SKYRIM SPECIAL EDITION
Immersive Merchants - Buy what is on display. Really by ErianDragonborn
Skyrim Special Edition » Immersion
Added: 25/03/2017 - 08:58AM
Updated: 23/04/2017 - 08:55PM

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Uploaded by ErianDragonborn

Description

Last updated at 20:55, 23 Apr 2017 Uploaded at 8:58, 25 Mar 2017

I can't believe that this mod didn't exist yet, but I couldn't find it on the Nexus or on Bethesda.net.

With this mod, you can buy items that are on display in stores. In order to do so, first go to the Riverwood Trader and read the book that lies on the counter. After reading, you should be able to buy items off the shelves.
You can still take/steal items like normal, if you sneak.

Update:
23-04-2017
- The items that you can buy are hand-picked and thus make sense, but take a long time to set up
- The book is no longer needed. The perk is added immediately.
- The price is now better than before, but still doesn't take magic effects into account (enchantments, potions, spells and blessings) that
change your speech.
- You can buy items from inns, including the room you can rent
- You can buy from market stalls
- You can buy hanging elves ears, frost mirriam, garlic, pheasants, rabbits and salmon.
- Gold you spend is added to the merchant's chest
- Stores that I set up are:
All locations in windhelm, except Wuunferth
All locations in falkreath, except Lod's shop (as he has nothing on display)
All locations in Solitude, exept Sybille Stentor
The Four Shield Tavern in Dragonsbridge
The Traumathurgist's Hut in Morthal
All locations in Riverwood
Older
- You can now buy more things. I noticed that for example dartwings were not buyable. They are now.
- You can buy things in inns
- The price you have to pay decreases with the Haggling perks
- The file is now available for Skyrim (Oldrim): http://www.nexusmods.com/skyrim/mods/83218?
- The stores now have an increased restocking rate
- Some items (like gold coins) are no longer for sale

Bugs:
- The name of the item is no longer visible.
- The displayed price is not the price you actually pay.
- Magic effects are not taken into account

Credits:
Igotnousername gave me tips and suggestions, so thanks a lot for that!

Making your store mod compatible:
Place an x-marker in the store and link all displayed items to that x-marker using the keyword 'MerchantItem' for items and 'MerchantFlora' for flora with a linked ref. Also link the x-marker to the merchant's inventory chest using the 'MerchantChest' keyword. (they are all keywords this mod introduces, so this mod is a requirement)