Skyrim Special Edition

About this mod

This mod adds a variety of standalone samurai-themed armours, kimonos, and weapons for all genders and races. As it is gear intended for the Blades it aims to be as lore friendly as possible, but it should be useful for any melee focused character who wishes to emulate a samurai archetype.

Requirements
Permissions and credits
Translations
  • Spanish
Changelogs
Version History

See Changes tab.


Description

This mod adds a variety of samurai-themed armours, kimonos, and weapons for all genders and races to Skyrim Special Edition. As it is gear intended for the Blades it aims to be as lore friendly as possible, but it should be useful by any melee focused character. All items are craftable (armours and weapons at the forge and kimonos at the tanning rack), and the armours and swords may be tempered for increasing quality.

All items are non-replacers and does not alter any blades gear. The ratings for the armours are identical to the default Blades Armour. The kimonos have an armour ratings of about 25. Info is provided below for players who wish to change certain details.

In order to be able to have a single quiver for all arrow types, "Akaviri arrows" can be crafted at the forge from regular arrows in bunches of 10, e.g. 10 Elven Arrows to 10 Akaviri Elven Arrows. These arrows have the same damage and stats as the defaults. The colour of the quiver is chosen when the arrow is crafted. Regular arrows with their respective quivers still function normally, so there is no requirement to craft them into Akaviri arrows.

Armour and weapons are in seperate .esp's, so either or both can be used.


The Quest

The Dovahkiin Armour is unique and can only be found by completing a quest. The quest is triggered from Sky Haven Temple by reading the note on the table in the equipment room, and taking the key from the lore box.


Frequently Asked Questions

1. How do I get the two swords on one hip?

The swords on the hip are actually a single item, called a daisho.  There are several colour variations, and they are craftable when you have a katana and a wakizashi of the same colour in your inventory.  Crafting the daisho will replace the katana.

2. Why don't some items don't appear in the crafting menu?

You need to have the appropriate book in your inventory, and in the case of armour also have the Steel Smithing perk.  The crafting is now done in a hierarchy fashion, so some items won't show up until you have crafted the previous required item.  More information is in the Crafting section below, as well as with the included crafting diagram.

3. Why don't the textures show up correctly?

Try version 5.0 if you haven't already.  All of the textures have been compressed.

4. Where are the crafting books?

The books can be found in the Sky Haven Temple.  Look in the various cases and chests.  The books are no longer in the Sleeping Giant Inn in Riverwood.  That is in part because of issues people seemed to be having as well as making it more rewarding to get access to them later on.

5. Can you remove the undershirt from the kimonons?

I'm afraid not.  The shape of the model doesn't lend itself very well to the traditional "V" neck of a kimono.  This is my way of compensating for that.

6. Can you add item X or change thing Y?

As of version 6.0 I consider this mod complete.  I've pretty much added everything I intended to and then some, so forgive me for declining requests to add additional things.

7. Why do the kabuto helmets not appear on my character's head?

This is a known issue with the model I'm using for the helmet.  I'm not sure how to address it so likely this problem won't be fixed.

8. I don't want to go through the main quest to get the items, what can I do?

From the console if you type without quotes "help artisan" that should give you the id's for the books you need in your inventory to craft the items.  Then you can use this cheat to add them to your inventory "player.additem <id of book> 1".

9. I found a bug!  What should I do?

I am not surprised!  There have been a lot of changes that have been made with the various versions, and unfortunately I do not have the time to do complete testing of everything.  Check the known issues section first to see if you find your problem here.  If not, please either send me an IM at one of the locations mentioned above, or leave a note in the comments section.  Even though I doubt I will be adding more items to this mod, I am willing to address bugs that I am able to.  So please let me know!


Items

See readme file tab.  It is also included with the mod files.


Installation

Extract the archive into the main directory of your Skyrim Special Edition installation.

If you have a previous version of the mod installed, simply overwrite files while extracting.

When starting the game select Data Files from the menu, then CHECK the checkbox for SamuraiBlades.esp and/or SamuraiBladesWeapons.esp.

Or you can use the Nexus Mod Manager to install.


Uninstall

Remove the following directories and included files:

  Data\textures\armor\samuraiarmour
  Data\textures\clothes\kimono
  Data\textures\clothes\tabi
  Data\textures\clothes\tabi\sakkat
  Data\textures\clothes\backsack
  Data\textures\Clutter\books
  Data\textures\weapons\akaviri
  Data\textures\weapons\katana
  Data\textures\weapons\yumi
  Data\textures\weapons\spear
  Data\meshes\clutter\books
  Data\meshes\clothes\kimono
  Data\meshes\clothes\tabi
  Data\meshes\clothes\sakkat
  Data\meshes\clothes\backsack
  Data\meshes\weapons\katana
  Data\meshes\weapons\quarterstaff
  Data\meshes\weapons\yumi
  Data\meshes\weapons\spear
  Data\textures\actors\character\FaceGenData\FaceTint\SamuraiBlades.esp

When starting the game select Data Files from the menu, then UNCHECK the checkboxes for SamuraiBlades.esp and SamuraiBladesWeapons.esp and delete them.


Known Issues

- The Gengi helmet models appear in incorrect postions in the inventory menu
- The Gengi helmet models do not work with beast races
- some clipping issues on straw hat with khajit
- there is no quest marker for the Dovahkiin Armour quest, but the Hall's location is in the map


Credits

This mod could not have been completed without the assistance and generosity of other modders of the Skyrim community. The following people contributed to this mod and all parts included from other mods are used with permission.

Samurai Helmet: hothtrooper44 and CD Projekt - Akaviri Samurai Armor

zyuu - Samurai Blades Helmet

Sandles: Higeyosi - Ronin outfit

Straw Hat, naganita, bokuto: Arcane51388 - Samurai Clan Pack

Genji Helmet: TheKrusty and Arcane51388 Genji Armor, Oblivion model by Nitiren - Samurai Genji Armour

cageu - Breton Longbow

Katanas and Wakizashis: 747823 - Weapons of the Third Era (used under general permission guidelines)

JZBai - Quarterstaff (used under general permission guidelines)

Furoshiki Sack: FrankDema - Travel BackPack

Kabuto Mempo: Zairaam and Natterforme - Tribunal Robes and Masks (used under general permission guidelines)

ironmonkbr - suggestion to use book as "on/off" for having armour and kimonos in the crafting menus to avoid clutter

metalhead808 - suggestion for the Blades Daijin Kimono

DasRoteBaron - suggestion for the Blades Imperial Kimono (Skyrim Imperial logo taken from www.dragoart.com)


Permissions

Modders that wish to use all or part of this mod in future works are free to do so, as long as they give credit.  Also, if you wish to use the parts of the mod there were contributed by others as listed above, please try to get their permissions as well.


Recommended Mods

HS-Hair for Skyrim ver0.2 by HISSSSA (you'll have to google it) - samurai hair