S.M.R.T.E.R. Pripyat (v0.41)
There are so many changes to the core game in this mod it would take days to explain them all. Check the readme for the full list!
CoP Spawn Menu Mod (1.1)
- Reactivates, and fixes a debug spawn menu created by GSC.

- Adds a new option to the main menu while in a Single Player game, which allows you to open the spawn menu.

- Allows you to spawn NPCs, Items, Ammo, Weapons, other Misc Items.

- Allows spawning of NPCs at an offset from the player.
Full Upgrades for Weapons and Armors Mod (1.0)
This mod simply allows you to buy all weapon/armor upgrades. You'll still have to buy Tier 1 upgrades and find tools for mechanics prior to Tier 2/3 upgrades, and some Tier 3 upgrades still require the help of other specialists.

Some changes were also made to upgrade schemes:

* After you purchase Tier 1 upgrades, you can now directly buy Tier 3 upgrades without the need of Tier 2 upgrades, provided that you give mechanics the tools they need.

* The Night Vision scope upgrades of G36, VSS, SVU, and SVD require buying Contrast Sight upgrade first. (Because they both modify the same property, I treat Night Vision as the upgrade for Contrast Sight.)

* The Auto-Targeting upgrade of F2000 requires buying Adjustable Scope upgrade first. (Due to some technical issues and personal preference.)
Kohuke's Mod Compilation (1.0)
This is my small mod, which I compiled and edited myself. Tested under version 1.6.2 and on a low end rig, works just fine. Also the zip file contains an optional folder (details in the folder's readme), which reset you carry weight and jump power to original; also the weapon degradation is added back in. The mod is designed the way I like my game and probably will not make any different versions of it.


In this mod you'll get:

* carry limit rised to 2,000 kg (I'm a packrat - that's why)

* jump power increased

* weapons most weapons can take silencer and scopes

* weapons degrade very little over time

* knife does major damage now

* bodies drop more goodies

* traders buy stuff in any condition

* starting equipment has 1 Tier 1 toolkit, 1 vodka, more ammo, food, meds, 1 anabiotic drug, the simple detector is replaced with veles.

Incorporated the following mods:

* Phonixheart - traders sell toolkits

* Nazgutek and angrydog - bugfixes

* Az - brighter flashlight and better rain

* Kane4 - nightvision

* krilatizmajra - svarog display better

* Nordom, Ceive, Nawheel and dDefinder - better soundeffects

* Darkenneko - variation mod

* shua - high quality PDA maps

* Chuppachup - better terrain

* XoBaR Increase view distance

* Mori - Wear Your Goddamn Helmet Mod

You MUST start a NEW GAME! Have fun!

NOTE: This mod might not be compatible with any other mods. Compile this with othet mods at your own risk.
Max Weight : 500kg (1.0)
This mod increase the max weight to 500kg, and allows you to walk with a 800kg weight.
Anomalous Artifact Hunters (1.0)
This mod will make anomaly zones in the game spawn more artifacts after emissions. Great for replay value and for those who like to go out and hunt artifacts will find this makes the activity more rewarding. There are 2 versions included you can choose to install.
  1. Site
  2. File
  3. Latest
  4. Latest
  5. Latest
  • added 1 month ago

    Staff Picks - 24th May 2017

    posted by BlindJudge Feature
    This week in our Staff Picks - Terrorfox1234 shows he has a heart and looks to rehome an elderly gentleman, SirSalami goes all Hitman and sneaks around Skyrim dressed in the clothes of his enemies, Svariato decides that they are going to begin sinking oils back like they are shots to grant various powers to their characters and weapons, and I go all John Woo and decide that I'm going to run through the Fallout 4 wasteland taking pot shots at the limbs of all those who offend or attack me!

    If you have any comments then please leave them below and if you have any of your own picks then get them ...(continue reading the full article)
  • added 1 month ago

    The Great Thumbnail Rebuild

    posted by MrMason Site News
    We have been gearing up for some time to get ready to rebuild the thumbnails for over 2.5 million images that you’ve all uploaded over the years so that they are a much higher quality for the new website design that we've been working on.

    We kicked off this rebuilding process at the start of last week, and it is now complete. The higher quality thumbnails may take some time to filter down through our various CDN providers as they are heavily cached.

    Some of you may have noticed over the last few weeks a few subtle changes that we've made to the way thumbnail images are displayed on the websit ...(continue reading the full article)
  • added 1 month ago

    Staff Picks - 17th May 2017

    posted by BlindJudge Feature
    This week we have some cracking picks for you all to take a look at. SirSalami has found an incredible dodge mod for Skyrim that not only adds an ability for you to dodge attacks, but also your enemies. I have a Star Wars based mod from nubyplay that I have had great fun checking out (frazzling enemies with lightning or sending them skyward never seems to get old), Terrorfox1234 has multicolored torches with a variety of uses, and Robbie922004 has come through again yet with a great pick and write up for 'Revenge of the Sleeves' for XCOM: Enemy Unknown.

    We love to hear the communities picks so ...(continue reading the full article)
  • added 2 months ago

    We have a name! And a Q&A session with Tannin regarding the new mod mana...

    posted by Dark0ne Site News
    It's been awhile since we mentioned our work on the new mod manager. For a quick recap of "recent" events, back in August 2016 we brought on Tannin (of Mod Organizer fame) to head up work on a completely new mod manager for Nexus Mods. He's been working on it along with the two original NMM programmers ever since.

    Tannin's remit is simple on the surface, we want a mod manager for Nexus Mods that can handle modding for as many games as possible and that can be both simple for newcomers to use while containing (or supporting) all the advanced functionality users have come to expect from mod manag ...(continue reading the full article)
  • added 2 months ago

    Staff Picks - 03 May 2017

    posted by BlindJudge Feature
    This week they are all picks from within our Bethesda games. Terrorfox couldn't decide on just one mod, so has actually chosen 4 from the same author, all of which add additional beasties or variants of into your Skyrim game. I have chosen a mod that I think really adds a bit of variety to an otherwise annoying (but necessary) part of gaming - fast travel. SirSalami has also addressed one of his gaming pet-peeves of only being able to save a game from retiring to a bed by looking at a mod that allows far more diversity in save locations. Finally, our community member iMACobra has selected a mo ...(continue reading the full article)
  • added 2 months ago

    Staff Picks - 19 April 2017

    posted by BlindJudge Feature
    We’re back and have some brilliant mods for you to take a look at. SirSalami goes back to try out a mod for Morrowind, I check out Elianoras latest Fallout 4 abode, and Terrorfox… well, he just wants some kind of freedom within his Fallout 4 world, our community pick this week adds a lot more content into Skyrim and looks like a great expansion.

    Remember, we love to hear the communities picks so keep them coming by using this handy form.

    Please fill out the form completely and ensure that you add some details about the mod and why you have chosen it (similar to how our community members hav ...(continue reading the full article)
  • added 2 months ago

    Staff Picks - 12 Apr 2017

    posted by BlindJudge Feature
    We have some cracking mods again for you this week. Terrorfox1234 has gone back to his chill out game of choice and found a mod that will really appeal to those of you who have played modded Minecraft, SirSalami has a mod that now enables the use of shields to block those heavy attacks and I have found my perfect Red Rocket Settlement mod. Our community still continues to provide us with great choices, this week we have a pick for a fixed UI within FONV and a quest mod with an awesome name. Check them all out.

    Remember, we love to hear the communities picks so keep them coming by using this han ...(continue reading the full article)
  • added 3 months ago

    Staff Picks - 5 Apr 2017

    posted by BlindJudge Feature
    Welcome to this week's staff picks, today we bring you a number of different companions, another way of organising your settlements, a mod that allows you to finally buy items that you can see within a shop and some awesome community picks that will extend your game time. Check them out and let us know what you think.

    Remember, we love to hear the communities picks so keep them coming by using this handy form.

    Please fill out the form completely and ensure that you add some details about the mod and why you have chosen it (similar to how our community members have below).  

    Just remember that ...(continue reading the full article)
  • added 3 months ago

    We're Hiring: Web Developer Positions

    posted by Dark0ne Feature
    We're happy to report that both positions listed in this article have now been filled. As such, please don't send us your CV unless you are interested in us keeping it on record for when we are next looking to hire.

    We’re looking for two mid-level to senior web developers to join our team at our new office in Exeter, UK. The ideal candidate will be multi-skilled with experience working on high traffic websites.

    The Role

    You’d be joining our established web team which currently consists of 3 programmers whose primary responsibility is the Nexus Mods website and everything around it. Our stack ...(continue reading the full article)
  • added 3 months ago

    Blog Piece: We're getting an office, and we're hiring

    posted by Dark0ne Feature
    Hello! long time, no...boring you with my long blog pieces.

    We're about to post up a news article about us looking to hire two new web programmers. Unlike our previous hire-calls, however, this one is different because it comes with the caveat that the job is based in Exeter, in the south west of England. Why? Because we're setting up an office. Our first office.

    Revealing such news comes as bitter-sweet to me. For the past 15 years Nexus Mods (and the names it previously operated under) has been run from bedrooms, dorm rooms, campus computer rooms and home offices. It's been a success story up ...(continue reading the full article)