STAR WARS: BATTLEFRONT
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Battlefront Main Play Mod (6.0 (Final))
So here it is. The final version of the Main Play Mod for Battlefront I.



It fixes bugs in prior versions, adds new additions and suchlike. It also includes, as did the prior release (which was not posted here, as it was released at the end of March). It also relocalizes all units and weapons, so that the new weapons and units are named, and weapons are laregly named correctly.



As before, backup all relevant files (your sides, Mission.lvl and core.lvl). it also includes new level files for Naboo Theed, Yavin IV: Arena and Bespin: Platforms, although these are not compulsory, but you should back up those files too if you want to play the newer versions.



-ggctuk



(As a side note, if any other staff still play BF1, they might want to give this a download to write a score card out)
Star Fire Side Mod (1.1)
Tech: 9
Balance: 8
Quality: 9
FunFactor: 10
Creativity: 9

Overall Rating: 9
Europa: Bridge (3.0)
Version three of Ty294's Europa Bridge is essentially the same as the previous version.



Like the previous two iterations, Europa: Bridge is essentially one big bridge suspended over a chasm. It's a mostly straight fight across the bridge, although there are various objects scattered here and there.



Changes from the earlier version are, as the author mentions, pretty minor. The only substantial change is that the sky has actually been given... a sky this time around. Less importantly, the placements of some objects on the bridge were tweaked.



If you liked either of the last two versions, give this one a try.
Kashyyyk: Shores (3.0)
Yep, it's released now! All I can say is, have fun reading the extra long README file. I don't have enough time, so this is the description that you are getting. The changes are ENORMOUS! This is my favorite work of art!!



Enjoy!!



- Majin Revan
BattleFront 1 Redemption Mod (1.0)
Since I don't have SWBF1, and since this was a larger mod project, I felt it would be unfair to leave this without a review. To that end, I asked for a guest review, and got one from user "YTF" from Gametoast forums. Here's his review:



QUOTE


I'll first begin with the title of the mod. I don't see what's exactly "redemptive" about it, but then again, the list of super-cool mod names is surprisingly limited, so it works just fine.



Just for the sake of getting it out of the way, I'll start with the things I didn't like. The first thing I noticed when I booted up Battlefront and opened Cloud City was the lack of localization correcting. The MagnaGuard is still Assault Droid (I didn't even know it was supposed to be a MagnaGuard until I reread your entire post), and the Wookiee Jedi is still Clone Pilot. A lot of weapons remain unlocalized as well, so that should definitely be something to fix for your next version.



Second off, I dislike how you gave the Jetpack, Shield, and Geonosian Wings infinite energy. I mean, I didn't like how low the energy bar was to begin with, but I feel that it's sort of stretching it when you give them infinite (at least the Shield and Jetpack, giving infinite to the Geo Wings actually makes some sense). I'll admit it's fun flying around without any energy depletion, but it sorta ruins the gameplay. For example, on Cloud City you can fly behind buildings with the Jet Trooper or the Geonosian without leaving the battlefield and camp there. I actually found an AI that somehow managed to lodge itself between two buildings outside of the main area. It took me almost twenty minutes to find him so I could end the match.



An issue related to weapons is the grappling hook equipped to the Clone Sharpshooter. I thought it to be kinda cool at first, thinking "Hey, I haven't seen very many maps with this thing. I wonder if it really works." Well, not really. In fact, I was pretty much goofing around for like five minutes trying to get it to latch on to stuff. Nothing really interesting happened until I pointed it at the ground and it sucked me halfway through and I died instantly.



Ok, so what did I like about this mod? Quite a bit. Just for an example, the Jet Trooper's EMP Rifle is awesome. I rather dislike overpowered weapons, but this is one of the few exceptions. I love firing down the Cloud City hallway and exploding everything in sight.



So, with all that said, it's a pretty good mod. Not bad at all considering that hardly anyone mods for SWBF1 anymore. It's pretty balanced and the basic concept is cool, but there are a few bugs that need fixing. No mod is perfect, but the more you devote yourself to it, the more you will appreciate it in the end, and that's all that matters. I will definitely download the next two parts when they are released.



My rating: 8.5

BF1 Redemption Mod Final
This is the final version of elfwithsword's Battlefront Redemption mod. It seems to have had a large number of changes from its earlier version, most or all of which are listed in the readme. It looks like the author has made a substantial effort to improve upon his earlier version - so give it a try! It looks like a pretty big mod, and we don't see many mods for the original Battlefront anyway.



-Mav
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  • added 1 month ago

    Staff Picks - 24th May 2017

    posted by BlindJudge Feature
    This week in our Staff Picks - Terrorfox1234 shows he has a heart and looks to rehome an elderly gentleman, SirSalami goes all Hitman and sneaks around Skyrim dressed in the clothes of his enemies, Svariato decides that they are going to begin sinking oils back like they are shots to grant various powers to their characters and weapons, and I go all John Woo and decide that I'm going to run through the Fallout 4 wasteland taking pot shots at the limbs of all those who offend or attack me!

    If you have any comments then please leave them below and if you have any of your own picks then get them ...(continue reading the full article)
  • added 1 month ago

    The Great Thumbnail Rebuild

    posted by MrMason Site News
    We have been gearing up for some time to get ready to rebuild the thumbnails for over 2.5 million images that you’ve all uploaded over the years so that they are a much higher quality for the new website design that we've been working on.

    We kicked off this rebuilding process at the start of last week, and it is now complete. The higher quality thumbnails may take some time to filter down through our various CDN providers as they are heavily cached.

    Some of you may have noticed over the last few weeks a few subtle changes that we've made to the way thumbnail images are displayed on the websit ...(continue reading the full article)
  • added 1 month ago

    Staff Picks - 17th May 2017

    posted by BlindJudge Feature
    This week we have some cracking picks for you all to take a look at. SirSalami has found an incredible dodge mod for Skyrim that not only adds an ability for you to dodge attacks, but also your enemies. I have a Star Wars based mod from nubyplay that I have had great fun checking out (frazzling enemies with lightning or sending them skyward never seems to get old), Terrorfox1234 has multicolored torches with a variety of uses, and Robbie922004 has come through again yet with a great pick and write up for 'Revenge of the Sleeves' for XCOM: Enemy Unknown.

    We love to hear the communities picks so ...(continue reading the full article)
  • added 1 month ago

    We have a name! And a Q&A session with Tannin regarding the new mod mana...

    posted by Dark0ne Site News
    It's been awhile since we mentioned our work on the new mod manager. For a quick recap of "recent" events, back in August 2016 we brought on Tannin (of Mod Organizer fame) to head up work on a completely new mod manager for Nexus Mods. He's been working on it along with the two original NMM programmers ever since.

    Tannin's remit is simple on the surface, we want a mod manager for Nexus Mods that can handle modding for as many games as possible and that can be both simple for newcomers to use while containing (or supporting) all the advanced functionality users have come to expect from mod manag ...(continue reading the full article)
  • added 2 months ago

    Staff Picks - 03 May 2017

    posted by BlindJudge Feature
    This week they are all picks from within our Bethesda games. Terrorfox couldn't decide on just one mod, so has actually chosen 4 from the same author, all of which add additional beasties or variants of into your Skyrim game. I have chosen a mod that I think really adds a bit of variety to an otherwise annoying (but necessary) part of gaming - fast travel. SirSalami has also addressed one of his gaming pet-peeves of only being able to save a game from retiring to a bed by looking at a mod that allows far more diversity in save locations. Finally, our community member iMACobra has selected a mo ...(continue reading the full article)
  • added 2 months ago

    Staff Picks - 19 April 2017

    posted by BlindJudge Feature
    We’re back and have some brilliant mods for you to take a look at. SirSalami goes back to try out a mod for Morrowind, I check out Elianoras latest Fallout 4 abode, and Terrorfox… well, he just wants some kind of freedom within his Fallout 4 world, our community pick this week adds a lot more content into Skyrim and looks like a great expansion.

    Remember, we love to hear the communities picks so keep them coming by using this handy form.

    Please fill out the form completely and ensure that you add some details about the mod and why you have chosen it (similar to how our community members hav ...(continue reading the full article)
  • added 2 months ago

    Staff Picks - 12 Apr 2017

    posted by BlindJudge Feature
    We have some cracking mods again for you this week. Terrorfox1234 has gone back to his chill out game of choice and found a mod that will really appeal to those of you who have played modded Minecraft, SirSalami has a mod that now enables the use of shields to block those heavy attacks and I have found my perfect Red Rocket Settlement mod. Our community still continues to provide us with great choices, this week we have a pick for a fixed UI within FONV and a quest mod with an awesome name. Check them all out.

    Remember, we love to hear the communities picks so keep them coming by using this han ...(continue reading the full article)
  • added 3 months ago

    Staff Picks - 5 Apr 2017

    posted by BlindJudge Feature
    Welcome to this week's staff picks, today we bring you a number of different companions, another way of organising your settlements, a mod that allows you to finally buy items that you can see within a shop and some awesome community picks that will extend your game time. Check them out and let us know what you think.

    Remember, we love to hear the communities picks so keep them coming by using this handy form.

    Please fill out the form completely and ensure that you add some details about the mod and why you have chosen it (similar to how our community members have below).  

    Just remember that ...(continue reading the full article)
  • added 3 months ago

    We're Hiring: Web Developer Positions

    posted by Dark0ne Feature
    We're happy to report that both positions listed in this article have now been filled. As such, please don't send us your CV unless you are interested in us keeping it on record for when we are next looking to hire.

    We’re looking for two mid-level to senior web developers to join our team at our new office in Exeter, UK. The ideal candidate will be multi-skilled with experience working on high traffic websites.


    The Role

    You’d be joining our established web team which currently consists of 3 programmers whose primary responsibility is the Nexus Mods website and everything around it. Our stack ...(continue reading the full article)
  • added 3 months ago

    Blog Piece: We're getting an office, and we're hiring

    posted by Dark0ne Feature
    Hello! long time, no...boring you with my long blog pieces.

    We're about to post up a news article about us looking to hire two new web programmers. Unlike our previous hire-calls, however, this one is different because it comes with the caveat that the job is based in Exeter, in the south west of England. Why? Because we're setting up an office. Our first office.

    Revealing such news comes as bitter-sweet to me. For the past 15 years Nexus Mods (and the names it previously operated under) has been run from bedrooms, dorm rooms, campus computer rooms and home offices. It's been a success story up ...(continue reading the full article)

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