Star Wars: Empire at War
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  • KotOR mod patch (0.95)

    KotOR mod patch (0.95)

    Last Update: 20 Apr 2016
    Author: Evil33
    Uploader: Player195583

    This update packs quite a punch for less than 6 MB. Although still not perfect, it's getting better with every release/update (as it should). The balancing issues in particular have been addressed nicely. You need the full version 0.9 before you can use this update. You can get it here. This patch for my KotOR mod fixes several bug and rebalances the space mode. It also brings some new units and changed scalings. Please remember, this is a patch so you need the 0.9 full version to play it. the_stag

    • 5.7MB
    • 38
    • --

    KotOR mod patch (0.95)

    Last Update: 20 Apr 2016
    Author: Player195583

    This update packs quite a punch for less than 6 MB. Although still not perfect, it's getting better with every release/update (as it should). The balancing issues in particular have been addressed nicely. You need the full version 0.9 before you can use this update. You can get it here. This patch for my KotOR mod fixes several bug and rebalances the space mode. It also brings some new units and changed scalings. Please remember, this is a patch so you need the 0.9 full version to play it. the_stag

  • KotOR Mod (0.9)

    KotOR Mod (0.9)

    Last Update: 20 Apr 2016
    Author: Evil33
    Uploader: Player195583

    Evil33 brings us a well compiled Knights of the Old Republic era mod aptly named KotOR Mod. It draws from a variety of free-release sources to bring us a nicely blended mod. It currently replaces the three standard Forces of Corruption factions with the Old Republic, the Sith Empire and the Mandalorian clans. For all of the mod players out there seeking to appease their love of the Old Republic era, be sure to give this mod a download. The story: When Revan arrived at the Starforge, Canderous disappeared. Carth followed Revan to rescue Bastila. They fought their way to the command center of the station where they found her. After that Revan headed to Malak's room and while they were duelling a third fleet dropped out of the hyperspace. Canderous had, behind Revan's back, reformed the Mandalorian Clans and lead them into the battle of the Starforge. In this moment Revan opened his mind to the dark side to fear all his enemies out there in space. Bastila and Carth felt the quake in the force and decided to flee form the station as long as they were able to. they reached the Republic forces and together with Admiral Dodonna and Master Vandar they decided that their fleet can't fight against two enemies at the same time. So they jumped with the rest of the Republic fleet to hyperspace. When Canderous realized that the Republic retreat and that his troops would not have any chance against the Starforge and its infinite army, he told his fleet to prepare the hyperjump but then the hole power of the dark side irrupted the Mandalorians. The Neo-Crusaders were rolling on the floor crying and only these with enormous willpower were able to resist the madness attacking their minds. When most of his mates were dead Canderous realized that Revan had nearly killed his whole army. Revan's rage cooled down and around the Starforge dozens of ships floating around with no one being alive on board. Canderous and a few close mates managed to escape and swore to erase the Sith Empire for that Revan has done. But for getting strong enough to destroy the Sith they first had to get the necessary ressources and there was only one faction which had enough to be a rewarding target: The Republic

    • 78.7MB
    • 83
    • --

    KotOR Mod (0.9)

    Last Update: 20 Apr 2016
    Author: Player195583

    Evil33 brings us a well compiled Knights of the Old Republic era mod aptly named KotOR Mod. It draws from a variety of free-release sources to bring us a nicely blended mod. It currently replaces the three standard Forces of Corruption factions with the Old Republic, the Sith Empire and the Mandalorian clans. For all of the mod players out there seeking to appease their love of the Old Republic era, be sure to give this mod a download. The story: When Revan arrived at the Starforge, Canderous disappeared. Carth followed Revan to rescue Bastila. They fought their way to the command center of the station where they found her. After that Revan headed to Malak's room and while they were duelling a third fleet dropped out of the hyperspace. Canderous had, behind Revan's back, reformed the Mandalorian Clans and lead them into the battle of the Starforge. In this moment Revan opened his mind to the dark side to fear all his enemies out there in space. Bastila and Carth felt the quake in the force and decided to flee form the station as long as they were able to. they reached the Republic forces and together with Admiral Dodonna and Master Vandar they decided that their fleet can't fight against two enemies at the same time. So they jumped with the rest of the Republic fleet to hyperspace. When Canderous realized that the Republic retreat and that his troops would not have any chance against the Starforge and its infinite army, he told his fleet to prepare the hyperjump but then the hole power of the dark side irrupted the Mandalorians. The Neo-Crusaders were rolling on the floor crying and only these with enormous willpower were able to resist the madness attacking their minds. When most of his mates were dead Canderous realized that Revan had nearly killed his whole army. Revan's rage cooled down and around the Starforge dozens of ships floating around with no one being alive on board. Canderous and a few close mates managed to escape and swore to erase the Sith Empire for that Revan has done. But for getting strong enough to destroy the Sith they first had to get the necessary ressources and there was only one faction which had enough to be a rewarding target: The Republic

  • Fate of the Galaxy v.Beta (0.9)

    Fate of the Galaxy v.Beta (0.9)

    Last Update: 20 Apr 2016
    Author: _237th_SC_Com_Bly
    Uploader: 237thSCComBly

    Before I start (I guess it's too late for that), start downloading this file. It's a fun, polished mod that's almost 150MB. So if you start it now, it might be done by the time you've read this and the readme. The problem with large mods like this is that; on the one hand, I want to give a through review of the mod which involves playing it several times, finding the good and bad, and then giving a several paragraph review. On the other hand, I don't want to bore my audience with every little detail when you all can form your own opinions and make comments that usually have no relation to what I write here. So give me your thoughts and I'll incorporate them into future reviews. I'll keep this one from going too long. After playing through this mod in the different modes and getting a good feel for it, this is what Empire at War should be like if it were released now. The basics of the game remain constant with a several little things bringing it together for a nice feel. First off, the FX mod should really be incorporated into every mod. Without it this mod would seem to lose a lot. Also, the addition of new planets always gives a more custom feel to a mod. Now, while many of my favorite ships aren't in this mod (K-wings, Assault Gunboats, Huge cruisers like the Viscount-class), there is a nice addition of ships that doesn't overwhelm, but still manages to be interesting. Another thing I really liked about space battles is that the capital class cruisers and space stations now how fighter compliments that better represent what they are according to the novels and technical books. One more thing that made me excited is that this is the v0.9 release. To me that says the author still has changes planned, and that I am looking forward to. Finally, I just wanted to respond to this point from the readme: Beacause a other problem the first upload was not approved because there were some bad words in the main song. If you want the original main menu song, download the starwars gangsta rap 2 by wierd al. But be warned for bad words. The file wasn't approved because that song is copyrighted, not because of the language (although it was quite gratuitous and only seemed to detract from the game in my opinion). the_stag

    • 144.6MB
    • 5
    • --

    Fate of the Galaxy v.Beta (0.9)

    Last Update: 20 Apr 2016

    Before I start (I guess it's too late for that), start downloading this file. It's a fun, polished mod that's almost 150MB. So if you start it now, it might be done by the time you've read this and the readme. The problem with large mods like this is that; on the one hand, I want to give a through review of the mod which involves playing it several times, finding the good and bad, and then giving a several paragraph review. On the other hand, I don't want to bore my audience with every little detail when you all can form your own opinions and make comments that usually have no relation to what I write here. So give me your thoughts and I'll incorporate them into future reviews. I'll keep this one from going too long. After playing through this mod in the different modes and getting a good feel for it, this is what Empire at War should be like if it were released now. The basics of the game remain constant with a several little things bringing it together for a nice feel. First off, the FX mod should really be incorporated into every mod. Without it this mod would seem to lose a lot. Also, the addition of new planets always gives a more custom feel to a mod. Now, while many of my favorite ships aren't in this mod (K-wings, Assault Gunboats, Huge cruisers like the Viscount-class), there is a nice addition of ships that doesn't overwhelm, but still manages to be interesting. Another thing I really liked about space battles is that the capital class cruisers and space stations now how fighter compliments that better represent what they are according to the novels and technical books. One more thing that made me excited is that this is the v0.9 release. To me that says the author still has changes planned, and that I am looking forward to. Finally, I just wanted to respond to this point from the readme: Beacause a other problem the first upload was not approved because there were some bad words in the main song. If you want the original main menu song, download the starwars gangsta rap 2 by wierd al. But be warned for bad words. The file wasn't approved because that song is copyrighted, not because of the language (although it was quite gratuitous and only seemed to detract from the game in my opinion). the_stag

  • Bly's Realistic Space Changes (BRSC) (0.2)

    Bly's Realistic Space Changes (BRSC) (0.2)

    Last Update: 20 Apr 2016
    Author: _237th_SC_Com_Bly
    Uploader: 237thSCComBly

    Bly's Realistic Space Changes (BRSC) is a XML mod for Forces of Corruption by _237th_SC_Com_Bly. This mod changes most of the Imperial ships with hangars to use the deploy squadron ability instead while giving the Death Star and Death Star II an escort force. If you've liked that ability and thought that ships should use that instead of the hangars, then this mod is worth a download.

    • 19KB
    • 2
    • --

    Bly's Realistic Space Changes (BRSC) (0.2)

    Last Update: 20 Apr 2016

    Bly's Realistic Space Changes (BRSC) is a XML mod for Forces of Corruption by _237th_SC_Com_Bly. This mod changes most of the Imperial ships with hangars to use the deploy squadron ability instead while giving the Death Star and Death Star II an escort force. If you've liked that ability and thought that ships should use that instead of the hangars, then this mod is worth a download.

  • Bly's Realistic Space Changes (BRSC) (1.0)

    Bly's Realistic Space Changes (BRSC) (1.0)

    Last Update: 20 Apr 2016
    Author: _237th_SC_Com_Bly
    Uploader: 237thSCComBly

    Pretty much a continuation of Bly's realistic space mod. I kinda like it, personally. Try it out, and give CONSTRUCTIVE feedback.

    • 40.5MB
    • 9
    • --

    Bly's Realistic Space Changes (BRSC) (1.0)

    Last Update: 20 Apr 2016

    Pretty much a continuation of Bly's realistic space mod. I kinda like it, personally. Try it out, and give CONSTRUCTIVE feedback.

  • Arcturus Maximus Primus (.92)

    Arcturus Maximus Primus (.92)

    Last Update: 20 Apr 2016
    Author: Alpha_Omega_Protocol
    Uploader: mbradshaw

    Originality seems to be pretty rare in these parts, which makes this mod a special treat. Arcturus Maximus Primus is not only the name of the mod, but also the name of the ship that is the primary feature of the mod. And trust me, this ship is one fun beast to play with ingame. Equipped with turbolaser turrets, two gigantic beam cannons, and a host

    • 13.7MB
    • 2
    • --

    Arcturus Maximus Primus (.92)

    Last Update: 20 Apr 2016
    Author: mbradshaw

    Originality seems to be pretty rare in these parts, which makes this mod a special treat. Arcturus Maximus Primus is not only the name of the mod, but also the name of the ship that is the primary feature of the mod. And trust me, this ship is one fun beast to play with ingame. Equipped with turbolaser turrets, two gigantic beam cannons, and a host

  • Return of the Clones (EaW)

    Return of the Clones (EaW)

    Last Update: 20 Apr 2016
    Author: Darth Windu

    The most recent version of 'Return of the Clones' exclusively for Empire at War - this is NOT compatible with Forces of Corruption. If you have both packs, please use v5.2 Changes: New in v1.3: ------------ - Fixed ARC Troopers not trowing

    • 19.2MB
    • 48
    • --

    Return of the Clones (EaW)

    Last Update: 20 Apr 2016

    The most recent version of 'Return of the Clones' exclusively for Empire at War - this is NOT compatible with Forces of Corruption. If you have both packs, please use v5.2 Changes: New in v1.3: ------------ - Fixed ARC Troopers not trowing

  • Kotor mod (0.5)

    Kotor mod (0.5)

    Last Update: 20 Apr 2016
    Author: Evil33
    Uploader: Player195583

    Who doesn't like the KotOR era? That's right, everyone likes it. Although this isn't the first mod to incorporate KotOR era units, I think it's the first to be specifically limited to that time frame. It's a ways from being a complete mod, but the beginnings seen here may be what the community desires. Bonus: Star Forge included. the_stag

    • 78.7MB
    • 16
    • --

    Kotor mod (0.5)

    Last Update: 20 Apr 2016
    Author: Player195583

    Who doesn't like the KotOR era? That's right, everyone likes it. Although this isn't the first mod to incorporate KotOR era units, I think it's the first to be specifically limited to that time frame. It's a ways from being a complete mod, but the beginnings seen here may be what the community desires. Bonus: Star Forge included. the_stag

  • New Galaxy Mod (2.0)

    New Galaxy Mod (2.0)

    Last Update: 20 Apr 2016
    Author: _237th_SC_Com_Bly
    Uploader: 237thSCComBly

    Version 2.0 -New Gc's -Fixed campaign -New maps -ZIP not RAR like last time Comming next: -massive ammount of maps -FOTG 0.95 I especially like the replacement of the stock FOC maps. Some of the replacement maps are from vanilla EAW single player campaign, some of them appear to be tweaks of those maps, while others are original maps placed into this mod. The placement of planets into their canon locations makes me happy. There are also some new Galactic Conquests to challenge you. The historical accuracy is now much better and several levels contain surprises. This is a series that I am enjoying more than I probably should. the_stag

    • 5.4MB
    • 5
    • --

    New Galaxy Mod (2.0)

    Last Update: 20 Apr 2016

    Version 2.0 -New Gc's -Fixed campaign -New maps -ZIP not RAR like last time Comming next: -massive ammount of maps -FOTG 0.95 I especially like the replacement of the stock FOC maps. Some of the replacement maps are from vanilla EAW single player campaign, some of them appear to be tweaks of those maps, while others are original maps placed into this mod. The placement of planets into their canon locations makes me happy. There are also some new Galactic Conquests to challenge you. The historical accuracy is now much better and several levels contain surprises. This is a series that I am enjoying more than I probably should. the_stag

  • Build An Army (1.0)

    Build An Army (1.0)

    Last Update: 20 Apr 2016
    Author: Canderis
    Uploader: Canderis

    Build an Army is a mod for Empire at War (not Forces of Corruption) that removes the population limit in the Galactic Conquest mode. Although it is a simple mod, there has been a recent spike in demand for these simple XML mods for Empire at War. This mod is as good as its word; you can build an incredibly large force ingame and attack the enemy planets. A must have for anybody looking to mass huge armies ingame for some epic battles.

    • 11KB
    • 33
    • --

    Build An Army (1.0)

    Last Update: 20 Apr 2016
    Author: Canderis

    Build an Army is a mod for Empire at War (not Forces of Corruption) that removes the population limit in the Galactic Conquest mode. Although it is a simple mod, there has been a recent spike in demand for these simple XML mods for Empire at War. This mod is as good as its word; you can build an incredibly large force ingame and attack the enemy planets. A must have for anybody looking to mass huge armies ingame for some epic battles.

  • Return of the Clones (FoC)

    Return of the Clones (FoC)

    Last Update: 03 Jun 2020
    Author: Darth Windu

    A mod that adds a fourth faction to the base game - the resurgent Galactic Republic, along with associated changes to the other three factions.

    • 541.3MB
    • 433
    • --

    Return of the Clones (FoC)

    Last Update: 03 Jun 2020

    A mod that adds a fourth faction to the base game - the resurgent Galactic Republic, along with associated changes to the other three factions.

  • StarlightENB with SweetFX 2.0 - AotR

    StarlightENB with SweetFX 2.0 - AotR

    Last Update: 07 Jan 2016
    Author: SweetFX_Boris Vorontsov_Mhesser
    Uploader: Mhesser

    Little graphical improvement for Awakening of the Rebellion / Forces of Corruption

    • 50.2MB
    • 14
    • --

    StarlightENB with SweetFX 2.0 - AotR

    Last Update: 07 Jan 2016
    Author: Mhesser

    Little graphical improvement for Awakening of the Rebellion / Forces of Corruption

  • Interface of War

    Interface of War

    Last Update: 31 Mar 2016
    Author: Supreme
    Uploader: BetrayalSeeker

    Overhaul of the interface, including Thrawn's Revenge.

    • 443KB
    • 136
    • --

    Interface of War

    Last Update: 31 Mar 2016

    Overhaul of the interface, including Thrawn's Revenge.