State of Decay
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Cypherdiaz

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ElaborateGore

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About this mod

The Brimstone Mod seeks to change many small aspects of the game to bring a more realistic game to the player. From weight changes, new traits, and tweaks to the search system, to a full renaming of all firearms to their correct Real World names; the Brimstone Mod aims to change the player's experience only slightly but in powerful ways.

Permissions and credits
(I apologize for the massive use of underlining but I suck with BBCode. Will clean it up shortly)

Forum Thread: https://forums.undeadlabs.com/threads/mod-brimstone-realism-balance-mod.38267/

Introduction:
  • This mod seeks to add a bit of realism into the ZombApoc without being overbearing or ruining the fun. This mod does not focus on one area of the game but instead touches many areas of the game at the same time (hence why so many files). Some of these areas get touched heavily, others not so much. When I started building this mod I simply wanted to correct a few things that irked me about the game. I would be lying if I said the fake made-up names of the guns didn't drive me crazy, even if I understand why it had to be done. Well I ain't Undead Labs so out with those funky names. From there I just went about fixing a bunch of things here and there. A lot of research went into the mod, especially the encumbrance changes. Some of the items in the game were fine, but many had just crazy encumbrance. Those have now been given their real weights (Yes, the M107 now weighs over 20lbs.). In the end, I wanted to make something that would increase the fun of this game.



Features of V0.02:
(For specific info, readme included in download is best. The below information is truncated)

Specialization System 1.0
[V0.02]The Weapon Specialization System has been reworked.
You are NO longer required to choose 1 Weapon Specialization!

You can now choose 3.
[V0.02]The Special Technique Specialization System has been reworked.
You are NO longer required to choose 1 Special Technique Specialization!

You can now choose 2.
Combat System 1.0
[V0.01]Health Consumables had their weights reduced from 0.3 to 0.05

[V0.01]Snacks have been renamed to Twinkies.

[V0.01]Cardio & Wits Skill have had their needed XP reworked.

[V0.02]Stack Sizes for Consumables has been changed from 3-4 to 6-8
It used to be 4 with Powerhouse, 3 without.

Its now 8 with Powerhouse, 6 without.
[V0.02]Effectiveness of Healing/Stamina Consumables has been increased

[V0.02]Increased effectiveness of the Rage Specialization. It will be more useful now, especially at level three.

[V0.02]The stamina loss numbers from sprinting and sprinting while encumbered have been redone to give more benefit to later levels of Cardio

[V0.02]Falling Damage has been redone! Fall up to 20ft before ultimate pain.
Falling Damage was never able to kill you, only drop you to 1HP. I wouldn't suggest testing that out now. Jump farther than 20ft? Its going to probably kill you.

Anything under 20 feet is fair game, not to say it might not..sting.
[V0.02]Stealth Kills give Wits XP now.

[V0.02]Kill a Juggy or Feral and get Wits XP!

[V0.02]The Flashlight has been boosted. It should be a bit brighter and light up a bit more area now.

[V0.02]Molotovs should be a more effective tool now. Their durations have been slightly increased.

[V0.02]The influence cost for bringing a friend with you has been drastically reduced from 100 Influence to 20 Influence!

Weapon System 1.0
[V0.01]All ammo weight and stack sizes have been reworked to be more realistic

[V0.01]Suppressors have had their usage numbers increased from 10-30-50 to 15-50-100

[V0.01]A large majority of melee weapons had their weights changed to match their real world weights.

[V0.01]A few melee weapons had their durabilities changed to reflect their real world versions.

[V0.01]All firearms have had their names changed to their real world versions.

[V0.01]All firearms now have their correct real world weights.

[V0.02]All firearms have had their 'in game' names put into their description text (the part below the name) to aid you in finding it on the Wiki.

[V0.02]The noise of guns has been redone..completely. It was a bit..silly.

[V0.02]Default Fire-Mode Fix
Original Credit: Last Post
[V0.02]The damage of all guns has been reworked to be more realistic, within the limits of the game.

[V0.02]BREAKDOWN GUNS! They are now in the base game. Enjoy finding these.

[V0.02]NEW GUN: Glock 18
Housing/Base System 1.0
[V0.01]Tiny House had its resource storage limits increased.

[V0.01]Small House had its resource storage limits increased.

[V0.01]Medium House had its resource storage limits increased.

[V0.01]Bedrooms now give you 12 beds instead of 8.

[V0.01]Garden/Greenhouse Production Changes

[V0.02]Parking Spots have been changed to aid in preventing the Joy Ride event

[V0.02]New Commerce Opportunity at Machine & Munitions Shops

[V0.02]Reduction in all research and build times

[V0.02]Resource Rucksack Values

[V0.02]Machine & Munitions Shops now can create Machined Suppressors!

[V0.02]The cooldown for Outpost's Traps has been reduced from 120 seconds to 90 seconds.

[V0.02]Ammo & Consumable Stacks in your base's supply stash are Fixed!
They will NO longer reset to 60. They will stack up to 255. More than that creates a brand new stack! They never go away now. Shoot those zeds dead.

Search System 1.0
[V0.02]More Resources & Loot!
Certain sites (Army Depot, Police Department, Gun Shop) have had their max resources increased from 2 to 3. This means that up to 3 resource bundles can drop when you search the building.

Certain searchable containers in certain locations have had extra loot added to them. Check out the Army Depot, Gun Shop, and Police Department.
[V0.02]Cap System Upgrade

[V0.02]Resource Caps have been slightly reworked.

[V0.02]The M249 SAW is back!

[V0.02]Resource Bundles (Ammo & Meds), when broken open, now give more stuff!
Misc. Hero Changes
Marcus Campbell
[V0.01]Starts with a Hatchet due to being out on a camping trip.

[V0.01]Starts with a Colt Banker's Special (Snub 22 Revolver). 6 Shots only. Make them count.

[V0.01]Starts with 2 Painkillers instead of 1.
Ed Jones
[V0.01]Starts with a Wood Baseball Bat (Death to the table leg!)

[V0.01]Starts with "Walking Hotel" Trait (Explained Below)
Maya Torres
[V0.01]Starts with an AR-15 Tactical (AR-15 Custom) with an extra-reloads worth of ammo. This is due to her military background.

[V0.01]Starts with "Walking Hotel" Trait (Explained Below)
Walking Hotel Trait
[V0.01]There was an unused Trait in the files called Brute. It gave exactly the same benefits (+12 Encumbrance Limit) as Strong (That's Natural Athlete by the way). Being unused, I figured I would use it.
It now gives +8 (Instead of +12) to Encumbrance Limit.

This new Trait has been given to both Ed and Maya.

Itll show up as "Walking Hotel" in their character info.
Misc. Other Changes
[V0.01]You are more likely to find guns, and more of them, in certain locations

[V0.01]Expect to find more ammo at the police station than you did before.

[V0.01]No more camping gear at the Police Station. Seriously, this was just odd.

[V0.01]Multiple Morale Events had their costs changed due to it being a bit silly

[V0.02]Backpack weights have been rebalanced

[V0.02]Certain vehicles have had their durability and handling increased a bit.

[V0.02]Old School Muscle Cars had their handling tweaked so it doesn't go crazy all over the road.