STAR WARS: EMPIRE AT WAR

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  • 1. Absolute Enhancement Mod (5.1) for Star Wars: Empire at War

    This mod is For Empire At War (NOT Forces of Corruption) AEM changes many of the gameplay features of the game along with many other aspects such as: over 72 planets added, many more space units, land units, more hero characters and most ships now have fighter complements and all ships have been revised. Commanders play a large role with bonuses now, so killing them is a priority. Make sure you read the planet details since it will tell you what you can build and where. All units are clearly defined as to their ability in reference to a similar craft so you know how good or bad it is.

    updated 21:56, 25 May 2016 2,125 71 127,627kb GameFrontArchiver

  • 2. Return of the Clones (FoC) for Star Wars: Empire at War

    A mod that adds a fourth faction to the base game - the resurgent Galactic Republic, along with associated changes to the other three factions.

    updated 9:00, 16 Jun 2016 2,023 79 129,366kb CaptainObviousau

  • 3. z3r0x's FoC Addon (V3.5) for Star Wars: Empire at War

    Here is the Long Awaited Next Mod from z3r0x.



    This mod adds a significant amount of units, heroes, Planets, Missions and gameplay features to Forces of Corruption. It Includes a number of Easter Eggs and also contains a number of other new items.



    New Items In 3.5:



    *V3.5*

    2 New Units (Mediator Cruiser and Scimitar Assault Bomber)

    3 New Planets (Bakura, Bastion, Belkadan)

    1 New Space Skirmish Map "Duros Assault"

    7 New Maps

    Re-Worked AI for the mod..

    Vong added in as a true faction.

    11 New Props

    updated 21:57, 25 May 2016 716 32 249,497kb GameFrontArchiver

  • 4. Absolute Corruption mod (2.4) for Star Wars: Empire at War

    Absolute Corruption v2.4 is an continuation of the Absolution Corruption mods by Mobbman. This mod is for Forces of Corruption, not standard Empire at War.



    Like the previous versions, this version adds many new units and fixes bugs present prior to this release. This mod is something of an expansion mod, with new units and features as well as tweaks to the existing units. The creator has stated that one of his goals was to keep the original game's balance while adding new units such as the Sovereign and Eclipse Super Star Destroyers.



    The mod lives up to its promise; it gives you a multitude of new units while keeping the standard FoC gameplay style and tactics. If you ever wanted to have a huge army made up of hundreds of different units, then try out this mod!

    updated 21:57, 25 May 2016 925 26 223,526kb GameFrontArchiver

  • 5. Ultimate Empire at War (V4) for Star Wars: Empire at War

    The next mod in the Ultimate Empire at war Series, V4 is for FoC.



    Authors Description:

    QUOTE


    The Focus of UEAW is to bring the eras, or periods of time, to the game that were not in the original release of Empire at War. The Mod will include new heroes, units, buildings, technologies, planets and weapons. Players will have a chance to take control of the dark side or light side in a galactic campaign in each era, as well as the ability to train the sith as the dark side, or Jedis as the light side. The Ultimate Empire at War campaign will also be available, which is a Galactic Campaign that spans every era of time in the mod, covering all material, units and heroes in the mod.



    UEAW v4 Includes some of the new ships, models and ideas that we are going to use in the full mod. This is not representative of the completed mod, which will include much more than this small demo.




    There are quite a few new heros, ships, planets, maps, and other changes that make the mod unique. see the readme below for the list of additions and changes.



    ~Scorpinox

    updated 21:57, 25 May 2016 633 21 43,453kb GameFrontArchiver

  • 6. z3r0x's FoC Addon (V3.5 PATCH) for Star Wars: Empire at War

    What does this patch fix?



    *****BUGS FROM 3.5 FULL************



    Empire MDU Issue



    Shola maps not loading



    Mustafar maps not loading



    Garm not building

    updated 21:57, 25 May 2016 337 21 52kb GameFrontArchiver

  • 7. yoden all 110 map for foc (1) for Star Wars: Empire at War

    this is all my 110 map that i made for force of corruution game



    82 land + 17 space map + 10 map for the z3rox 3.5 mod



    i name the folder CustomMaps so you just need to put it in forceofcorruptiondata



    and transfere if you have your old map in it after

    updated 21:58, 25 May 2016 85 10 19,709kb GameFrontArchiver

  • 8. EAW/ FoC Mod Launcher for Star Wars: Empire at War

    Contained is the EAW/FoC Mod Launcher Program by the Team over at SMG.



    It automatically detects all Mods you have installed in Modpaths.



    Below are images of the Installer in action.

    updated 21:58, 25 May 2016 907 18 176kb GameFrontArchiver

  • 9. Interface of War for Star Wars: Empire at War

    Overhaul of the interface, including Thrawn's Revenge.

    updated 5:06, 31 Mar 2016 1,743 54 32,195kb BetrayalSeeker

  • 10. SMG XML Editor for EAW and FoC for Star Wars: Empire at War

    This is an XML editor for Empire at War and Forces of Corruption.

    updated 21:58, 25 May 2016 415 15 1,753kb GameFrontArchiver

  • 11. SMG-MOD Launcher- Zip (1.0) for Star Wars: Empire at War

    EaW/FoC Mod Launcher is a reskin of the same Steiner Modding Group launcher released earlier. There seems to be no major change in functionality at all. For those of you who haven't downloaded the other version, the Mod Launcher automatically detects any mods you have in your EaW and FoC Mods folders and allows you to run them using this launcher. Very useful for people who do not understand how to make modpaths or .bat files.

    updated 21:58, 25 May 2016 172 4 422kb GameFrontArchiver

  • 12. Rise of the Mandalorians (4.0) for Star Wars: Empire at War

    Have you been following Rise of the Mandalorians? Then you're in for a real treat here. I looked at the change log after playing through a bit and although the list is exhaustively long, it is thorough and you can tell the author has really put his time into this release. Of course with such an undertaking there are bound to be bugs. I only a small one with the Solo twins having one of their descriptions missing, but the other twin reads fine.



    The land tactical camera changes are noticeable and made me change my view during land battles for the first time. It lets you do pan up and down which wasn't available before. You'll notice it when you play it. There are so many other awesome changes that I'm not going to go over them here. I'm just going to mention one more thing:

    QUOTE


    *Added a super-secret unit to the game....not telling where to build it or what it's stats are. No hints, but you'll know it when you see it

    I'm pretty sure I found it. I was giddy with excitement and built a whole bunch of them. It was awesome.



    QUOTE


    The next and final release of Rise of the Mandalorians. Version four is nearly five months of hard work compiled in to a single download! The filesize is over 1gig uncompressed so be ready for a heft download... Should be worth the wait though

    And it is worth the wait.





    the_stag

    updated 21:57, 25 May 2016 46 3 370,098kb GameFrontArchiver

  • 13. Star Wars - Clone Wars mod (version 1.5) for Star Wars: Empire at War

    Star Wars - Clone Wars is a modification for Forces of Corruption (NOT standard Empire at War) by nett40.



    QUOTE


    I have compiled a simple total conversion Clone Wars era mod, for EaW/FoC using Clone Wars era models, icon and textures from various mods and addons. I have changed as little as possible regarding original gameplay to avoid bugs. The mod has three playable factions: Republic, Seperatists (CIS) and Pirates. The mod has been tested in playing Galactic Conquest Campaigns.



    Version 1.5 CHANGES:

    1) New awsome Republic Space Stations made by Warb_null.

    2) Darth Sidious heals at Bacta Tank, not at the Repair Station!

    3) Fixed the Poogle bug and some other minor issues... I hope???

    4) New Republic Hero: Captain Rex, a tough Field Commander.

    5) Magnaguard Droids now accompany General Greivous. But he cannot remove corruption, he is a warrior and no good at politics or justice!

    6) Poogle and Gunray are now TECHNOCRATS, meaning they both reduce production price at their current location, and as Dooku remove Corruption.

    7) Sidious is "Mr. stealth" and spawns in space. His ability to steal tech and hide in the shadows, does not allow him to remove corruption!

    8) Bail Organa is an honorable Senator and production prices are reduced at his current location. Only Jedis can remove corruption for the Republic, they are the guardians of justice and peace..

    9) AT-PT has replaced the AT-AP as default Pod-Walker.


    updated 21:57, 25 May 2016 334 13 153,197kb GameFrontArchiver

  • 14. Star Wars Empire at war - No unit Limit (0.1) for Star Wars: Empire at War

    Star Wars Empire at war - No Unit Limit is exactly what the title suggests. The mod removes all population amounts on both ground and space units allowing for unlimited army sizes, which itself allows for whole new stratergies and styles of gameplay.



    A good download if your looking for a way to enhance up your games without changing too much. The Mod has also been listed as Windows and Mac compatible.

    updated 21:57, 25 May 2016 231 5 192kb GameFrontArchiver

  • 15. Thrawn's Revenge: Imperial Civil War (1.0) for Star Wars: Empire at War

    Conquer the galaxy as the New Republic, Imperial Remnant, or Empire of the Hand. Features brand new units, graphical enhancements, 8 new Galactic Conquest maps, 20 new skirmish maps, and several non-playable factions that are active on the Galactic stage, including the Hutt Cartel, Hapes Consortium, Warlord Zsinj's Empire and the Pentastar Alignment.



    *If you are having trouble downloading this file; try using Mozilla FireFox or Opera. Internet Explorer and Google Chrome appear to have isues using the download link.*

    updated 21:57, 25 May 2016 290 8 436,752kb GameFrontArchiver

  • 16. Jagged Squadrons (2.0) for Star Wars: Empire at War

    Jagged Squadrons is a mini-mod for Forces of Corruption created by Daimonoth for aesthetic purposes. This mod alters fighter squadron formations to make them 3-dimensional. The author broke up the perfectly-aligned and flat fighter groups and gave them a more dynamic and swarm-like appearance. Each squadron type has its own custom formation, reducing the instances of squadrons flying through each other. In version 2.0 Daimonoth has also tweaked the stats of the fighters to make them more potent in battle. A full list of changes can be found in the read-me.



    Definitely consider this mod for a download as it adds some interesting tweaks to the Forces of Corruption game.

    updated 21:57, 25 May 2016 81 2 1,406kb GameFrontArchiver

  • 17. (SD)darthexecutor Mandal-hipernautics (2.0) for Star Wars: Empire at War

    This is still a great looking map.



    It doesn't appear much has changed. I guess just a bunch of cosmetic detail changes.



    This map is still missing is a skydome, or spacedome, or whatever.



    Still a great job. Keep it up.



    QUOTE


    Hi ppl here is the new version for the ship factory in mandalore (Mandal-Hipernautics),



    add:

    few changue in nature for a realistic map(you can see the changue in 1 screenshot)



    fix:

    the file name now is the original



    download the map and enjoy!!!







    the_stag

    updated 21:57, 25 May 2016 10 1 1,570kb GameFrontArchiver

  • 18. Naboo Sunset (1.0) for Star Wars: Empire at War

    Hey this is my latest map that takes place on Naboo this time. In the map the empire has recently disscovered vast amounts of resources that could aid them hidden inside the mountians of naboo. Unfotunatly for them the rebles have set up a base to operate from to drive the empire of the planet and take the resources for themselves. Which side will prevail? Only you can decide that.





    -this map is a multiplayer map that supports up to 8 people online.

    there are plenty of resource pads and outpost pads set thoughout the map

    I created this map really to make up for my last map not being very good and if i do say so myself i did this very well and this map might easily be my best yet.

    updated 21:58, 25 May 2016 15 3 2,181kb GameFrontArchiver

  • 19. Wargtv space Mappack for Star Wars: Empire at War

    This is a FoC Mappack by wargtv. The pack contains 3 maps of Empire vs Rebellion layouts.



    Creator Description:

    QUOTE


    It is a mappack for FoC. It is an Empire vs Rebel and it contains 3 Maps in the Mappack. So hope you in enjoy the Mappack

    updated 21:58, 25 May 2016 27 3 104kb GameFrontArchiver

  • 20. (SD)darthexecutor War in the space station (1.0) for Star Wars: Empire at War

    As much as I can recall, 'Command & Conquer: Red Alert' was the first RTS ti have levels that took place entirely inside a building. Every time I play a level that is restricted to troops inside a building, I always think back to that.



    This map looks nice. It have the layout of a level 1 Imperial space station. The rebels have docked a Venator and are infiltrating the base. Time is of the essence because once the Imperials get a bombing run, the rebels are as good as gone.



    I enjoyed this level because there are several different routes to take to achieve victory. Be sure to give the author some feedback on this one, I'd like to see more like this in the future.



    QUOTE


    Hi again ppl here is the one map if a war inside a space station level 1



    History



    the rebels use a old venator to assault a empire space station, the venator can fire their turbolaser and the empire cant lose their shields or the turbolaser destroy their base, the empire only can destroy the venator with bombers (bombing run) to win







    the_Stag

    updated 21:57, 25 May 2016 15 2 830kb GameFrontArchiver

  • 21. Naboo Theed (1.0) for Star Wars: Empire at War

    TK432's first map is of Theed. As far as I can tell, it seems to run fine. Haven't seen many Theed or city maps recently, so this should be fun for people who play skirmish. Unlike me.



    Anyways, have fun, and enjoy. Give feedback, as it's his first map.



    ~valiantofficer

    updated 21:58, 25 May 2016 17 1 106kb GameFrontArchiver

  • 22. Wargtv's Mappack 2 for Star Wars: Empire at War

    Wargtv's Mappack 2 is a map pack for Forces of Corruption and Empire at War by Wargtv.



    This map has many varied and good looking maps. Wargtv shows his skills through his use of textures, props, water, and height in order to make his ground maps come to life. His space maps look like space maps, but their layouts seem to promise fun space battles with some interesting maneuvers. If you've been looking for some more maps to play FoC and EaW on, then you ought to try this out.

    updated 21:58, 25 May 2016 44 2 781kb GameFrontArchiver

  • 23. ZX-95 (2.0) for Star Wars: Empire at War

    I don't know much about making models, but I do know how to look at pictures and add models into my own game.



    This is a great add-on starfighter to help bring the non Rebel/Imperial forces into the fray. I didn't add the bones when I tried it because I don't think starfighters need bones. However from what I saw it all looked good if you want to do that.



    I always like seeing new models and ideas, so keep up the good work Mobius13.



    QUOTE


    V2: Just fixing scale and engine glow issues.









    the_stag

    updated 21:58, 25 May 2016 9 1 262kb GameFrontArchiver

  • 24. StarlightENB with SweetFX 2.0 - AotR for Star Wars: Empire at War

    Little graphical improvement for Awakening of the Rebellion / Forces of Corruption

    updated 2:48, 7 Jan 2016 172 3 1,031kb Mhesser

  • 25. Sandmans' Galactic Conquest Mod (V1.0) for Star Wars: Empire at War

    ------------------------------------------

    | Sandmanss Galactic Conquest Mod (v1.0) |

    ------------------------------------------





    This is the final beta release of this mod, meaning this will be all I'm adding at least until Forces of Corruption comes out. I will most likely be coming back to it then. As it is I've added 8 new units (1 not playable, there for the pirates), 4 additional heroes (1 for the pirates), a new single and multiplayer GC, changed the Raiding system and added back in 1 building for both sides.



    The GC is called "In The Beginning", both the Imps and Rebels start was 3 planets, the lowest tech you can give them and 3,000cr.



    Rebels:

    I wanted to make the rebels look more ragtag, so they start with a couple of Venators (stolen after the clone wars), some v-Wing and Z-95 squadrons and a few Corvettes. They have Naboo (not Hoth as its too easy to get Bespin from there), Yavin and Bonadan.



    Imps:

    The Imps also start with a couple of Venators, Acclamators, and Tartans, and have Coruscant, Byss and Fresia.



    Pirates:

    The are a LOT more pirates around, they now own around 23 of the 43 planets, so a lot of the early game is about conquering pirate planets, watch out as they have a few surprises on certain planets.

    updated 21:56, 25 May 2016 10 1 6,435kb GameFrontArchiver

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