Hi. After installing this mod, the smoke coming out of the chimney of my farmhouse has turned purple. I really don't like this and I don't know where to change the settings so that it comes out gray smoke as it should. What settings should I change?
I downloaded the latest update but now my swamp maze is gone and the warp brings me straight to the witches hut. Unfortunately this means I can’t complete Marlon’s legendary trio quest since the crab is supposed to be in the maze and since I can’t enter anymore I can’t kill it. Please help
Hi! I'm running into a weird issue where Apples' roommate room is displaying as Abigail's room. I've seen another post on a different site where someone has seen this also. Not sure if this is something going wrong in my SVE file or not?
It looks like it was taken from the title screen. Could you link one with your save loaded? Files aren't usually edited until the save's loaded. (And double check that it's still bugged. It might have just been general 1.6 oddities with some stuff not loading when it's supposed to, but might fix itself when the save's reloaded.)
Normally, Content Patcher seems to only load the spouse/roommate rooms for modded npcs if that npc is actively a spouse or roommate, but I don't know why it's not loading Apples' unless it's confused about it being for a farmhand.
If you put both of these commands into the smapi console while that save is loaded (they will most likely cause the game to stop responding for a little bit; just wait it out), do they fix it?
Hi! Unfortunately this hasn't worked. I've reloading a couple of times after refreshing as well and it's made no difference. This is the log I took while in game after refreshing: https://smapi.io/log/cb4d314144ea4dceb4c73d8ea5be8b57
We did wonder if maybe this is being caused by me not having the json assets mod installed? My friend who is hosting the game has it, but I don't. Could this be the problem?
SVE doesn't need JA, so I wouldn't think that would cause it. Though, for the most part, if the host has a mod, you should have it, too. Host has 15 mods, you have 11. So you're missing 4 mods the host has. Don't know if it'll fix this specific issue, but it might fix/prevent a different one.
By chance, is one of the mods the host has Polyamory Sweet? Because spouse rooms for farmhands not loading is, I think, something that mod can cause.
No, I don't believe they have that one, but I'll double check what other things they also have that I don't. I think they also have seasonal outfits and UI suite, which I don't have.
Quick question for this: I'm managing the mods in vortex - will I still be able to make changes to the files or do I need to reinstall the mods without it to be able to do so?
Also, will removing the lines from the files so anything to apples in the game in general? Sorry, just a little paranoid about potentially breaking something
I've never used Vortex and have no idea if it stops you from editing mod files. (I use Stardrop instead, and it does not prevent editing mod files.)
Removing the lines will mean that Apples' character data will already be in game if you start a new playthrough. Which shouldn't change anything if you do another CC run, but will block perfection on a Joja run without a waiver. But that's a quick fix, too. (On the PerfectionScore line, change true to false. Or if you want that to fully work as intended, replace true with "{{HasSeenEvent:anyPlayer|contains=191393}}" keeping both quotation marks and the original comma at the end of that line. That'll make it true if you're on the CC route and false on the Joja route. Technically, regardless of which path, the UnlockCondition line should have "PLAYER_HAS_SEEN_EVENT Any 7775927" instead of "", but that's not a super important change.)
Any edits to SVE's files can be undone by deleting and redownloading SVE.
Thanks for breaking this all down for me, it's really helpful!
Before I try anything else, I'm going to reinstall everything without vortex, just in case it does interfere in any way. I'll let you know if anything changes after the reinstall. If it doesn't then I'll also try to change the apples file, as suggested!
Hi! So I can confirm that reinstalling my mods and adding the additional ones that the host has didn't fix the issues.
Looking up the issue, I'm thinking that it is perhaps not an issue with Apples, as I've seen a question where Alex's room was replaced with Abi's. (This hasn't happened to me, it was just something I've seen.) Is it possible that it's an issue in stardew itself, rather than just the mods? I'm just trying to think of every possible outcome.
When Apples first became my character's roommate, their room appeared as normal. We stopped playing on that same day in-game, but when we reloaded the game their room was appearing as Abigail's.
Sorry for messing you around so much. I'm just finding this all very confusing.
I just finished Olivia's special order, saw the cutscene which it told me I now can heal more from wine. I waited the next day, dive into the mines and cross checked with many wines.
Pretty sure that the amount of hp and energy restored did not change.
Unfortunately, it's a change applied with the CP component instead of the C# one. So it only applies to new wine, and only if it's not stacked into old wine. (Stacking it the other way should work, though.)
sorry for bad english. I want to ask why i cant pick up a void soul at crimson badlands? when i take it it show at inventory for like mili sec and gone. Same as void pebble and void shard, i already kill the boss Apophis but after the drop i take it not appear in my inventory.
Last time something like this was reported, the player had a clothing mod that automatically sold items while a certain piece of clothing was worn. Do you have a clothing mod like that? (Or any other mod that auto-sells items?)
ahhh so that the problem . yeah i have skillful clothes mod and i check the clothes i use have skill that sell monster loot for 3x times but not say it will sell automatically (no wonder i hard farm the void soul for 2 days and got nothing). Ty for info dude now i can do the question
got a request about SVE desert, I use Desert Expansion but ever since I unlocked the shortcut from frontier farm to desert when used alongside DE, the entrance at the desert which is normally on extreme bottom, left is gone.
I know this is an issue from DE but would it be possible to add a patch that will force the desert from not removing the desert entrance from the shortcut?
forgot to ask, how do I fix this entrance not looking correctly, is it an issue with earthy exterior, or is it meant tolook like a tunnel turning to the left?
Spoiler:
Show
I was about to post a log but somehow the desert has its entrance again. Guess I'll have to load all the mods first instead of only the affected mods since it would be easier to troubleshoot.
It sounds like it's just a map edit priority issue. If it happens again, give this a try:
Go into [CP] Frontier Farm's folder, open content.json, and search for all three times
"Target": "Maps/Desert", comes up. Add a blank line after it, and put this on that blank line:
"Priority": "Late",
and see if that works.
(Or, in Desert Expansion's files, find where it edits maps/desert with the SVE compatibility patch, and give it Early priority. Since it sounds like it edits over the entire map, it probably needs to have early priority anyway for compatibility with any other mod that spot edits the map.)
seems there is a mistake somewhere because smapi says there is an error and the load save looks like this:
[Content Patcher Animations] This mod failed in the GameLoop.UpdateTicked event. Technical details: Newtonsoft.Json.JsonReaderException: Can't parse JSON file at C:\Users\Client\AppData\Roaming\Stardrop\Data\Selected Mods\[CP] Frontier Farm\content.json. This doesn't seem to be valid JSON. Technical details: Invalid property identifier character: . Path 'Changes[24].Target', line 712, position 3. at StardewModdingAPI.Toolkit.Serialization.JsonHelper.ReadJsonFileIfExists[TModel](String fullPath, TModel& result) in SMAPI.Toolkit\Serialization\JsonHelper.cs:line 86 at StardewModdingAPI.Framework.ContentPack.ReadJsonFile[TModel](String path) in SMAPI\Framework\ContentPack.cs:line 76 at ContentPatcherAnimations.Mod.CollectPatches() in C:\Programming\StardewValley\ModSource\ContentPatcherAnimations\Mod.cs:line 216 at ContentPatcherAnimations.Mod.InitializeIfNeeded() in C:\Programming\StardewValley\ModSource\ContentPatcherAnimations\Mod.cs:line 146 at ContentPatcherAnimations.Mod.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\Programming\StardewValley\ModSource\ContentPatcherAnimations\Mod.cs:line 127 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in SMAPI\Framework\Events\ManagedEvent.cs:line 101 I did as you instructed too but even notepad++ says there is a mistake
bad coding on my part by adding tab and space together
It might not have been bad coding on your part. It might have been just that Nexus sometimes adds invisible special characters to the start of things copy/pasted from code blocks if the entire block (or at least the first line) is copied, and those characters will break the file. (Normally, I add blank lines to the code blocks to prevent that, but it looked like the issue was fixed last time I checked. But guess not, since checking with this one triggered the problem again. I'll go back and add the blank lines.)
(Though, looking at your log, the desert expansion mod is editing the map after 6 other mods do, so you might be missing content from some of those, too, unless DE's map edit was the one that you changed priorities in.)
(Though, looking at your log, the desert expansion mod is editing the map after 6 other mods do, so you might be missing content from some of those, too, unless DE's map edit was the one that you changed priorities in.)
I do have other mods that modifies the desert map after all (these are all the mod with "desert" in their name)
but no, I only modified frontier farm coding I would not be able to tell if I have mods missing content after being told that tho
Hi! Have a have a question, where we found first stardrop? bs i dont take it in mine(just go 80 lv now), but in stardew u got first in mines, but i dont get it with mod. Maybe someone now why?
Hii! I have unlocked the mine carts through the community center, but the gold mine carts on the frontier farm still don't work. Is there a quest further down the line to get those, or is it an additional patch or mod that is needed?
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Pretty sure it can be turned off in its config file.
Thanks!
Could you link your smapi log?
Thanks! :)
https://smapi.io/log/718a23f52eaa4b9da7af97a5aea82ab7
The host sees Apples' room as normal, but I see Abigail's.
Would I need to be loaded into the multiplayer save to be able to see the log?
Let me know if this is any better or if this is still wrong. Sorry, still very new to this! :)
https://smapi.io/log/fdc43de415f6425b9fc4d0f044bf4842
Huh. It's plain not loading the map.
Normally, Content Patcher seems to only load the spouse/roommate rooms for modded npcs if that npc is actively a spouse or roommate, but I don't know why it's not loading Apples' unless it's confused about it being for a farmhand.
If you put both of these commands into the smapi console while that save is loaded (they will most likely cause the game to stop responding for a little bit; just wait it out), do they fix it?
patch reload FlashShifter.StardewValleyExpandedCP
patch update
This is the log I took while in game after refreshing: https://smapi.io/log/cb4d314144ea4dceb4c73d8ea5be8b57
We did wonder if maybe this is being caused by me not having the json assets mod installed? My friend who is hosting the game has it, but I don't. Could this be the problem?
Thanks again for all your help!! :)
By chance, is one of the mods the host has Polyamory Sweet? Because spouse rooms for farmhands not loading is, I think, something that mod can cause.
I think they also have seasonal outfits and UI suite, which I don't have.
Could they also be an issue?
One thing I can think to try is for you and the host to both go to [CP] SVE\code\NPCs and open Apples.json
A few lines from the top is
"When": {
Could you both try removing those three lines and see if that works? (And if it does, could you let me know?)"ApplesHere": "true"
},
Also, will removing the lines from the files so anything to apples in the game in general?
Sorry, just a little paranoid about potentially breaking something
Removing the lines will mean that Apples' character data will already be in game if you start a new playthrough. Which shouldn't change anything if you do another CC run, but will block perfection on a Joja run without a waiver. But that's a quick fix, too. (On the PerfectionScore line, change true to false. Or if you want that to fully work as intended, replace true with "{{HasSeenEvent:anyPlayer|contains=191393}}" keeping both quotation marks and the original comma at the end of that line. That'll make it true if you're on the CC route and false on the Joja route. Technically, regardless of which path, the UnlockCondition line should have "PLAYER_HAS_SEEN_EVENT Any 7775927" instead of "", but that's not a super important change.)
Any edits to SVE's files can be undone by deleting and redownloading SVE.
Before I try anything else, I'm going to reinstall everything without vortex, just in case it does interfere in any way.
I'll let you know if anything changes after the reinstall.
If it doesn't then I'll also try to change the apples file, as suggested!
Thanks again! :)
Looking up the issue, I'm thinking that it is perhaps not an issue with Apples, as I've seen a question where Alex's room was replaced with Abi's. (This hasn't happened to me, it was just something I've seen.)
Is it possible that it's an issue in stardew itself, rather than just the mods? I'm just trying to think of every possible outcome.
When Apples first became my character's roommate, their room appeared as normal. We stopped playing on that same day in-game, but when we reloaded the game their room was appearing as Abigail's.
Sorry for messing you around so much. I'm just finding this all very confusing.
Pretty sure that the amount of hp and energy restored did not change.
I know this is an issue from DE but would it be possible to add a patch that will force the desert from not removing the desert entrance from the shortcut?
forgot to ask, how do I fix this entrance not looking correctly, is it an issue with earthy exterior, or is it meant tolook like a tunnel turning
to the left?
I was about to post a log but somehow the desert has its entrance again. Guess I'll have to load all the mods first instead of only the affected mods since it would be easier to troubleshoot.
Go into [CP] Frontier Farm's folder, open content.json, and search for all three times
"Target": "Maps/Desert",
comes up. Add a blank line after it, and put this on that blank line:
and see if that works."Priority": "Late",
(Or, in Desert Expansion's files, find where it edits maps/desert with the SVE compatibility patch, and give it Early priority. Since it sounds like it edits over the entire map, it probably needs to have early priority anyway for compatibility with any other mod that spot edits the map.)
log: https://smapi.io/log/89b8adf2356a471e87df707dafe7a7d6
Will try your suggestion with content.json and update below.
seems there is a mistake somewhere because smapi says there is an error and the load save looks like this:
[Content Patcher Animations] This mod failed in the GameLoop.UpdateTicked event. Technical details:
Newtonsoft.Json.JsonReaderException: Can't parse JSON file at C:\Users\Client\AppData\Roaming\Stardrop\Data\Selected Mods\[CP] Frontier Farm\content.json. This doesn't seem to be valid JSON.
Technical details: Invalid property identifier character: . Path 'Changes[24].Target', line 712, position 3.
at StardewModdingAPI.Toolkit.Serialization.JsonHelper.ReadJsonFileIfExists[TModel](String fullPath, TModel& result) in SMAPI.Toolkit\Serialization\JsonHelper.cs:line 86
at StardewModdingAPI.Framework.ContentPack.ReadJsonFile[TModel](String path) in SMAPI\Framework\ContentPack.cs:line 76
at ContentPatcherAnimations.Mod.CollectPatches() in C:\Programming\StardewValley\ModSource\ContentPatcherAnimations\Mod.cs:line 216
at ContentPatcherAnimations.Mod.InitializeIfNeeded() in C:\Programming\StardewValley\ModSource\ContentPatcherAnimations\Mod.cs:line 146
at ContentPatcherAnimations.Mod.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\Programming\StardewValley\ModSource\ContentPatcherAnimations\Mod.cs:line 127
at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in SMAPI\Framework\Events\ManagedEvent.cs:line 101
I did as you instructed too but even notepad++ says there is a mistake
bad coding on my part by adding tab and space together
issue is fixed now, Thanks again!
(Though, looking at your log, the desert expansion mod is editing the map after 6 other mods do, so you might be missing content from some of those, too, unless DE's map edit was the one that you changed priorities in.)
I do have other mods that modifies the desert map after all (these are all the mod with "desert" in their name)
but no, I only modified frontier farm coding
I would not be able to tell if I have mods missing content after being told that tho
I have unlocked the mine carts through the community center, but the gold mine carts on the frontier farm still don't work.
Is there a quest further down the line to get those, or is it an additional patch or mod that is needed?