 10; CritDmg 3.3x; Dmg 40-56; Jam 2%; Pen 6; Range 42m)

Arctic Sniper (AP 6; 7.62mm; Cap 5; CritDmg 2x; Dmg 50-64; Jam 3%; Pen 9; Range 36m)

>Arctic Sniper (AP 6; 7.62mm; Cap 5; CritDmg 3x; Dmg 50-64; Jam 3%; Pen 9; Range 46m)

SVD (AP 5; 7.62mm; Cap 10; CritDmg 1.7x; Dmg 40-70; Jam 2%; Pen 9; Range 34m)

>SVD (AP 5; 7.62mm; Cap 10; CritDmg 2.7x; Dmg 40-70; Jam 2%; Pen 9; Range 44m)

PSG1 (AP 6; 7.62mm; Cap 10; CritDmg 2x; Dmg 50-60; Jam 2%; Pen 10; Range 36m)

>PSG1 (AP 6; 7.62mm; Cap 10; CritDmg 3x; Dmg 50-60; Jam 2%; Pen 10; Range 46m)

.50 Anti-Materiel Rifle (AP 7; .50 Cal; Cap 20; CritDmg 1.7x; Dmg 110-140; Jam 0%; Pen 10; Range 40m)

>.50 Anti-Materiel Rifle (AP 7; .50 Cal; Cap 20; CritDmg 2.7x; Dmg 110-140; Jam 0%; Pen 10; Range 50m)

The Dragoon (AP 8; .50 Cal; Cap 1; CritDmg 2.0x; Dmg 140; Jam 2%; Pen 10; Range 46m!)

>The Dragoon (AP 8; .50 Cal; Cap 1; CritDmg 3.0x; Dmg 140; Jam 2%; Pen 10; Range 56m!)

Charged Round Sniper Rifle (AP 7; .30-06 Cal; Cap 7; CritDmg 2x; Dmg 40-45; Jam 0%; Pen 6; Range 32m)

>Charged Round Sniper Rifle (AP 7; .30-06 Cal; Cap 7; CritDmg 3x; Dmg 40-45; Jam 0%; Pen 6; Range 42m)

Red Ryder BB Gun (AP 6; BBs; Cap 200; CritDmg 2x; Dmg 1-3; Jam 5%; Pen 0; Range 18m)

>Red Ryder BB Gun (AP 6; BBs; Cap 200; CritDmg 3x; Dmg 1-3; Jam 5%; Pen 0; Range 28m)



Version 10

Increased the critical chance rates of all shotguns by 20

Mississippi Mule (AP 5; Cap 2; CritRate 0%; CritDmg 1.2x; Dmg 10-14x2; Jam 2%; Pen 2; Range 9m; 70 CA)

>Mississippi Mule (AP 5; Cap 2; CritRate 20%; CritDmg 1.2x; Dmg 10-14x2; Jam 2%; Pen 2; Range 9m; 70 CA)

Pump Shotgun (AP 5; Cap 7; CritRate 0%; CritDmg 1.5x; Dmg 14-18; Jam 2%; Pen 1; 30 CA)

>Pump Shotgun (AP 5; Cap 7; CritRate 20%; CritDmg 1.5x; Dmg 14-18; Jam 2%; Pen 1; 30 CA)

Sawed Off (AP 5/6; Cap 2; CritRate 0%; CritDmg 1.5x; Dmg 13-16/x2; Jam 2%; Pen 1; Range 9m; 45 CA)

>Sawed Off (AP 5/6; Cap 2; CritRate 20%; CritDmg 1.5x; Dmg 13-16/x2; Jam 2%; Pen 1; Range 9m; 45 CA)

Coach Gun (AP 5; Cap 2; CritRate 10%; CritDmg 2x; Dmg 21-28; Jam 2%; Pen 2; Range 12m; 20 CA)

>Coach Gun (AP 5; Cap 2; CritRate 30%; CritDmg 2x; Dmg 21-28; Jam 2%; Pen 2; Range 12m; 20 CA)

Lever Action (AP 5; Cap 5; CritRate 0%; CritDmg 2x; Dmg 18-34; Jam 2%; Pen 2; Range 10m; 30 CA)

>Lever Action (AP 5; Cap 5; CritRate 20%; CritDmg 2x; Dmg 18-34; Jam 2%; Pen 2; Range 10m; 30 CA)

The Roach (AP 5; Cap 12; CritRate 0%; CritDmg 2x; Dmg 20-26; Jam 0%; Pen 3; Range 8m; 35 CA)

>The Roach (AP 5; Cap 12; CritRate 20%; CritDmg 2x; Dmg 20-26; Jam 0%; Pen 3; Range 8m; 35 CA)

M-37 Pump Action (AP 4; Cap 6; CritRate 0%; CritDmg 1.6x; Dmg 21-28; Jam 2%; Pen 3; Range 12m; 30 CA)

>M-37 Pump Action (AP 4; Cap 6; CritRate 20%; CritDmg 1.6x; Dmg 21-28; Jam 2%; Pen 3; Range 12m; 30 CA)

Bowling - M-37 (AP 4; Cap 6; CritRate 0%; CritDmg 1.6x; Dmg 21-28; Jam 95%; Pen 3; Range 12m; 30 CA)

>Bowling - M-37 (AP 4; Cap 6; CritRate 20%; CritDmg 1.6x; Dmg 21-28; Jam 95%; Pen 3; Range 12m; 30 CA)

SOSG (AP 4; Cap 12; CritRate 0%; CritDmg 2x; Dmg 19-30; Jam 2%; Pen 3; Range 14m; 35 CA)

>SOSG (AP 4; Cap 12; CritRate 20%; CritDmg 2x; Dmg 19-30; Jam 2%; Pen 3; Range 14m; 35 CA)

Over Under (AP 3/4; Cap 2; CritRate 0%; CritDmg 2x; Dmg 28-35/x2; Jam 2%; Pen 4; Range 13m; 30 CA)

>Over Under (AP 3/4; Cap 2; CritRate 20%; CritDmg 2x; Dmg 28-35/x2; Jam 2%; Pen 4; Range 13m; 30 CA)

Street Cleaner (AP 4; Cap 20; CritRate 0%; CritDmg 2x; Dmg 20-37; Jam 2%; Pen 4; Range 13m; 40 CA)

>Street Cleaner (AP 4; Cap 20; CritRate 20%; CritDmg 2x; Dmg 20-37; Jam 2%; Pen 4; Range 13m; 40 CA)

Hoblet's Problem Solver (AP 3/4; Cap 2; CritRate 0%; CritDmg 2x; Dmg 27-32/x2; Jam 3%; Pen 4; Range 13m; 30 CA)

>Hoblet's Problem Solver (AP 3/4; Cap 2; CritRate 20%; CritDmg 2x; Dmg 27-32/x2; Jam 3%; Pen 4; Range 13m; 30 CA)

The Holdup (AP 3; Cap 5; CritRate 0%; CritDmg 2x; Dmg 24-35; Jam 2%; Pen 5; Range 13m; 30 CA)

>The Holdup (AP 3; Cap 5; CritRate 20%; CritDmg 2x; Dmg 24-35; Jam 2%; Pen 5; Range 13m; 30 CA)

Tactical Shotgun (AP 4; Cap 7; CritRate 0%; CritDmg 1.5x; Dmg 33-48; Jam 2%; Pen 5; Range 13m; 25 CA)

>Tactical Shotgun (AP 4; Cap 7; CritRate 20%; CritDmg 1.5x; Dmg 33-48; Jam 2%; Pen 5; Range 13m; 25 CA)

Spaz 12 (AP 5/8; Cap 9; CritRate 0%; CritDmg 2x; Dmg 55-70/x3; Jam 2%; Pen 6; Range 13m; 30 CA)

>Spaz 12 (AP 5/8; Cap 9; CritRate 20%; CritDmg 2x; Dmg 55-70/x3; Jam 2%; Pen 6; Range 13m; 30 CA)

Jackhammer (AP 6; Cap 10; CritRate 0%; CritDmg 2x; Dmg 45-60x3; Jam 2%; Pen 6; Range 13m; 45 CA)

>Jackhammer (AP 6; Cap 10; CritRate 20%; CritDmg 2x; Dmg 45-60x3; Jam 2%; Pen 6; Range 13m; 45 CA)

Crowd Control Shotgun (AP 3; Cap 2; CritRate 0%; CritDmg 1.3x; Dmg 28-42x2; Jam 2%; Pen 7; Range 10m; 50 CA)

>Crowd Control Shotgun (AP 3; Cap 2; CritRate 20%; CritDmg 1.3x; Dmg 28-42x2; Jam 2%; Pen 7; Range 10m; 50 CA)



Version 9

Increased Plasma & Ion Beamer's damage values

Increased Ion Beamer's burst rate by 1

Plasma Beamer ( AP 4; Cap 10; Dmg 7-12x3; Range 12m; Threshold 4; x0.4/x0.9/x2.2)MaxDMGat12AP=238

>Plasma Beamer ( AP 4; Cap 10; Dmg 12-18x3; Range 12m; Threshold 6; x2.2/x1.9/x1.4)MaxDMGat12AP=356

Ion Beamer ( AP 4; Cap 10; Dmg 14-20x2; Range 20m; Threshold 6; x0.4/x0.9/x2.2)MaxDMGat12AP=264

>Ion Beamer ( AP 4; Cap 10; Dmg 15-20x3; Range 20m; Threshold 8; x2.2/x1.9/x1.4)MaxDMGat12AP=396



Version 8

Increased Below threshold damage multiplier of Meson,WOPR&Photon by 1

Decreased Ion & WOPR Blasters AP cost by 1

Meson Cannon (20m-20m-0m; Dmg 30-38; Threshold 3; Cap 5; AP 6; x0.4/x0.9/x2.2)MaxDMGat12AP=167

>Meson Cannon (20m-20m-0m; Dmg 30-38; Threshold 6; Cap 5; AP 6; x3.2/x1.9/x1.4)MaxDMGat12AP=243

Ion Blaster (20m-17m-3m; Dmg 15-20; Threshold 4; Cap 10; AP 4; x0.4/x0.9/x2.2)MaxDMGat12AP=132

>Ion Blaster (20m-17m-3m; Dmg 15-20; Threshold 6; Cap 10; AP 3; x2.2/x1.9/x1.4)MaxDMGat12AP=176

WOPR Blaster (20m-17m-3m; Dmg 15-20; Threshold 3; Cap 10; AP 4; x0.4/x0.9/x2.2)MaxDMGat12AP=132

>WOPR Blaster (20m-17m-3m; Dmg 15-20; Threshold 6; Cap 10; AP 3; x3.2/x1.9/x1.4)MaxDMGat12AP=256

Photon Cannon (20m-17m-3m; Dmg 34-42; Threshold 5; Cap 10; AP 6; x0.4/x0.9/x2.2)MaxDMGat12AP=185

>Photon Cannon (20m-17m-3m; Dmg 34-42; Threshold 7; Cap 10; AP 6; x3.2/x1.9/x1.4)MaxDMGat12AP=269



Also includes edits to stats of weapon mods

Full Choke

- 4 maximum range (-10 cone angle) > 4 maximum range (-20 cone angle)

Quick Mag

-1 reload ap & -3% chance to jam > -1 reload ap & -7% chance to jam



Version 7

(Dreamtourist's Wasteland2 Weapons Overhaul Mod)

Increased the At & Above Threshold Damage Multipliers of all Energy Weapons

Phase Blaster ( AP 3; Cap 6; Dmg 6-8; Range 12m; Threshold 1; x0.4/x0.9/x2.2)MaxDMGat12AP=70

>Phase Blaster ( AP 3; Cap 6; Dmg 6-8; Range 12m; Threshold 3; x2.2/x1.9/x1.4)MaxDMGat12AP=70

Herbicide ( AP 6/8; Cap 8; Dmg 10-19/x3; Range 14m; Threshold 2; x0.4/x0.9/x2.2)MaxDMGat12AP=125

>Herbicide ( AP 6/8; Cap 8; Dmg 10-19/x3; Range 14m; Threshold 4; x2.2/x1.9/x1.4)MaxDMGat12AP=125

Laser Pistol ( AP 3; Cap 10; Dmg 9-11; Range 11m; Threshold 2; x0.4/x0.9/x2.3)MaxDMGat12AP=101

>Laser Pistol ( AP 3; Cap 10; Dmg 9-11; Range 11m; Threshold 4; x2.3/x1.9/x1.4)MaxDMGat12AP=101

Final Assessment ( AP 3; Cap 12; Dmg 11-17; Range 10m; Threshold 3; x0.5/x1/x2.3)MaxDMGat12AP=156

>Final Assessment ( AP 3; Cap 12; Dmg 11-17; Range 10m; Threshold 5; x2.3/x2/x1.5)MaxDMGat12AP=156

Laser Carbine ( AP 6; Cap 20; Dmg 6-9x3; Range 17m; Threshold 2; x0.5/x0.9/x2.4)MaxDMGat12AP=130

>Laser Carbine ( AP 6; Cap 20; Dmg 6-9x3; Range 17m; Threshold 4; x2.4/x1.9/x1.5)MaxDMGat12AP=130

Pulse Rifle ( AP 4/6; Cap 10; Dmg 13-17/x3; Range 12m; Threshold 3; x0.4/x0.9/x2.2)MaxDMGat12AP=224

>Pulse Rifle ( AP 4/6; Cap 10; Dmg 13-17/x3; Range 12m; Threshold 5; x2.2/x1.9/x1.4)MaxDMGat12AP=224

Meson Cannon ( AP 6; Cap 5; Dmg 30-38; Range 20m; Threshold 3; x0.4/x0.9/x2.2)MaxDMGat12AP=167

>Meson Cannon ( AP 6; Cap 5; Dmg 30-38; Range 20m; Threshold 6; x2.2/x1.9/x1.4)MaxDMGat12AP=167

Plasma Beamer ( AP 4; Cap 10; Dmg 7-12x3; Range 12m; Threshold 4; x0.4/x0.9/x2.2)MaxDMGat12AP=238

>Plasma Beamer ( AP 4; Cap 10; Dmg 7-12x3; Range 12m; Threshold 6; x2.2/x1.9/x1.4)MaxDMGat12AP=238

Ion Blaster ( AP 4; Cap 10; Dmg 15-20; Range 20m; Threshold 4; x0.4/x0.9/x2.2)MaxDMGat12AP=132

>Ion Blaster ( AP 4; Cap 10; Dmg 15-20; Range 20m; Threshold 6; x2.2/x1.9/x1.4)MaxDMGat12AP=132

WOPR Blaster ( AP 4; Cap 10; Dmg 15-20; Range 20m; Threshold 3; x0.4/x0.9/x2.2)MaxDMGat12AP=132

>WOPR Blaster ( AP 4; Cap 10; Dmg 15-20; Range 20m; Threshold 6; x2.2/x1.9/x1.4)MaxDMGat12AP=132

Photon Cannon ( AP 6; Cap 10; Dmg 34-42; Range 20m; Threshold 5; x0.4/x0.9/x2.2)MaxDMGat12AP=185

>Photon Cannon ( AP 6; Cap 10; Dmg 34-42; Range 20m; Threshold 7; x2.2/x1.9/x1.4)MaxDMGat12AP=185

Neutron Projector ( AP 5; Cap 10; Dmg 40-52; Range 30m; Threshold 5; x0.4/x0.9/x2.4)MaxDMGat12AP=250

>Neutron Projector ( AP 5; Cap 10; Dmg 40-52; Range 30m; Threshold 7; x2.4/x1.9/x1.4)MaxDMGat12AP=250

Ion Beamer ( AP 4; Cap 10; Dmg 14-20x2; Range 20m; Threshold 6; x0.4/x0.9/x2.2)MaxDMGat12AP=264

>Ion Beamer ( AP 4; Cap 10; Dmg 14-20x2; Range 20m; Threshold 8; x2.2/x1.9/x1.4)MaxDMGat12AP=264

Death Ray (30m-25m-3m; Dmg 50-70; Threshold 6; Cap 10; AP 6; x0.4/x0.9/x2.4)MaxDMGat12AP=336

>Death Ray (30m-25m-3m; Dmg 50-70; Threshold 8; Cap 10; AP 6; x2.4/x1.9/x1.4)MaxDMGat12AP=336

Gamma Ray Blaster (20m-18m-3m; Dmg 40-65/x3; Threshold 2; Cap 20; AP 6/8; x0.4/x0.9/x2.2)MaxDMGat12AP=429

>Gamma Ray Blaster (20m-18m-3m; Dmg 40-65/x3; Threshold 9; Cap 20; AP 6/8; x2.2/x1.9/x1.4)MaxDMGat12AP=429



Version 6

All 3 AP Handguns now cost 3 AP again

All 4 & 6 AP Handguns now cost 3 AP & 4 AP respectively

VP91Z (Tier 1-1; AP 3; .38 Cal; Cap 8; Crit 1.5x; Dmg 6-10; Jam 5%; Pen 1; Range 12m; 2.0 lbs; $70)

>VP91Z (Tier 1-1; AP 3; .38 Cal; Cap 8; Crit 1.5x; Dmg 6-10; Jam 5%; Pen 1; Range 12m; 2.0 lbs; $70)

Ol' Navy Revolver (Tier 1-2; AP 4; .38 Cal; Cap 6; Crit 1.7x; Dmg 9-14; Jam 4%; Pen 1; Range 10m; 2.0 lbs; $158)

>Ol' Navy Revolver (Tier 1-2; AP 3; .38 Cal; Cap 6; Crit 1.7x; Dmg 9-14; Jam 4%; Pen 1; Range 10m; 2.0 lbs; $158)

The Blix (Tier_1_2; AP 4; .38 Cal; Cap 6; Crit 1.6x; Dmg 4-9; Jam 5%; Pen 1; Range 10m; 3.0 lbs; $145)

>The Blix (Tier_1_2; AP 3; .38 Cal; Cap 6; Crit 1.6x; Dmg 4-9; Jam 5%; Pen 1; Range 10m; 3.0 lbs; $145)

.38 Semi-Automatic (Tier 1-3; AP 3; .38 Cal; Cap 6; Crit 1.6x; Dmg 7-12; Jam 4%; Pen 1; Range 13m; 2.0 lbs; $135)

>.38 Semi-Automatic (Tier 1-3; AP 3; .38 Cal; Cap 6; Crit 1.6x; Dmg 7-12; Jam 4%; Pen 1; Range 13m; 2.0 lbs; $135)

Marakov (Tier 2-1; AP 3; .38 Cal; Cap 8; Crit 1.8x; Dmg 9-15; Jam 4%; Pen 2; Range 10m; 3.0 lbs; $270)

>Marakov (Tier 2-1; AP 3; .38 Cal; Cap 8; Crit 1.8x; Dmg 9-15; Jam 4%; Pen 2; Range 10m; 3.0 lbs; $270)

Midnight Special (Tier 2-2; AP 2; .38 Cal; Cap 6; Crit 1.5x; Dmg 7-11; Jam 3%; Pen 2; Range 10m; 3.0 lbs; $310)

>Midnight Special (Tier 2-2; AP 2; .38 Cal; Cap 6; Crit 1.5x; Dmg 7-11; Jam 3%; Pen 2; Range 10m; 3.0 lbs; $310)

.38 Revolver (Tier 3-1; AP 3; .38 Cal; Cap 6; Crit 1.6x; Dmg 17-22; Jam 4%; Pen 3; Range 10m; 2.0 lbs; $420)

>.38 Revolver (Tier 3-1; AP 3; .38 Cal; Cap 6; Crit 1.6x; Dmg 17-22; Jam 4%; Pen 3; Range 10m; 2.0 lbs; $420)

FFS Benetto (Tier 3-2; AP 4; 9mm; Cap 12; Crit 1.5x; Dmg 20-30; Jam 5%; Pen 3; Range 14m; 3.0 lbs; $500)

>FFS Benetto (Tier 3-2; AP 3; 9mm; Cap 12; Crit 1.5x; Dmg 20-30; Jam 5%; Pen 3; Range 14m; 3.0 lbs; $500)

Bowling - FFS (Tier_3_2; AP 4; 9mm; Cap 12; Crit 1.5x; Dmg 20-30; Jam 95%; Pen 3; Range 14m; 3.0 lbs; $250)

>Bowling - FFS (Tier_3_2; AP 3; 9mm; Cap 12; Crit 1.5x; Dmg 20-30; Jam 95%; Pen 3; Range 14m; 3.0 lbs; $250)

Click 17 (Tier 4-1; AP 4; 9mm; Cap 12; Crit 1.5x; Dmg 21-26; Jam 3%; Pen 4; Range 10m; 4.0 lbs; $550)

>Click 17 (Tier 4-1; AP 3; 9mm; Cap 12; Crit 1.5x; Dmg 21-26; Jam 3%; Pen 4; Range 10m; 4.0 lbs; $550)

.45 Peace Keeper (Tier 4-2; AP 6; .45 Cal; Cap 6; Crit 2x; Dmg 34-50; Jam 0%; Pen 4; Range 12m; 3.0 lbs; $725)

>.45 Peace Keeper (Tier 4-2; AP 4; .45 Cal; Cap 6; Crit 2x; Dmg 34-50; Jam 0%; Pen 4; Range 12m; 3.0 lbs; $725)

.45 Widow Maker (Tier 5-2; AP 3; .45 Cal; Cap 6; Crit 1.5x; Dmg 22-28; Jam 0%; Pen 5; Range 12m; 4.0 lbs; $780)

>.45 Widow Maker (Tier 5-2; AP 3; .45 Cal; Cap 6; Crit 1.5x; Dmg 22-28; Jam 0%; Pen 5; Range 12m; 4.0 lbs; $780)

Click 19 (Tier 5-1; AP 4; 9mm; Cap 15; Crit 1.5x; Dmg 24-38; Jam 2%; Pen 5; Range 10m; 3.0 lbs; $950)

>Click 19 (Tier 5-1; AP 3; 9mm; Cap 15; Crit 1.5x; Dmg 24-38; Jam 2%; Pen 5; Range 10m; 3.0 lbs; $950)

Wasteland Hawk (Tier 6-1; AP 4; .45 Cal; Cap 7; Crit 1.5x; Dmg 30-40; Jam 2%; Pen 6; Range 12m; 4.0 lbs; $1040)

>Wasteland Hawk (Tier 6-1; AP 3; .45 Cal; Cap 7; Crit 1.5x; Dmg 30-40; Jam 2%; Pen 6; Range 12m; 4.0 lbs; $1040)

Kymri's Warrior (Tier_6_1; AP 4; .45 Cal; Cap 7; Crit 2x; Dmg 29-36; Jam 2%; Pen 6; Range 12m; 4.0 lbs; $1200)

>Kymri's Warrior (Tier_6_1; AP 3; .45 Cal; Cap 7; Crit 2x; Dmg 29-36; Jam 2%; Pen 6; Range 12m; 4.0 lbs; $1200)

M1911 (Tier 6-2; AP 6; .45 Cal; Cap 7; Crit 1.5x; Dmg 50-70; Jam 0%; Pen 7; Range 12m; 3.0 lbs; $1250)

>M1911 (Tier 6-2; AP 4; .45 Cal; Cap 7; Crit 1.5x; Dmg 50-70; Jam 0%; Pen 7; Range 12m; 3.0 lbs; $1250)

The Obliterator (Tier_A_MILLION; AP 3; 9mm; Cap 30; Crit 1.5x; Dmg 500; Jam 0%; Pen 20; Range 90m; 3.0 lbs; $1)

>The Obliterator (Tier_A_MILLION; AP 3; 9mm; Cap 30; Crit 1.5x; Dmg 500; Jam 0%; Pen 20; Range 90m; 3.0 lbs; $1)



Version 5

Decreased the AP of all Bladed Weapon's with more then 3 AP by 1

Knife (Tier 1-1; AP 3;Crit 1.6 to 2.5x; Dmg 5-10; Pen 2;

>Knife (Tier 1-1; AP 3;Crit 1.6 to 2.5x; Dmg 5-10; Pen 2;

Shu-Model Combat Knife (Tier_1_1; AP 3; Crit 1.6x to 2.5x; Dmg 5-8; Pen 2;

>Shu-Model Combat Knife (Tier_1_1; AP 3; Crit 1.6x to 2.5x; Dmg 5-8; Pen 2;

Sickle (Tier 1-2; AP 3; Crit 1.7x to 2.6x; Dmg 6-9; Pen 2;

>Sickle (Tier 1-2; AP 3; Crit 1.7x to 2.6x; Dmg 6-9; Pen 2;

Makeshift Machete (Tier 1-3; AP 4; Crit 1.4 to 1.7x; Dmg 4-9; Pen 2;

>Makeshift Machete (Tier 1-3; AP 3; Crit 1.4 to 1.7x; Dmg 4-9; Pen 2;

Makeshift Cleaver (Tier 2-1; AP 3; Crit 1.6x to 2.5x; Dmg 5-8; Pen 3;

>Makeshift Cleaver (Tier 2-1; AP 3; Crit 1.6x to 2.5x; Dmg 5-8; Pen 3;

Unrequited Love (Tier_2_1; AP 4; Crit 2.2x to 3.2x; Dmg 10-13; Pen 3;

>Unrequited Love (Tier_2_1; AP 3; Crit 2.2x to 3.2x; Dmg 10-13; Pen 3;

Pickaxe (Tier 2-2; AP 4; Crit 2.1x to 3.0x; Dmg 8-12; Pen 3;

>Pickaxe (Tier 2-2; AP 3; Crit 2.1x to 3.0x; Dmg 8-12; Pen 3;

The Notch (Tier_2_2; AP 5; Crit 2.1x to 3.0x; Dmg 14-20; Pen 3;

>The Notch (Tier_2_2; AP 4; Crit 2.1x to 3.0x; Dmg 14-20; Pen 3;

Combat Knife (Tier 3-1; AP 3; Crit 1.9x to 2.8x; Dmg 10-15; Pen 4;

>Combat Knife (Tier 3-1; AP 3; Crit 1.9x to 2.8x; Dmg 10-15; Pen 4;

The Face Ripper (Tier_3_1; AP 4; Crit 2.6x to 3.5x; Dmg 10-15; Pen 4;

>The Face Ripper (Tier_3_1; AP 3; Crit 2.6x to 3.5x; Dmg 10-15; Pen 4;

Hatchet (Tier 3-2; AP 4; Crit 1.8 to 2.7x; Dmg 15-18; Pen 4;

>Hatchet (Tier 3-2; AP 3; Crit 1.8 to 2.7x; Dmg 15-18; Pen 4;

Fire Axe (Tier 4-1; AP 5; Crit 2.1x to 3.0x; Dmg 28-35; Pen 5;

>Fire Axe (Tier 4-1; AP 4; Crit 2.1x to 3.0x; Dmg 28-35; Pen 5;

Fire Axe (Tier 4-1; AP 6; Crit 2.1x to 3.0x; Dmg 28-35; Pen 5;

>Fire Axe (Tier 4-1; AP 5; Crit 2.1x to 3.0x; Dmg 28-35; Pen 5;

Machete (Tier 4-2; AP 4; Crit 1.5x tp 2.4x; Dmg 17-24; Pen 5;

>Machete (Tier 4-2; AP 3; Crit 1.5x tp 2.4x; Dmg 17-24; Pen 5;

Combat Machete (Tier 5-1; AP 3; Crit 1.7x to 2.6x; Dmg 18-23; AP 3; Pen 6;

>Combat Machete (Tier 5-1; AP 3; Crit 1.7x to 2.6x; Dmg 18-23; AP 2; Pen 6;

Sawsword (Tier 5-2; AP 5; Crit 1.7x to 2.6x; Dmg 40-46; Pen 6;

>Sawsword (Tier 5-2; AP 4; Crit 1.7x to 2.6x; Dmg 40-46; Pen 6;

Flux Reaver (Tier_5_2; AP 6; Pen 6; Crit 2.1x to 3.0x; Dmg 34-42;

>Flux Reaver (Tier_5_2; AP 5; Pen 6; Crit 2.1x to 3.0x; Dmg 34-42;

Makeshift Sword (Tier 6-1; AP 4; Crit 2.1x to 3.0x; Dmg 17-24; Pen 7;

>Makeshift Sword (Tier 6-1; AP 3; Crit 2.1x to 3.0x; Dmg 17-24; Pen 7;

Proton Axe (Tier 6-2; AP 6; Crit 2.6x to 3.5x; Dmg 35-52; Pen 7;

>Proton Axe (Tier 6-2; AP 5; Crit 2.6x to 3.5x; Dmg 35-52; Pen 7;

Pocket Knife (Tier_1; AP 4; Crit 2.1x to 3.0x; Dmg 1-2; Pen 1;

>Pocket Knife (Tier_1; AP 3; Crit 2.1x to 3.0x; Dmg 1-2; Pen 1;

This is a Knife (Tier_5; AP 3; Crit 2.1x to 3.0x; Dmg 25-34; Pen 6;

>This is a Knife (Tier_5; AP 3; Crit 2.1x to 3.0x; Dmg 25-34; Pen 6;



Version 4

Matched Heavy Weapon Damages to their Assault Rifle equivalents

M2 (Tier 1-1; AP 6; 5.56mm; Cap 30; Crit 1.5x; Dmg 4-7x8; Jam 2%; Pen 2;

>M2 (Tier 1-1; AP 6; 5.56mm; Cap 30; Crit 1.5x; Dmg 6-12x8; Jam 2%; Pen 2;

Bren (Tier 2-1; AP 5; 5.56mm; Cap 36; Crit 1.8x; Dmg 9-14x5; Jam 2%; Pen 3;

>Bren (Tier 2-1; AP 5; 5.56mm; Cap 36; Crit 1.8x; Dmg 14-21x5; Jam 2%; Pen 3;

Bar (Tier 3-1; AP 6; 5.56mm; Cap 24; Crit 1.5x; Dmg 15-22x6; Jam 2%; Pen 4;

>Bar (Tier 3-1; AP 6; 5.56mm; Cap 24; Crit 1.5x; Dmg 16-25x6; Jam 2%; Pen 4;

Bowing - Bar (Tier_3_1; AP 6; 5.56mm; Cap 24; Crit 1.5x; Dmg 15-22x6; Jam 95%; Pen 4;

>Bowing - Bar (Tier_3_1; AP 6; 5.56mm; Cap 24; Crit 1.5x; Dmg 16-25x6; Jam 95%; Pen 4;

M60 (Tier 4-1; AP 5; 7.62mm; Cap 100; Crit 1.5x; Dmg 15-24x5; Jam 2%; Pen 5;

>M60 (Tier 4-1; AP 5; 7.62mm; Cap 100; Crit 1.5x; Dmg 30-50x5; Jam 2%; Pen 5;

Big Betty (Tier_4_1; AP 6; 7.62mm; Cap 100; Crit 1.6x; Dmg 10-20x6; Jam 1%; Pen 4;

>Big Betty (Tier_4_1; AP 6; 7.62mm; Cap 100; Crit 1.6x; Dmg 37-48x6; Jam 1%; Pen 4;

SAW@Death Sifter (Tier 5-1; AP 8; 7.62mm; Cap 100; Crit 1.5x; Dmg 17-25x6; Jam 2%; Pen 6;

>SAW@Death Sifter (Tier 5-1; AP 8; 7.62mm; Cap 100; Crit 1.5x; Dmg 45-66x6; Jam 2%; Pen 6;

The Mailinator (Tier_5_1; AP 8; 5.56mm; Cap 50; Crit 1.2x; Dmg 11-13x10; Jam 2%; Pen 10;

>The Mailinator (Tier_5_1; AP 8; 5.56mm; Cap 50; Crit 1.2x; Dmg 26-32x10; Jam 2%; Pen 10;

Minigun (Tier 6-1; AP 7; 7.62mm; Cap 200; Crit 1.6x; Dmg 22-30x8; Jam 0%; Pen 7;

>Minigun (Tier 6-1; AP 7; 7.62mm; Cap 200; Crit 1.6x; Dmg 24-38x8; Jam 0%; Pen 7;

The 3 (Tier_6_1; AP 6; 7.62mm; Cap 204; Crit 15.0x!!!; Dmg 9-18x9; Jam 2%; Pen 6;

>The 3 (Tier_6_1; AP 6; 7.62mm; Cap 204; Crit 15.0x!!!; Dmg 9-18x9; Jam 2%; Pen 6;



Version 3

(Dreamtourist's Wasteland2 Energy Weapons&Handguns Mod)

Changes action point costs of all handguns.

3 AP guns now only cost 2 AP per shot and 4/6 AP guns now only cost 3 AP.



Version 2

Set armor threshold of Meson Cannon & WOPR Blaster to 6, Gamma Ray Blaster to 9 and increased armor threshold of all other energy weapons by 2. Basically, do double damage to everything with less armor, 140%~150% to anything that matches threshold & 90%~100% when something has higher armor then threshold.



Also includes edits to stats of trinket

PDA

- 1 Mechanical Repair & 1 Computer Science (-1 coordination) > 2 Mechanical Repair & 2 Computer Science (-1 coordination)



Also included No Loading Screen Hints version of Main_en.txt by mistake

*No longer included in Version 7



Version 1

(Dreamtourist's Wasteland2 Energy Weapons Mod)

Changes all energy weapons useable by player, to do less damage against high armor & more damage against low armor. Basically reverses the damage mechanics of vanilla Wasteland 2 energy weapons.

Example 1: Phase Blaster now does 2.2x damage against foes with 0 armor, instead of 0.4x damage

Example 2: Phase Blaster now does 1.4x damage against foes with 1 armor, instead of 0.9x damage

Example 3: Phase Blaster now does 0.9x damage against foes with 2 or more armor, instead of 2.2x damage

*Some enemies may still use the vanilla Wasteland 2 energy weapons, as I only edited their "MobTemplates.unity3d".



Also includes edits to stats of armors, trinkets & weapon mods

Leather Jacket

- 2 armor > 2 charisma

Goat Hide Armor

- 3 armor (-1.0 combatspeed) > 3 armor (-0.2 combatspeed)

Bullet Proof Shirt

- 3 armor > 2 armor

Steel Plate Armor

- 4 armor (-0.8 combatspeed) > 5 armor (-0.8 combatspeed)

Combat Armor -

5 armor (-0.4 combatspeed) > 6 armor (-0.4 combatspeed)

Monocle

- 3 maximum range (-4 initiative) > 3 maximum range (-1 initiative)

Unusual Bow

- 3% critical hit chance > 10% critical hit chance

White Death

- 5% ranged hit bonus (-10% chance to evade) > 10% ranged hit bonus (-10% chance to evade)

Anna's Eagle Feather

- 3% chance to evade (-3% chance to hit) > 10% chance to evade (-10% chance to hit)

Shaft of Prayer

- 3% critical hit chance & 5% chance to hit (-2 coordination) > 3 initiative & 5% chance to hit (-2 strength)

Open Choke

- 10 cone angle (-4 maximum range) > 30 cone angle (-3 maximum range)

Short Barrel

- 4% chance to hit (-2 optimal range & -4 maximum range) > 8% chance to hit (-2 optimal range & -4 maximum range)

High Capacity Mag

- 4 capacity & -2% chance to jam > 4 capacity & -6% chance to jam