State of Decay

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Thunder

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XcomThunder

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About this mod

This MOD will unlock all XBO Rewards in Story, Breakdown and Lifeline and will add 12 new Challenges to Breakdown to unlock 13 Rewards.

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This MOD will unlock all XBO Challenge Rewards for Story, Breakdown and Lifeline.

===========================
= Story-mode and Lifeline =
===========================
- Sins both Story-mode and Lifeline are short enough as it is all XBO Challenge Rewards are unlocked automatically;
- All Rewards will be accessible as soon as you reached you base (the church for Story-mode, and military base in Lifeline);
- The Rewards can be unlocked via the Radio Menu at frequency 27.0;
- All Rewards on Story and Lifeline have a 2 hour cooldown, with the exception of the Pie facility (which is permanent);
- For Breakdown; all unlocked rewards can be used only once per level.

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= Breakdown =
=============
12 new Challenges are added to Breakdown that will unlock the following 13 Rewards:

+ Mad Bomber: Unlocks Milo Eldridge, a character who specializes in demolition.
  - kill 200 zombies with explosives
+ Sports Pack: A collection of weapons for the zombie-slaying sportsman.
  - kill 200 zombies with blunt weapons
+ Firefighter Tools: A collection of heavy tools used by fire and rescue services.
  - kill 200 zombies with heavy weapons
+ Collectible Blades: A collection of masterfully crafted blades.
  - kill 200 zombies with bladed weapons
+ Burning Diplomat: A rare incendiary revolver + Ammo.
  - kill 200 zombies with Shotguns
+ Valentine's Weapon: A beautiful high-capacity firearm, decorated to express the love and devotion that your community members feel towards one another.
  - kill 200 zombies with Assault Rifles
+ Improvised Weapon: Someone in your community creates a celebratory weapon to mark the new year. No one will admit it was them.
  - kill 200 zombies with SMGs
+ Suppressed Weapon: A high-capacity firearm and a collection of quality suppressors.
  - Stealth Kill 100 zombies
+ Catpack: A distinctive large School Backpack.
  - Kill 10 Ferals with Melee Weapons
+ Holiday Pie: Delivers a crate load of Pie to your supply locker, and unlocks a new Facility Action in the Kitchen.
  - Kill 10 Juggernauts with Melee Weapons
+ Qwik Cleaner Car: An attractively branded sports car, delivered at the Grange.
  - kill 200 zombies with a car door
+ Little Piggy Tow Truck: A porcine tow truck, delivered near at the Junkyard.
  - run over 500 zombies with a vehicle
+ BOOM Pack: Unlocks 3 powerful Assault Rifles with build-in Grenade Launchers.
  - Complete all previous 12 challenges

After the challenges are unlocked you can activate them via the Radio (frequency 27.0), at the cost of influence, 1 time each level.


===========
= INSTALL =
===========
- Always make a backup of your save file before applying any MOD;
- Apply any mod you want to use;
- Unpack the zip file and run the XBOCRU Patcher;
- Choose which installment(s) (Story, Breakdown and/or Lifeline) of SoD you want to patch/install;
- This patcher will make this MOD compatible with any other MOD;
  - In the (unlikely) case it isn't compatible, you'll get a warning message and the patcher will exit;
    - Please submit these messages to the bug section and I'll take a look at it;
 - any previously installed MODS will be backed-up to [filename].bak and/or [filename].win.bak.

NOTE: if any MOD(s) get updated; apply the updated MOD(s) and simply run the patcher again.


[Breakdown WARNING!]
- I have to abide by the rules of the game's engine and cannot change core system rules;
- Do NOT switch Profiles while completing challenges (the same goes for some of the original Hero unlock challenges, btw);
- Challenges CAN be completed on ANY profile, but the Unlocked Rewards will stick to THAT Profile;
- Due to this the final Bonus Reward can NOT be unlock if one or more challenges were unlocked on another profile, since it counts the Unlocked Challenges per Profile;

- In case of starting a New Game, all Rewards will be unlocked automatically (unfinished Challenges, if any, can still be completed);
- If you start Breakdown for the very first time, No Rewards will be unlocked;
- You can collect Rewards by using the Radio Menu at frequency 27.0.


[NOTES:]
+ Milo Eldridge
  - if unlocked; Milo can be added via the Radio Menu to your Enclave, provided that He is not already part of your Enclave;
  - If Milo dies (or if He's left behind in Breakdown), You can call him again via the Radio Menu;
    - In Breakdown; there is also a possibility that He will respawn (like any other character), after you have moved to a new level;
  - He will also be added to the Unlocked Characters list when starting a New Game.
    - However, for those of you who also have 'Gurubani Kaur' unlocked, He will not be visible, unfortunately.
  - Milo will remain a playable character after uninstalling this MOD, but if He dies or is left behind, you can no longer spawn him;
  - in Lifeline; Milo will no longer be available after uninstalling this MOD
 
 WARNING: when uninstalling this MOD for Lifeline: it is advisable to kill Milo first before uninstalling. Not doing so could cause Lifeline savegame corruption;

+ Pie Facility
  - After uninstalling this mod, the ability to make Pie will stay unlocked on the Profile you unlocked it on.

[Q&A]
Q: Will this MOD conflict with any future updates if UL decides to release the Rewards/Challenges themselves?
A: No, This MOD contains only NEW code. Not even a single existing value was changed, deleted or edited in any way.

Q: Can you unlock the Pre-Order knifes from GameStop, Amazon and BestBuy?
A: Yes I can, but the Textures of those knifes are NOT included in the Steam version, so they'll be invisible. Obtaining and including these textures would be illegal
 
Q: Can you unlock 'Gurubani Kaur' and the 'Prepper's Pack'?
A: Yes I can, but currently have no interest in doing so as these rewards were available to everyone.

Q: Isn't the statement you made about 'Gurubani' and the 'Prepper's Pack' conflicting with the creation of this MOD?
A: Maybe, but I do see a difference (it ain't called XBO Challenges for nothing). Plus, that's how it is for now. (I can always change my mind later, who knows?)


The following files have been used to create this MOD. (A seperate file for QMJS's EF mod is also available.
[Story]
radiooptions.win.bmd
scenes.win.bmd
rtsdata.win.bmd

[Breakdown]
radiooptions.win.bmd
scenes.win.bmd
expertise.win.bmd
enclaves.win.bmd
rtsdata.win.bmd
rtsevents.win.bmd

[Lifeline]
radiooptions.win.bmd
scenes.win.bmd
characters.win.bmd
rtsdata.win.bmd