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zombie can't jump on barbed wire.
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This is only for YOSE it has 2 versions :1. zombie can't jump on barbed wire (ZED still can jump on the wall)2. zombie can't jump on every stuff it's only statemachine's file being modified. *Remember to backup your original files !!!MATE... HOW TO INSTALL?--------------------------------------1. Just Download2. Choose type of jump that you want. it has 2 files in rar. zombies only cannot jump on to barbedwire but they still can jump on to the other stuff and the second file is zombies cannot jump on to every stuff in game2. Copy into "YOUR_SOD_PATH/Game/Libs/Statemachines/Zombie/"*Dont forget to backup your files--------------------------------------Tested OnMy SOD YOSE :)Please Tell me if you get some bugs========================================================Controlling Zed's Jump Height (if you want):---------------------------------------------------------------------------------------------------------after copied my statemachine files into your game directories,now you can modified game/libs/libs3.1/zombie/zombietypes.xml to change how high zed can jump for example you want the zed only can jump through the window.so you need to look for every single "<markupdef ....." tag like this:<MarkupDef AllowedAngleRangeStart="0" AllowedAngleRangeStop="0" BlendInDuration="0.3" BlendInRootOffset="0.45, 0.0, 1.7" BlendInStartTime="0.16" ConstraintAngle="0.0" ConstraintBone="interact_bone" CutoffTime="0.0" EndpointMinDistFore="0.5" EndpointMinDistRear="0.5" Flags="" MarkupTag="ClimbOver" MaxHeight="3.0" MinHeight="1.8" Name="Fast_ClimbOver_High" SelectorPlane="Ground">change the MaxHeight to 0.5 and MinHeight to 0.1do the same way for the other markupdef except MarkupTag="window" and for that just change MaxHeight to 1.5 and MinHeight to 0.5final step just change Flags="" to Flags="modification/redundancy" for every single markupdefsave your zombietypes.xml and convert to bmd files :)run your gamehere my file :)ZOMBIETYPES.XML