State of Decay
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Drifty Flintlock

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DriftyFlintlock

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The Improved Skills Pack makes a number of tweaks and changes to skills, for smoother progress and more varied character options.

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NOTICE: I am no longer working on this mod. Due to a change in employment, I have far less free time than before. Further, I feel that
I've done about all I can do with State of Decay, both playing and modding the game. Most of the plans I had for further features and even
bug fixes are simply not possible due to the structure of the game. It's extremely mod unfriendly and it would take someone much better than me to work around it all. If you have a question about the mod, PM me and I'll try to answer, but it may not be a fast response. All that said, the license still stands. You can do whatever you want with it as long as you keep it open source and give proper credit. Good luck, and here's hoping for a more mod friendly Sate of Decay 2!

The Improved Skills Pack makes a number of tweaks and changes to skills, for smoother progress and more varied character options.

It fixes a number of issues related to XP and weapon specializations, changes XP requirements for some skills, makes certain specializations more useful, splits specializations to allow a character to take extra, and other changes.

See the readme for more details.

NOTE 7/12/14
A more experienced modder was kind enough to give me a technical explanation of what spread actually does. The short answer is, not much. The long answer is, all weapons (except shotguns) have 0 spread anyway. Spread only applies to Assault weapons in full auto mode, and only after the first shot. The reason headshots don't work at long range is something more like damage falloff rather than accuracy, and it's based on the weapon and caliber, not any skills.
So what does that mean to you? Mainly that the accuracy bonuses I added to replace snap don't actually do anything. For now, accuracy bonuses will be replaced with rate of fire until I can come up with something better. Look for said update in the near future.

UPDATED 7/21/14
See the changelog in the readme for details.