This mod is an example of how to create an object, as well as how to successfully integrate the Recipe needed to create said object into the game. This example creates an Ultra Matter Manipulator, which is a much more powerful version of the standard Matter Manipulator.
Note: As you cannot drop the Matter Manipulator, this mod only works for new characters.
These instructions are valid thus far for the Perturbed Koala Build.
Instructions
Download the mod file.
Unpack ultrabeamaxe.beamaxe to assets items tools
Unpack ultrabeamaxe.recipe to assets recipes starter plain
The easiest method to make this item available is by editing the "beamaxe.beamaxe" file to include the following code:
"learnBlueprintsOnPickup" : [
"ultrabeamaxe"
],
Note: As you cannot drop the Matter Manipulator, this mod only works for new characters.
These instructions are valid thus far for the Perturbed Koala Build.
Instructions
Download the mod file.
Unpack ultrabeamaxe.beamaxe to assets items tools
Unpack ultrabeamaxe.recipe to assets recipes starter plain
The easiest method to make this item available is by editing the "beamaxe.beamaxe" file to include the following code:
"learnBlueprintsOnPickup" : [
"ultrabeamaxe"
],