Starbound
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RatixFarrence

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RatixFarrence

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About this mod

Spawn specific monster types using wired triggers! Now includes gun-loadable enemy turrets to scare your hero friends into submission!

Permissions and credits
Donations
First of all, the most credit for this mod goes to the people behind the configurable Monster Spawner object on the Starbound team, for without it, this mod would not be possible, and for metadept for his work on the tile protection system, which ultimately motivated me to grind on this mod.

It is a very basic mod providing the objects and recipes of monster spawners (Intentionally missing their pngs) in order to keep the element of surprise for the user.
It adds 170 recipes and seperate instances of Monster spawners(as of this version) which includes one monstertype one for each lv (1-10) to the Enemy Apparatus for crafting.. They have no cost, and I removed the anchoring so that the spawners may be placed anywhere except over solid foreground tiles.

Q: So I got a few spawners in my inventory, how do I use them?
A: Just take one out of your inventory/hotbar and place it where you want.

Q: Now how do I get this monster to spawn?
A: Simply get a switch or a door or a motion sensor and wire it to the invisible spawner you just placed using the wire tool.

Q: OK, I spawned my monster and gave it a brutal slashing, or riddled it with bullet holes, what's next?

A: The monsters will no longer spawn from the spawner, yet the spawner still remains on whatever you placed it on. Use the wire tool to find the spawner and remove it with the matter manipulator or mining tool to retrieve it. Once taken back it can be used once again as if it were a brand new monster spawner.

Please take note: In Multiplayer, both the one supplying the monsters using these modified spawners, and the players participating with the spawned monsters must have this mod installed to avoid crashing.

To install this mod, simply unzip the contents into the giraffe_storage\mod folder and start the game.

Updates:
5/1/2015 - Added non-aggressive monsters!
Non-aggressive monsters will be labled with a NA before their name.
Add non-aggressive monsters to the mod Done!

5/5/2015 - Added the Enemy Apparatus, which can be crafted straight from the crafting menu, so that you can craft your spawners from therem instead of the Employer's Station.

5/16/2015 - Fixed a bug, due to me being too busy, at the time, to think about even adding the spawners to the blueprint patch after setting up the Enemy Apparatus.
Also now included in the Enemy Apparatus, a great way to teach overconfident heroes a lesson, an Enemy Turret!. place one down and load it up like a regular defense turret and run away! (or just not care if you are in admin mode.)
These things will strike fear in the hearts of those who accept your challenges! However, they ARE disarmable, so don't put anything too powerful in it, or they just might take that gun for themselves!

To-do list:
Add the remaining monster spawners.

Add a world with buildings that can be customized for players to build in, which can be copied into the universe folder.

Abbreviating object names for better viewability.