S.T.A.L.K.E.R.: CALL OF PRIPYAT
HOT FILES
S.M.R.T.E.R. Pripyat (v0.41)
There are so many changes to the core game in this mod it would take days to explain them all. Check the readme for the full list!
CoP Spawn Menu Mod (1.1)
- Reactivates, and fixes a debug spawn menu created by GSC.

- Adds a new option to the main menu while in a Single Player game, which allows you to open the spawn menu.

- Allows you to spawn NPCs, Items, Ammo, Weapons, other Misc Items.

- Allows spawning of NPCs at an offset from the player.
Full Upgrades for Weapons and Armors Mod (1.0)
This mod simply allows you to buy all weapon/armor upgrades. You'll still have to buy Tier 1 upgrades and find tools for mechanics prior to Tier 2/3 upgrades, and some Tier 3 upgrades still require the help of other specialists.



Some changes were also made to upgrade schemes:



* After you purchase Tier 1 upgrades, you can now directly buy Tier 3 upgrades without the need of Tier 2 upgrades, provided that you give mechanics the tools they need.



* The Night Vision scope upgrades of G36, VSS, SVU, and SVD require buying Contrast Sight upgrade first. (Because they both modify the same property, I treat Night Vision as the upgrade for Contrast Sight.)



* The Auto-Targeting upgrade of F2000 requires buying Adjustable Scope upgrade first. (Due to some technical issues and personal preference.)
Kohuke's Mod Compilation (1.0)
This is my small mod, which I compiled and edited myself. Tested under version 1.6.2 and on a low end rig, works just fine. Also the zip file contains an optional folder (details in the folder's readme), which reset you carry weight and jump power to original; also the weapon degradation is added back in. The mod is designed the way I like my game and probably will not make any different versions of it.

FULL DESCRIPTION AND INFO ON INSTALLING IN THE README FILE.



In this mod you'll get:

* carry limit rised to 2,000 kg (I'm a packrat - that's why)

* jump power increased

* weapons most weapons can take silencer and scopes

* weapons degrade very little over time

* knife does major damage now

* bodies drop more goodies

* traders buy stuff in any condition

* starting equipment has 1 Tier 1 toolkit, 1 vodka, more ammo, food, meds, 1 anabiotic drug, the simple detector is replaced with veles.



Incorporated the following mods:

* Phonixheart - traders sell toolkits

* Nazgutek and angrydog - bugfixes

* Az - brighter flashlight and better rain

* Kane4 - nightvision

* krilatizmajra - svarog display better

* Nordom, Ceive, Nawheel and dDefinder - better soundeffects

* Darkenneko - variation mod

* shua - high quality PDA maps

* Chuppachup - better terrain

* XoBaR Increase view distance

* Mori - Wear Your Goddamn Helmet Mod



You MUST start a NEW GAME! Have fun!

NOTE: This mod might not be compatible with any other mods. Compile this with othet mods at your own risk.
Anomalous Artifact Hunters (1.0)
This mod will make anomaly zones in the game spawn more artifacts after emissions. Great for replay value and for those who like to go out and hunt artifacts will find this makes the activity more rewarding. There are 2 versions included you can choose to install.
CoP Spawn Menu Mod (1.0)
- Reactivates, and fixes a debug spawn menu created by GSC.

- Adds a new option to the main menu while in a Single Player game, which allows you to open the spawn menu.

- Allows you to spawn NPCs, Items, Ammo, Weapons, other Misc Items.
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  • added 2 days ago

    Staff Picks - 26 April 2017

    posted by BlindJudge Feature
    Another week, another set of staff picks and we have a few good survival mods + a handy tweak to the controls of Skyrim.

    SirSalami has decided that he would like to cook his meat in front of all the patrons within a pub/tavern, I have decided I would like to cook my meat in the privacy of my own blocky home, and Robbie922004 has decided he wants to survive by being 100% accurate in battles within Morrowind - okay tenuous link there, but still, gave it my best shot. Terrorfox on the other hand has chosen a mod to allow him to use mouse, keyboard and controller at the same time. If you have any ...(continue reading the full article)
  • added 1 week ago

    Staff Picks - 19 April 2017

    posted by BlindJudge Feature
    We’re back and have some brilliant mods for you to take a look at. SirSalami goes back to try out a mod for Morrowind, I check out Elianoras latest Fallout 4 abode, and Terrorfox… well, he just wants some kind of freedom within his Fallout 4 world, our community pick this week adds a lot more content into Skyrim and looks like a great expansion.

    Remember, we love to hear the communities picks so keep them coming by using this handy form.

    Please fill out the form completely and ensure that you add some details about the mod and why you have chosen it (similar to how our community members hav ...(continue reading the full article)
  • added 2 weeks ago

    Staff Picks - 12 Apr 2017

    posted by BlindJudge Feature
    We have some cracking mods again for you this week. Terrorfox1234 has gone back to his chill out game of choice and found a mod that will really appeal to those of you who have played modded Minecraft, SirSalami has a mod that now enables the use of shields to block those heavy attacks and I have found my perfect Red Rocket Settlement mod. Our community still continues to provide us with great choices, this week we have a pick for a fixed UI within FONV and a quest mod with an awesome name. Check them all out.

    Remember, we love to hear the communities picks so keep them coming by using this han ...(continue reading the full article)
  • added 3 weeks ago

    Staff Picks - 5 Apr 2017

    posted by BlindJudge Feature
    Welcome to this week's staff picks, today we bring you a number of different companions, another way of organising your settlements, a mod that allows you to finally buy items that you can see within a shop and some awesome community picks that will extend your game time. Check them out and let us know what you think.

    Remember, we love to hear the communities picks so keep them coming by using this handy form.

    Please fill out the form completely and ensure that you add some details about the mod and why you have chosen it (similar to how our community members have below).  

    Just remember that ...(continue reading the full article)
  • added 1 month ago

    We're Hiring: Web Developer Positions

    posted by Dark0ne Feature
    We're happy to report that both positions listed in this article have now been filled. As such, please don't send us your CV unless you are interested in us keeping it on record for when we are next looking to hire.

    We’re looking for two mid-level to senior web developers to join our team at our new office in Exeter, UK. The ideal candidate will be multi-skilled with experience working on high traffic websites.


    The Role

    You’d be joining our established web team which currently consists of 3 programmers whose primary responsibility is the Nexus Mods website and everything around it. Our stack ...(continue reading the full article)
  • added 1 month ago

    Blog Piece: We're getting an office, and we're hiring

    posted by Dark0ne Feature
    Hello! long time, no...boring you with my long blog pieces.

    We're about to post up a news article about us looking to hire two new web programmers. Unlike our previous hire-calls, however, this one is different because it comes with the caveat that the job is based in Exeter, in the south west of England. Why? Because we're setting up an office. Our first office.

    Revealing such news comes as bitter-sweet to me. For the past 15 years Nexus Mods (and the names it previously operated under) has been run from bedrooms, dorm rooms, campus computer rooms and home offices. It's been a success story up ...(continue reading the full article)
  • added 1 month ago

    Staff Picks - 22 Mar 2017

    posted by BlindJudge Feature
    This week we're back with some more staff and community picks. I am really pleased to see a submission for a game other than those from the Bethesda series with Minqmay picking one from Legend of Grimrock. SirSalami has this week turned his attention towards a really nice armour mod, Terrorfox1234 has chosen one to help with your sometimes incredibly stupid companions and I have gone back to my childhood and chosen a mod to put posters on the walls.

    We love to hear the communities picks so keep them coming by using this new and handy form.

    Please fill out the form completely and ensure that yo ...(continue reading the full article)
  • added 1 month ago

    The Sunday Discussion - Robbie922004

    posted by BlindJudge Interviews
    This week I got to chat with Robbie922004, a mod author who primarily creates mods for Skyrim, though has been known to tinker in Fallout 4. Robbie started his Steam game collection even before owning a gaming PC and began creating mods, like many, to fix things that he discovered weren't quite up to his taste in the vanilla game.

    Hey Robbie and welcome to the Sunday discussion, would you mind letting our community know a little bit about you?

    Thanks very much for having me. Unsurprisingly, my name is Robbie. I’m 24 years old, and I’m from Maryland in the United States, on the East Coast for ...(continue reading the full article)
  • added 1 month ago

    Community Picks - 15 Mar 2017

    posted by BlindJudge Feature
    This week we turn entirely to the community to let us know some of their top picks for the games they are playing. We will be interspersing the Staff Picks every now and again to show some of these submissions, so please continue to get them into us using this new and handy form.

    Please fill out the form completely and ensure that you add some details about the mod and why you have chosen it (similar to how our community members have below).  

    Just remember that other mods on the site may do roughly the same thing, so keep your eyes peeled and understand that these are just personal picks. T ...(continue reading the full article)
  • added 2 months ago

    The Sunday Discussion - FadingSignal

    posted by BlindJudge Interviews
    This week I am really pleased to bring you the Sunday Discussion with FadingSignal. This popular mod author has provided us with a number of high quality and incredibly popular mods over the last few years, with 'True Storms' deemed a necessary mod by many of our community. Last week CDante named FadingSignal as one of his top mod authors and this week I have managed to have a chat with him. So without further ado, please give a warm welcome to FadingSignal.

    Hey FadingSignal, welcome to the Sunday discussion and many thanks for agreeing to talk to us. As with the previous interviews, would you ...(continue reading the full article)

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