STALKER Complete 2009 (1.4.4)
If you haven�t played 2007�s most immersive and atmospheric shooter, or you�re back for replay, this mod is for you. This is the world of S.T.A.L.K.E.R. like you�ve never seen before, with updated graphics and added functionality that don�t change the original story or gameplay. The game hasn�t been changed beyond reco
Atlas (Spawn Menu) Mod (1.1)
What's New?:

-Split the menu into three parts. Press F1 to open the entity spawning menu, F2 for items, and F3 for ammo.

-Quantity consoles, just enter the value of items or ammo you want to spawn, no more fixed values for ammo.

-2 new seperate spawnable monsters, (rat and ghost).

-A total of 12 new skins, (3 zombie, 1 chimera, 1 burer, 1 boar, 1 dog, 1 pseudo-giant, 3 rat, 1 ghost). Keep in mind that I only use skins found in SHoC, which means NO custom content.

-Tweaked speeds of some cut-out monsters to remove 'skating' effect.

-Fixed monster game relations and changed SHoC's NPC detection for Clear Sky's. You can remove "game_relations.ltx" and "m_stalker.ltx" if you don't want want them.

-Minor cut-out monster rebalancing.
Stalker Weight Mod (v1.0 for v1.0006)
Just a weight mod. Pretty simple to make. I changed the max weight limit from 50 to 500 and the Max walk weight limit from 70 to 700.
S.T.A.L.K.E.R. Weather Overhauled (3.1)

After ~1 year of break I'm finally back to finish up the most advanced, stand-alone weather mod for SoC.

This is the effect of my 3.5 year experience in this field and everything that I've learned thru this time is implemented to acheive best possible effect both - technically and visually.

Please enjoy the new SWO - my final nad best entry to the SoC modding scene.





- dynamic weather system, composed of 7 unique 24h cycles - every single day in-game is differen weather-wise

- fully implemented sun (and moon) flares - both perfeclty matching sky texture

- almost all sky textures from SHOC, CS and StalkerSkies pack used. All of them hand-reedited to achieve the best quality skies in SoC ever!

- smart dynamic scheme creating random yet realistic weather condition chains - no awkward 'weather jumps' form clear to storm - all changes are fluid with clouds gathering at fist before the rain starts

- as always: sunrise and sunset timezone synchronization (Kiev, 01.05.2012) and semi-real, east-west sun arch (sun rises in the east and sets in the west)

- best graphical quality achievable in SoC (3+ years of SoC weather editing experience)

- available in 2 versions: BASIC (weather related features only) or FULL (incl. Ambient Audio Overhaul, Particle Enhancement v3 and other addons)

- fully compatibile with Oblivion Lost v2.2 (via included comp-pack) and Priboy Story v1.1 (just install on top)





- initial release of dynamic weather SWO


- all sky textures reedited (recoloration, bluring, bug fixes)

- all sky textures size increased to 6144x1024

- added 7 new completely sunrise sequences (1 for each weather preset) - this is my 'opus magnum' to be honest

- fixed a lot of various bugs reported by users

- switched shader support to Sky4CE 2.0 / tweaked weather to fit SSAO (was 1.8)

- made sun flares finally look properly for all presets (used to look baloon-like for clear presets before)

- completely revampled night and moon appearence

Dynamic Weather Demonstration

Gameplay Demonstration

Atmospheric Demonstration #1

Atmospheric Demonstration #2

Screenshot Gallery slideshow

Trader Mod (1.1)
This mod changes what the first dealer sells. Details below!
Lost Alpha REDUX 1.3003
Lost Alpha REDUX is an overhaul mod that updates S.T.A.L.K.E.R. Lost Alpha's game files such as textures, sounds, graphics, optimized game engine, over 100 new weapons, and much more.

☢WARNING☢ This modification is not intended for babies or newbs. Only for Russian Vodka drinking men!

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  • added 5 days ago

    We're Hiring: Web Developer Positions

    posted by Dark0ne Feature
    We’re looking for two mid-level to senior web developers to join our team at our new office in Exeter, UK. The ideal candidate will be multi-skilled with experience working on high traffic websites.

    The Role

    You’d be joining our established web team which currently consists of 3 programmers whose primary responsibility is the Nexus Mods website and everything around it. Our stack consists of a mixture of technologies - Linux, Apache, NginX, PHP, MySQL, APC, Redis, Ruby, Rails, Bash, Git, Puppet, Vagrant, Javascript, Jquery, CSS, HTML and everything in between.

    We’re currently hard at work ...(continue reading the full article)
  • added 5 days ago

    Blog Piece: We're getting an office, and we're hiring

    posted by Dark0ne Feature
    Hello! long time, no...boring you with my long blog pieces.

    We're about to post up a news article about us looking to hire two new web programmers. Unlike our previous hire-calls, however, this one is different because it comes with the caveat that the job is based in Exeter, in the south west of England. Why? Because we're setting up an office. Our first office.

    Revealing such news comes as bitter-sweet to me. For the past 15 years Nexus Mods (and the names it previously operated under) has been run from bedrooms, dorm rooms, campus computer rooms and home offices. It's been a success story up ...(continue reading the full article)
  • added 5 days ago

    Staff Picks - 22 Mar 2017

    posted by BlindJudge Feature
    This week we're back with some more staff and community picks. I am really pleased to see a submission for a game other than those from the Bethesda series with Minqmay picking one from Legend of Grimrock. SirSalami has this week turned his attention towards a really nice armour mod, Terrorfox1234 has chosen one to help with your sometimes incredibly stupid companions and I have gone back to my childhood and chosen a mod to put posters on the walls.

    We love to hear the communities picks so keep them coming by using this new and handy form.

    Please fill out the form completely and ensure that yo ...(continue reading the full article)
  • added 1 week ago

    The Sunday Discussion - Robbie922004

    posted by BlindJudge Interviews
    This week I got to chat with Robbie922004, a mod author who primarily creates mods for Skyrim, though has been known to tinker in Fallout 4. Robbie started his Steam game collection even before owning a gaming PC and began creating mods, like many, to fix things that he discovered weren't quite up to his taste in the vanilla game.

    Hey Robbie and welcome to the Sunday discussion, would you mind letting our community know a little bit about you?

    Thanks very much for having me. Unsurprisingly, my name is Robbie. I’m 24 years old, and I’m from Maryland in the United States, on the East Coast for ...(continue reading the full article)
  • added 2 weeks ago

    Community Picks - 15 Mar 2017

    posted by BlindJudge Feature
    This week we turn entirely to the community to let us know some of their top picks for the games they are playing. We will be interspersing the Staff Picks every now and again to show some of these submissions, so please continue to get them into us using this new and handy form.

    Please fill out the form completely and ensure that you add some details about the mod and why you have chosen it (similar to how our community members have below).  

    Just remember that other mods on the site may do roughly the same thing, so keep your eyes peeled and understand that these are just personal picks. T ...(continue reading the full article)
  • added 2 weeks ago

    The Sunday Discussion - FadingSignal

    posted by BlindJudge Interviews
    This week I am really pleased to bring you the Sunday Discussion with FadingSignal. This popular mod author has provided us with a number of high quality and incredibly popular mods over the last few years, with 'True Storms' deemed a necessary mod by many of our community. Last week CDante named FadingSignal as one of his top mod authors and this week I have managed to have a chat with him. So without further ado, please give a warm welcome to FadingSignal.

    Hey FadingSignal, welcome to the Sunday discussion and many thanks for agreeing to talk to us. As with the previous interviews, would you ...(continue reading the full article)
  • added 2 weeks ago

    Butcher Giveaway!

    posted by TerrorFox1234 Feature
    Greetings everyone,

    I come bearing gifts! Some of you may remember the Witanlore: Dreamtime Giveaway we ran back at the end of January. Well I’m back at it again with keys for the game Butcher, by Transhuman Design!

    THD is a great group of developers and have been kind enough to grant us 10 keys to hand out. As the developers themselves describe the game:

    BUTCHER is a fast-paced 2D shooter and a blood-soaked love letter to the cult classics of the genre. If kicking corpses into a lava pit and adorning walls with blood is your idea of a good time, BUTCHER is THE game for you.
    You can check o ...(continue reading the full article)
  • added 3 weeks ago

    UX/UI Designer needed for NMM v2.0

    posted by BlindJudge Site News
    Last month, we put a news post onto the site giving everyone an update as to the current state of Nexus Mod Manager version 2 and at the bottom of this news post we advertised a contract position for a UX/UI Designer. Despite receiving a number of applications, we have yet to find the individual who we believe can help us to create an intuitive, yet powerful piece of software. We are looking first and foremost at recruiting a member of our community who has the skills and abilities listed below to steer the interface design over the next few months.

    This position will entail approximately 10-1 ...(continue reading the full article)
  • added 3 weeks ago

    The Sunday Discussion - CDante

    posted by BlindJudge Feature
    This week I am pleased to bring you a modder that I have been following over the past few months, CDante, the author of the incredible 'Push Away Companions', a mod that our own Dark0ne liked so much he added as his Staff Pick. This week we find out what got him started in modding, what he is working on at the moment and what we can expect in the future.

    Hi CDante, and welcome to the Sunday discussion. Firstly would you mind letting us know a little bit about you?

    Hello Paul, and thank you for this amazing opportunity. My real name is Daniel, I’m a 35-year-old web developer from Budapest, Hung ...(continue reading the full article)
  • added 3 weeks ago

    6th March Maintenance

    posted by MrMason Site News
    On Monday the 6th of March 2017 Nexus Mods will be down from 08:00 GMT so that we can perform some essential database maintenance. We expect this maintenance to take around 4 hours, but due to the nature of the work there is scope for this to be shorter or longer.

    The website and the forum will be down during this time.

    We’re performing this at the quietest time that we possibly can so that it has as minimal impact as possible.

    Thanks for your understanding,


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