Perfectionist's Overhaul - Realism - Crafting - Story - Breakdown - Lifeline by ZephyrWarrior
State of Decay » Overhauls
Added: 30/08/2014 - 05:45PM
Updated: 30/08/2014 - 06:38PM

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Uploaded by ZephyrWarrior


Last updated at 18:38, 30 Aug 2014 Uploaded at 17:45, 30 Aug 2014


Alright, hi guys. So, I've been thinking about this for a while and decided to go through with it with the help of various people throughout the SoD modding community (see Credits).

What is it?

Perfectionist's Overhaul is going to be a fairly extensive overhaul to State of Decay, adding things like recipes (properly balanced of course), adding some space to cars, slightly increasing the maximum bullet stack (but decreasing the maximum launcher grenade stack), slightly tweaking item weights, renaming items to proper names (also including instances of Juggernauts being called Big Uns, Big Bastard Zombies, etc), attempting to stabilize the vehicles to the best of my abilities, and adding a handful of wonderful mods from the community such as Brants Military Surplus and Melee and Ranged Specializations.

Other changes include adding both commercial and military suppressor variants, as well as adding Hydrocodone and Oxycodone painkillers. Also, I will be fixing the numerous icon errors, grammar errors, etc. in item and recipe descriptions.


Copy Game into /State of Decay/.


Remove the /libs/, /objects/ and /scripts/ folders from "Game".

What is its Current Status?

I am currently working hard on making and balancing the several recipes I am looking to add, as well as obtaining permission for a couple more mods I wish to include. 

-Brant's Military Surplus
-Melee and Ranged Specializations
-99 Levels of Breakdown
-Fixed instances of "Big Uns", "Big Bastard Zombie", etc to match up with everything else.
-Renamed Firebombs and Petrol Bombs to Molotov Cocktails and Fuel Bombs.
-Renamed a couple other minor things and changes a few descriptions to be a bit more detailed and interesting.
-Fixed the Mt Tanner bridge.
-Made the car inventories more realistic.
-Stacks are 50 of every bullet except .50 and GL Grenades, which are smaller.
-Take Stack matches up with a denominator of each ammo type's stack size.
-Having survivors come with you is now only 10 influence, and lasts a lot longer.
-Weapon stats are the same across all modes now.

-A lot more recipes.
-Wits XP for killing certain freaks.

What Hoops Do I Have To Jump Through?

To make full use of this mod, you will have to restart campaigns, however if you wish to make partial use of it, including the recipes, I don't foresee any game breaking bugs by continuing from a saved game. The only exception to this appears to be the resetting of "The Dealer" challenge, if it is not yet complete, caused by editing the file. At least, I believe this is the cause. It will likely have a lot of incompatibilities simply because State of Decay only has one possible plugin per file without splicing things together, if you want to see a mod added to this mod(pack), please suggest it and if I think it would improve the experience of it, I will happily seek permission for its use.

Notable Mods That Are Not Incompatible:
-NPCs Use Guns
-No Zombie Car Damage


Myself for authoring the recipes, as well as combing over game files to fix many inconsistencies.
QMJS for fairly extensive help learning how State of Decay's functions work.
Undead Labs, LLC for creating the game for which we are all here, State of Decay.
The pleasant community of the State of Decay forums.
Black Tree Gaming for creating the Nexus Mods network, where this mod will likely be hosted.

Mod Authors (In Order of Received Permission):
MattyDienhoff for creating Brants Military Surplus, and granting permission for its use.
SilentResident for creating Melee and Ranged Specialization, granting permission for its use, and offering any help she could provide.
SwissArmyKnife for creating 99 Levels of Breakdown.