SKYRIM SPECIAL EDITION
Better Dynamic Snow by SparrowPrince
Skyrim Special Edition » Environmental
Added: 25/03/2017 - 05:26PM
Updated: 20/07/2017 - 08:03PM

626 Endorsements

2.5.1 Latest version

7,687 Unique D/Ls

16,964 Total D/Ls

51,485 Total Views

Uploaded by TechAngel85

Description

Last updated at 20:03, 20 Jul 2017 Uploaded at 17:26, 25 Mar 2017

BETTER DYNAMIC SNOW

Does your snowy objects look like plastic?
Then you need Better Dynamic Snow!






DESCRIPTION


The original mod for Skyrim can be found in The Ruffled Feather here: http://www.nexusmods.com/skyrim/mods/11/?

Better Dynamic Snow alters the dynamic snow on objects to use the default snow texture instead of the very ugly pure-white vertex color shader. About 60% of all objects use the new dynamic snow. The other 40% cannot use the snow texture due to an engine limitation that doesn't allow alpha textures to display a shader texture.

All screenshots were taken with Nordic Snow.




NEWS & UPDATES



May 19th, 2017
Uploaded Version 2.5.0:
This update was a fairly large one in comparison to the others. I've added several more random objects found in the exterior snowy areas. I also reverted the changes to the farmhouses from v2.4.2. For now the smith farmhouse is going to be a vanilla asset without the dynamic snow. Finally, I completed a fairly large review of Windhelm. The objects in this cities were some of the worse offenders for having the stretched vertical snow. Before this review I did some research and came to the conclusion that snow doesn't stick (or very lightly sticks) to most vertical surfaces. With this in mind, I went to overhaul BDS's effect on Windhelm. The overall result is the snow was reduced on most of the vertical surfaces to line it up with what one would expect in real life. This was also the best solution for reducing the vertical stretching; some still remains but it's been reduced quite a bit. I also added Valunstrad fences and walls because it didn't make sense that there wouldn't be any snow at all on these objects. I kept it light, though, to keep with the theme of the area being swept clean for the nobles. Finally, check the changelog for all the specific details.

If you find any issue with the mod, please utilize the Bug Reports above and give as complete a description as possible to the issue you're experiencing.


April 16th, 2017
Hotfix Release:
I've fixed the issue reported with the farmhouse rooftops not rendering snow properly on the edges. Both versions have been updated with fixed meshes. SMIM version of BDS will now need to be installed after SMIM to overwrite conflicting files.

If you find any issue with the mod, please utilize the Bug Reports above and give as complete a description as possible to the issue you're experiencing.


April 16th, 2017
Updated Majestic Mountains Patch:
I've updated the optional patch file for Majestic Mountains users to the current version of that mod (v1.55). It's simply a replacement plugin so one of the main files is still required.

If you find any issue with the mod, please utilize the Bug Reports above and give as complete a description as possible to the issue you're experiencing.


March 26th, 2017
Uploaded Majestic Mountains Patch:
I've uploaded an optional file for Majestic Mountains users. It's simply a replacement plugin so one of the main files is still required.

If you find any issue with the mod, please utilize the Bug Reports above and give as complete a description as possible to the issue you're experiencing.


March 25th, 2017
Uploaded v2.4.1:
This is a hotfix for a crash to desktop (CTD) caused by the dragon bone meshes around the Temple of Miraak (Dragonborn). Fix includes new meshes for these objects with bogus and redundant data removed. I also uploaded a vanilla version of the mod for those of you who can't run SMIM on your potato powered systems. ^_^ :P

If you find any issue with the mod, please utilize the Bug Reports above and give as complete a description as possible to the issue you're experiencing.


March 25th, 2017
Uploaded Initial SSE version:
This is a just a straight port of the original mod from classic Skyrim. Nothing has been altered or changed from that version. I have forwarded any changes from SSE into to this version (mainly collision bounds and alternative textures). I have also included a text file with the mod that lists all the objects covered. I don't want to see any requests asking to add additional objects which are already listed as covered. I'll simply ignore your request or delete it, so don't be lazy. Do check the list before making such requests!

This mod covers a very large amount of objects. Far too many for me to test on my own. Therefore, if you see any issues with objects that are listed as being covered by the mod, please report them!

If you find any issue with the mod, please utilize the Bug Reports above and give as complete a description as possible to the issue you're experiencing.



COMPATIBILITY



A list of objects which Better Dynamic Snow alters is provided with the download. Please utilize this list when checking for compatibility and reporting issues.

Better Dynamic Snow will be compatible with:
  • Any plugins that do not alter the records for the objects provided in the included list.
  • Any mod that re-textures the snow.
  • Any mod that does not alter the included meshes.
  • SMIM (use the SMIM Version main file)
  • Ruins Clutter Improved - the one file conflict can be ignored since the file came from RCI and, thus, is identical.
  • Majestic Mountains - download one of the main files and then use the plugin from the optional file.

For plugins that do alter the records for the objects listed in the included file, a patch will likely be required.

For mods that have mesh file (.nif) conflicts, the author of those mods will have to ensure the redundant and pointless NiAlpha on the mesh is deleted. Else, the snow shader will not show up and it could potentially cause CTDs. Else, load Better Dynamic Snow after these conflicting mods so that BDS wins the conflict.

Better Dynamic Snow is partially compatible with:

Enhanced Lights and FX
The core mods is compatible but has some issues with BDS. Currently there are two choices:
  1. Install ELFX before BDS - this will allow BDS to take priority and you will have the new snow on the conflicting meshes, but you will likely also have light flicker on the meshes too.
  2. Install BDS before ELFX - this will allow ELFX to take priority and you will NOT have the new snow on the conflicting meshes, but you shouldn't have any light flicker on meshes.

The ELFX - Exteriors option is NOT compatible with BDS and will cause CTDs. See the sticky post for more information.




INSTALLATION



Simply install as normal and sort with LOOT.



CREDITS:
SparrowPrince and Brumbek for the mod.
Raiserfx for the shrinebase.nif file.
The mod is being maintained and expanded by TechAngel85; with permission.