About this mod
A State of Decay YOSE Story mod.
Minimalist version for Breakdown players is available.
- Permissions and credits
a State Of Decay YOSE Story mod
DESCRIPTION
-------------------------------------------------------------------------------
You through the zombie apocalypse was a bit too easy? That the resource
consumption mechanics were messed up? That the game devolved into carmageddon?
This mod is for you.
MAJOR FEATURES
-------------------------------------------------------------------------------
# In-game resources consumption
# Fuel is consumed while driving
# Increased zombies damage
# More infestations
# No zombie radar
# Weapons, guns and resources are more scarce
# Less cars, and more fragile
# Harder to level up experience
# No more magical resources from outposts
# No more locker/characters restock during daily reset
INSTALLATION
-------------------------------------------------------------------------------
Copy 'libs' & 'scripts' to the 'Game' directory inside the State of Decay
installation path (eg: C:/Games/State Of Decay YOSE/Game).
CUSTOMIZATION
-------------------------------------------------------------------------------
- Keep the zombie radar: remove 'libs/class3/maps/mapicons.win.bmd'
- Keep the hints: remove 'libs/class3/contentmanager/hints.win.bmd'
- Keep resource production for outposts: remove 'libs/class3/rts/facilities.win.bmd'
- White glow for loot containers: remove 'libs/class3/rts/props.win.bmd'
- Default inventory slots of vehicles: remove 'libs/class3/contentmanager/vehicles.win.bmd'
- Default inventory slots of backpacks: remove 'libs/class3/items/items.win.bmd'
- Default amount of items in loot containers: remove 'libs/class3/rts/search.win.bmd'
- Default experience levels: remove 'libs/class3/rts/expertise.win.bmd'
- Default zombie damage: remove 'libs/class3/actorconstants.win.bmd'
- Default vehicle damage: remove the directory 'scripts'
For more customizations, the xml sources are provided: search for '-- Survive'
CHANGELOG
-------------------------------------------------------------------------------
(actorconstants.xml)
- increased zombies damage
(globalconstants.xml)
- increased max infestations
- increased hordes during 'hordes heading home' event
(hints.xml)
- removed all hints
(missions.xml)
- changed rucksack rewards to 5 for each resource
- reduced 'veterinary mission rewards' accordingly
- removed extra ammo at ranger station
- reduced resource rewards for neighbours missions
- fixed a typo that prevented neighbours missions rewarding materials
(vehicles.xml)
- changed amount of inventory slots
(items.xml)
- small backpack capacity lowered to 6
- big backpack capacity lowered to 8
(mapicons.xml)
- removed zombie radar
(enclaves.xml)
- tweaked amount of items in non-history enclaves lockers
- more infestations at the start
(expertise.xml)
- increased points required to advance levels
(facilities.xml)
- removed resource bonus from outposts
- increased cost of sleeping area and working area to 10 materials
(props.xml)
- removed ugly white glow from pristine looting props
(rtsdata.xml)
- increased outpost traps cooldown to 10 minutes
- increased weapon/guns repair cost to 100 influence
- changed reward for rucksacks to 5 for each type of resource
- reduced amount of cars
- reduced threshold for being encumbered to 16
(rtsevents.xml)
- increased max infestations
- increased hordes during 'hordes heading home' event
- tweaked amount of items in history enclaves lockers
- in-game resource consumption based on current daily consumption and the day/night cycle
- fuel consumption while driving
- resources in excess of stockpile capacity are drained with time
- reduced outpost radius while boosted
- increased delay between CLEO drops
- disabled restock of lockers and characters inventory during daily reset
- morale is slowly consumed over time if above half the bar
- added Running On Fumes event: morale is consumed while driving without fuel
(search.xml)
- reduced amount of weapons/guns/ammo/items in loot containers
- slightly reduced amount of items in CLEO drops
- reduced amount of rucksacks
- material rucksacks will only put very basic melee weapons in the locker
- tweaked weights (as in chances of being found) of melee weapons
(zombies.xml)
- increased max infestations
(scripts/entities/ai/*.lua)
- increased zombie damage to vehicles
BREAKDOWN VERSION
-------------------------------------------------------------------------------
A minimalist version for Breakdown players is available, with only the following features:
# In-game resources consumption
# Fuel is consumed while driving
# Increased zombies damage
# No zombie radar
# No more locker/characters restock during daily reset
ENJOY!
Yours truly, ShotgunNinja