State of Decay
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ShotgunNinja

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shotgunninja

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About this mod

A State of Decay YOSE Story mod.
Minimalist version for Breakdown players is available.

Permissions and credits
SURVIVE!
a State Of Decay YOSE Story mod

          
DESCRIPTION
-------------------------------------------------------------------------------
You through the zombie apocalypse was a bit too easy? That the resource
consumption mechanics were messed up? That the game devolved into carmageddon?
This mod is for you.


MAJOR FEATURES
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# In-game resources consumption
# Fuel is consumed while driving
# Increased zombies damage
# More infestations
# No zombie radar
# Weapons, guns and resources are more scarce
# Less cars, and more fragile
# Harder to level up experience
# No more magical resources from outposts
# No more locker/characters restock during daily reset


INSTALLATION
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Copy 'libs' & 'scripts' to the 'Game' directory inside the State of Decay
installation path (eg: C:/Games/State Of Decay YOSE/Game).


CUSTOMIZATION
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- Keep the zombie radar: remove 'libs/class3/maps/mapicons.win.bmd'
- Keep the hints: remove 'libs/class3/contentmanager/hints.win.bmd'
- Keep resource production for outposts: remove 'libs/class3/rts/facilities.win.bmd'
- White glow for loot containers: remove 'libs/class3/rts/props.win.bmd'
- Default inventory slots of vehicles: remove 'libs/class3/contentmanager/vehicles.win.bmd'
- Default inventory slots of backpacks: remove 'libs/class3/items/items.win.bmd'
- Default amount of items in loot containers: remove 'libs/class3/rts/search.win.bmd'
- Default experience levels: remove 'libs/class3/rts/expertise.win.bmd'
- Default zombie damage: remove 'libs/class3/actorconstants.win.bmd'
- Default vehicle damage: remove the directory 'scripts'

For more customizations, the xml sources are provided: search for '-- Survive'

          
CHANGELOG
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(actorconstants.xml)
  - increased zombies damage
  
(globalconstants.xml)
  - increased max infestations
  - increased hordes during 'hordes heading home' event
  
(hints.xml)
  - removed all hints
  
(missions.xml)
  - changed rucksack rewards to 5 for each resource
  - reduced 'veterinary mission rewards' accordingly
  - removed extra ammo at ranger station
  - reduced resource rewards for neighbours missions
  - fixed a typo that prevented neighbours missions rewarding materials

(vehicles.xml)
  - changed amount of inventory slots
  
(items.xml)
  - small backpack capacity lowered to 6
  - big backpack capacity lowered to 8
  
(mapicons.xml)
  - removed zombie radar

(enclaves.xml)
  - tweaked amount of items in non-history enclaves lockers
  - more infestations at the start

(expertise.xml)
  - increased points required to advance levels

(facilities.xml)
  - removed resource bonus from outposts
  - increased cost of sleeping area and working area to 10 materials

(props.xml)
  - removed ugly white glow from pristine looting props

(rtsdata.xml)
  - increased outpost traps cooldown to 10 minutes
  - increased weapon/guns repair cost to 100 influence
  - changed reward for rucksacks to 5 for each type of resource
  - reduced amount of cars
  - reduced threshold for being encumbered to 16

(rtsevents.xml)
  - increased max infestations
  - increased hordes during 'hordes heading home' event
  - tweaked amount of items in history enclaves lockers
  - in-game resource consumption based on current daily consumption and the day/night cycle
  - fuel consumption while driving
  - resources in excess of stockpile capacity are drained with time
  - reduced outpost radius while boosted
  - increased delay between CLEO drops
  - disabled restock of lockers and characters inventory during daily reset
  - morale is slowly consumed over time if above half the bar
  - added Running On Fumes event: morale is consumed while driving without fuel

(search.xml)
  - reduced amount of weapons/guns/ammo/items in loot containers
  - slightly reduced amount of items in CLEO drops
  - reduced amount of rucksacks
  - material rucksacks will only put very basic melee weapons in the locker
  - tweaked weights (as in chances of being found) of melee weapons
  
(zombies.xml)
  - increased max infestations
  
(scripts/entities/ai/*.lua)
  - increased zombie damage to vehicles


BREAKDOWN VERSION
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A minimalist version for Breakdown players is available, with only the following features:
   # In-game resources consumption
   # Fuel is consumed while driving
   # Increased zombies damage
   # No zombie radar
   # No more locker/characters restock during daily reset
  
          
ENJOY!
Yours truly, ShotgunNinja