Starfield
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Created by

doodum Wall_SoGB

Uploaded by

doodlum

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Safe to use

About this mod

Engine plugin which fixes blurry textures when using upscalers.

Requirements
Permissions and credits
Not compatible with the latest game version.

As featured on





OVERVIEW


      

Engine plugin which fixes blurry textures when using upscalers.

Even though the FSR implementation was apparently made by AMD, they forgot to set the negative mipmap bias which is required to avoid blurry textures. This plugin adds the bias according to AMD's official recommendation, which is fully compatible with dynamic resolution scaling.

The result, is that at any resolution, textures look significantly sharper, particularly foliage.

Hopefully this prompts Bethesda or AMD to fix their implementation so this mod is no longer required in future game versions.

A Textile Moire Fix is included on this page. This is a texture replacer which fixes almost instances of moire (shimmer) on surfaces. This is because Bethesda uses detail maps on materials in Starfield, and the mip bias affects those assets too (but shouldn't).


Preview: DLSS at 50% resolution


REQUIREMENTS

SFSE Plugin

Steam  - Compatible with any upscaler
Starfield Script Extender (SFSE)
SFSE ASI Loader
Install into the Data folder


Microsoft Store - Compatible with any upscaler
Ultimate ASI Loader
Install into the root folder next to Starfield.exe


If using Streamline Native, you only need the Textile Moire Fix.


Textile Moire Fix

Install in Documents\My Games\Starfield\Data, the same as other texture mods.


SOURCE

doodlum/starfield-fsr-fix MIT licence


CREDITS

Wall_SoGB for some addresses