SKYRIM SPECIAL EDITION
Northern Marsh Bridges by Urtho
Skyrim Special Edition » Locations - Vanilla
Added: 25/03/2017 - 12:39AM
Updated: 28/05/2017 - 11:12PM

52 Endorsements

1.2 Latest version

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Uploaded by Urtho

Description

Last updated at 23:12, 28 May 2017 Uploaded at 0:39, 25 Mar 2017

This is a port of a mod for the original Skyrim - if you are looking for the original version of the mod it can be found >> HERE <<

This mod adds several wooden bridges across the northern marsh lands of Hjaalmarch, primarily intending to easily connect the Solitude area with the player home of Windstad Manor that is placed in the same northern marshes by the Hearthfires DLC.  This is mainly a convenience mod as there are no harsh physical barriers outright preventing you from taking this path normally but some players had issues with companions and other NPCs traversing the marshes and requested this type of a mod in order to ease movement through the area.

This mod can be used to complement another mod of mine Solitude Skyway as the both of them together will provide nearly seamless connectivity between the DLC home and the main city of Solitude.  Originally I was just going to post this mod as an optional addon file to that mod but I figured some people might want to use one or the other but not both or they might miss the file if it was buried on the file page of another mod as the areas involved are not obviously linked in the base game.

Features

  •  fully navmeshed for companions and standard or mod-added NPCs
  •  the bridges are navigable by those riding on horseback
  •  some idle markers are present so wandering or sandboxing NPCs might be found on or in the vicinity of the bridges on occasion


Conflicts and Load Order


Anything editing the same area will obviously conflict, any Solitude mods such as the intended companion mod of mine Solitude Skyway will work great together.  Any mods that edit the Winstad Manor area will probably work fine as long as they aren't a massive sprawling affair as the bridges are not too near the main manor building area.  Beyond that, load order shouldn't matter too much for this mod to function.


Installation

Standard install, use the mod manager of your choice to install or just drop the esp file into your Data directory manually and activate it.


Removal

Deactivate the file and then delete the esp.  Shouldn't in theory have any affect on save games, but do be aware that removing mods from an active save game is generally not a good idea - proceed at your own risk.



~  My Skyrim Special Edition Mods  ~